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path: root/backend/headless/output.c
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2018-04-05backend/{x11,headless}: use default if supplied refresh is invalidemersion
2018-04-03backend/{x11,headless}: fix refresh rateemersion
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-02-24remove frame timer from headless outputTony Crisci
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-12Make wlr_signal_emit_safe privateemersion
2018-02-12Remove wlr_backend.events.{output_remove,device_remove}emersion
2018-02-12Add wlr_signal_emit_safeemersion
2018-02-09Swap buffers with damageemersion
2018-01-30backend: fix use-after-free when destroying backendsemersion
The backend destroy signal is emitted before the output_remove signal is. When the destroy signal is emitted listeners remove their output_remove listener, so the output_remove signal is never received and listeners have an invalid output pointer. The correct way to solve this would be to remove the output_remove signal completely and use the wlr_output.events.destroy signal instead. This isn't yet possible because wl_signal_emit is unsafe and listeners cannot be removed in listeners.
2018-01-26output: add wlr_output_schedule_frameemersion
2018-01-21output: add damage tracking via buffer ageemersion
2018-01-04Add wlr_output::enabledemersion
2017-12-19headless backend: add wlr_output_is_headlessDominique Martinet
2017-12-17Add headless input devicesemersion
2017-12-17Add full refresh rate support to custom modesemersion
2017-12-17Minimal working headless outputemersion
2017-12-17Initialize headless backendemersion