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path: root/backend/headless/backend.c
AgeCommit message (Expand)Author
2020-12-30Remove wlr_create_renderer_func_tSimon Ser
2020-12-16backend/headless: select the rendering device ourselvesSimon Ser
2020-12-15backend: use fcntl(F_DUPFD_CLOEXEC) instead of dupSimon Ser
2020-12-07backend/headless: create a config-less EGL contextSimon Ser
2020-11-30backend/headless: use a format suitable for renderingSimon Ser
2020-11-15backend/headless: switch to wlr_swapchainSimon Ser
2020-05-02backend/headless: handle renderer destroySimon Ser
2020-04-22backend/headless: add wlr_headless_backend_create_with_rendererSimon Ser
2020-04-22backend/headless: use FBOs instead of pbuffersSimon Ser
2020-04-09backend: set EGL_RENDERABLE_TYPE and EGL_SURFACE_TYPESimon Ser
2020-01-12render/egl: remove SURFACELESS_MESA special caseSimon Ser
2019-12-20Refactor EGL/GL API loadingSimon Ser
2018-11-10render: correctly set EGL_RENDERABLE_TYPEemersion
2018-09-18backend/headless: add assertionsemersion
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
2018-04-25backend: destroy renderer when destroying backendemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-12Make wlr_signal_emit_safe privateemersion
2018-02-12Remove wlr_backend.events.{output_remove,device_remove}emersion
2018-02-12Add wlr_signal_emit_safeemersion
2018-01-30backend: fix use-after-free when destroying backendsemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
2018-01-04Add wlr_output::enabledemersion
2017-12-17Refactor wlr_egl_init to accept config_attribsemersion
2017-12-17Add headless input devicesemersion
2017-12-17Add full refresh rate support to custom modesemersion
2017-12-17Minimal working headless outputemersion
2017-12-17Initialize headless backendemersion