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AgeCommit message (Expand)Author
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
2018-04-28backend/headless: remove useless destructoremersion
2018-04-25backend: destroy renderer when destroying backendemersion
2018-04-25render/egl: allow passing NULL to surface and image destructorsemersion
2018-04-24render/egl: add wlr_egl_destroy_surfaceemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-04-05backend/{x11,headless}: use default if supplied refresh is invalidemersion
2018-04-03backend/{x11,headless}: fix refresh rateemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
2018-03-06Add const to x11 and input interfacesScott Anderson
2018-02-24remove frame timer from headless outputTony Crisci
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-12Make wlr_signal_emit_safe privateemersion
2018-02-12Remove wlr_backend.events.{output_remove,device_remove}emersion
2018-02-12Add wlr_signal_emit_safeemersion
2018-02-09Swap buffers with damageemersion
2018-01-30backend: fix use-after-free when destroying backendsemersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-26output: add wlr_output_schedule_frameemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
2018-01-21output: add damage tracking via buffer ageemersion
2018-01-04Add wlr_output::enabledemersion
2017-12-19headless backend: add wlr_output_is_headlessDominique Martinet
2017-12-19headless backend: add wlr_input_device_is_headlessDominique Martinet
2017-12-17Refactor wlr_egl_init to accept config_attribsemersion
2017-12-17Add headless input devicesemersion
2017-12-17Add full refresh rate support to custom modesemersion
2017-12-17Minimal working headless outputemersion
2017-12-17Initialize headless backendemersion