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2020-12-08backend/headless: add support for direct scan-outSimon Ser
I was about to add a check to fail instead of crash when the compositor uses direct scan-out, but with renderer v6 it's so simple to just add support for direct scan-out, why bother? Closes: https://github.com/swaywm/wlroots/issues/2523
2020-12-07backend/headless: create a config-less EGL contextSimon Ser
2020-11-30backend/headless: use a format suitable for renderingSimon Ser
When allocating buffers, use a format suitable for rendering. This avoids picking a format that won't work.
2020-11-15backend/headless: implement export_dmabufSimon Ser
2020-11-15backend/headless: switch to wlr_swapchainSimon Ser
2020-11-11Remove unneeded includes from wlr_input_device.hIsaac Freund
This uncovered many places where we were using things without directly including them.
2020-06-19output: rename impl->rollback to rollback_renderSimon Ser
The output backend API is now mostly state-less thanks to the atomic hooks (commit and test). There is one exception though: attach_render. This function makes the rendering context current. However sometimes the compositor might decide not to render after attach_render (e.g. when there's nothing new to render to the back buffer). Thus wlr_output_rollback has been introduced to revert the pending state. Because the output backend API is mostly state-less, the only thing wlr_output_impl.rollback needs to do is revert the current rendering context. Rename the function to rollback_render to make this clear. Add a check in the common wlr_output code to only call rollback_render when attach_buffer has been previously called. On the long term, we'll be able to remove attach_render and rollback_render together.
2020-05-19render/egl: introduce wlr_egl_unset_currentSimon Ser
This function can be called after wlr_egl_make_current to cleanup the EGL context. This avoids having lingering EGL contexts that make things work by chance. Closes: https://github.com/swaywm/wlroots/issues/2197
2020-05-02backend/headless: handle renderer destroySimon Ser
When the headless backend uses an already-existing renderer, it doesn't have ownership over the renderer. When the renderer is destroyed, the headless backend needs to destroy itself.
2020-04-22backend/headless: add wlr_headless_backend_create_with_rendererSimon Ser
This allows one to create a headless backend with an existing renderer.
2020-04-22backend/headless: use FBOs instead of pbuffersSimon Ser
2020-04-09backend: set EGL_RENDERABLE_TYPE and EGL_SURFACE_TYPESimon Ser
Ensure these are set to the correct value.
2020-04-08Add wlr_output_impl.rollbackSimon Ser
Most of the pending output state is not forwarded to the backend prior to an output commit. For instance, wlr_output_set_mode just stashes the mode without calling any wlr_output_impl function. wlr_output_impl.commit is responsible for applying the pending mode. However, there are exceptions to this rule. The first one is wlr_output_attach_render. It won't go away before renderer v6 is complete, because it needs to set the current EGL surface. The second one is wlr_output_attach_buffer. wlr_output_impl.attach_buffer is removed in [1]. When wlr_output_rollback is called, all pending state is supposed to be cleared. This works for all the state except the two exceptions mentionned above. To fix this, introduce wlr_output_impl.rollback. Right now, the backend resets the current EGL surface. This prevents GL commands from affecting the output after wlr_output_rollback. This patch is required for FBO-based outputs to work properly. The compositor might be using FBOs for its own purposes [2], having leftover FBO state can have bad consequences. [1]: https://github.com/swaywm/wlroots/pull/2097 [2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
2020-04-08backend: reset EGL surface after buffer swapSimon Ser
This prevents GL commands to affect a previously current EGL surface after a buffer swap.
2020-04-08output: introduce wlr_output_testSimon Ser
2020-01-12render/egl: remove SURFACELESS_MESA special caseSimon Ser
Users can just pass EGL_DEFAULT_DISPLAY themselves.
2019-12-30output: re-introduce atomic mode, enabled, scale and transformSimon Ser
This reverts commit 01f903874b7e27539488fad7f31476d5bcbc6ac9 and re-applies commit ee5f98ad49fed0439f3313ec685307831d1d1d05. Updates: https://github.com/swaywm/wlroots/issues/1640 (Atomic output updates issue) See also: https://github.com/swaywm/wlroots/pull/1762 (Atomic output updates original PR) See also: https://github.com/swaywm/wlroots/issues/1780 (Issue caused by atomic output updates) See also: https://github.com/swaywm/sway/issues/4419 (Issue caused by atomic output updates) See also: https://github.com/swaywm/wlroots/pull/1781 (Revert PR)
2019-12-29output: add descriptionSimon Ser
wlr_output.description is a string containing a human-readable string identifying the output. Compositors can customise it via wlr_output_set_description, for instance to make the name more user-friendly. References: https://github.com/swaywm/wlroots/issues/1623
2019-12-23meson: Various improvementsScott Anderson
Bumps minimum version to 0.51.0 - Remove all intermediate static libraries. They serve no purpose and are just add a bunch of boilerplate for managing dependencies and options. It's now managed as a list of files which are compiled into libwlroots directly. - Use install_subdir instead of installing headers individually. I've changed my mind since I did that. Listing them out is annoying as hell, and it's easy to forget to do it. - Add not_found_message for all of our optional dependencies that have a meson option. It gives some hints about what option to pass and what the optional dependency is for. - Move all backend subdirectories into their own meson.build. This keeps some of the backend-specific build logic (especially rdp and session) more neatly separated off. - Don't overlink example clients with code they're not using. This was done by merging the protocol dictionaries and setting some variables containing the code and client header file. Example clients now explicitly mention what extension protocols they want to link to. - Split compositor example logic from client example logic. - Minor formatting changes
2019-12-20Refactor EGL/GL API loadingSimon Ser
Remove glapi.sh code generation, replace it with hand-written loading code that checks extension strings before calling eglGetProcAddress. The GLES2 renderer still uses global state because of: - {PUSH,POP}_GLES2_DEBUG macros - wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-08-07Revert "output: atomic mode"Rouven Czerwinski
This reverts commit ee5f98ad49fed0439f3313ec685307831d1d1d05. This intoduced problems where outputs could not be turned off because they had flips pending.
2019-08-02output: atomic mode, enabled, scale and transformSimon Ser
This commit makes more output properties (mode, enabled, scale and transform) atomic. This means that they are double-buffered and only applied on commit. Compositors now need to call wlr_output_commit after setting any of those properties. Internally, backends still apply properties sequentially. The behaviour should be exactly the same as before. Future commits will update some backends to take advantage of the atomic interface. Some backends are non-atomic by design, e.g. the X11 backend or the legacy DRM backend. Updates: https://github.com/swaywm/wlroots/issues/1640
2019-06-16output: remove wlr_output_impl.transformSimon Ser
The backend doesn't need to handle transform changes, since everything is done in software. In fact, all of the implementations were all identical and just set the transform. We could add support for hardware transforms, but: - This would require a different field (something like hardware_transform) - Not all combinations are possible because there often are hardware limitations - The Wayland protocol isn't ready for this (in particular xdg-output, see [1]) This belongs to a different patch series anyway. [1]: https://patchwork.freedesktop.org/series/52324/
2019-04-23output: refactor backend APISimon Ser
This updates the backend part of the output API. This is mostly renaming: make_current becomes attach_render and swap_buffers becomes commit. This also fixes the RDP backend to support NULL damage.
2019-04-22Fix missing headers when building without X11Alyssa Ross
The deleted includes are redundant, because other headers will include the necessary files. Additionally, they cause build failures, because including EGL/egl.h or EGL/eglext.h directly, instead of through wlr/render/egl.h or wlr/render/interface.h, will mean that MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL headers will attempt to pull in unnecessary X11 headers that may not exist on the system. For the headers produced by glgen.sh, the includes couldn't simply be deleted, because no other header would include the EGL headers. Neither wlr/render/egl.h or wlr/render/interface.h felt appropriate to include, so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before the EGL includes.
2019-04-08backend: unbreak on 32-bit architecturesJan Beich
backend/headless/output.c:132:3: error: format specifies type 'long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat] ++backend->last_output_num); ^~~~~~~~~~~~~~~~~~~~~~~~~~ backend/noop/output.c:72:3: error: format specifies type 'long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat] ++backend->last_output_num); ^~~~~~~~~~~~~~~~~~~~~~~~~~ backend/wayland/output.c:294:3: error: format specifies type 'unsigned long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat] ++backend->last_output_num); ^~~~~~~~~~~~~~~~~~~~~~~~~~ backend/x11/output.c:150:3: error: format specifies type 'long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat] ++x11->last_output_num); ^~~~~~~~~~~~~~~~~~~~~~
2019-03-19s/lid_switch/switch_deviceRyan Walklin
Rename lid_switch to switch_device to disambiguate lid and tablet mode switches.
2019-03-15backend/headless: improve output number handlingBrian Ashworth
This improves the way the output numbers are handled for the headless backend. Instead of using the number of active outputs plus one, the last used number is stored and new outputs will increment it. This fixes the situation where you start with one output, create a second, close the first, and create a third. Without this, both outputs will be HEADLESS-2, which causes an issue since the identifier will also be identical. With this, the last output is HEADLESS-3 and the outputs can be distinguished.
2018-12-15[WIP][DONTMERGE]Add support for libinput_switch input devicesRyan Walklin
These are used primarily by laptops to signal the state of the lid (open/closed) and tablet mode if supported, based on ACPI events.
2018-11-10render: correctly set EGL_RENDERABLE_TYPEemersion
This should be set to EGL_OPENGL_ES2_BIT. Also fixes EGL config attributes in the headless and X11 backends.
2018-10-04output: add presentation refresh predictionemersion
2018-10-04output: send present event from all backendsemersion
2018-09-18backend/headless: add assertionsemersion
2018-07-14rename wlr_tablet_tool to wlr_tabletMarkus Ongyerth
The previous naming was based on the input-device capability names from libinput. With code that uses the libinput_tablet_tool and mapping into tablet-v2, this is confusing, so the name is changed to follow the names used in the protocol.
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-06-30headless add_input_device: fix leak on errorDominique Martinet
Found through static analysis
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-04-28backend/headless: remove useless destructoremersion
2018-04-25backend: destroy renderer when destroying backendemersion
2018-04-25render/egl: allow passing NULL to surface and image destructorsemersion
2018-04-24render/egl: add wlr_egl_destroy_surfaceemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-04-05backend/{x11,headless}: use default if supplied refresh is invalidemersion
2018-04-03backend/{x11,headless}: fix refresh rateemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-06Add const to x11 and input interfacesScott Anderson
2018-02-24remove frame timer from headless outputTony Crisci