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path: root/backend/headless/backend.c
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2021-04-28backend: use wlr_allocator_autocreateSimon Zeni
2021-04-28backend: introduce backend_get_buffer_capsSimon Zeni
2021-04-28render/gbm_allocator: make wlr_gbm_allocator_create return a wlr_allocatorSimon Zeni
2021-04-26Log drmGetDevices2 error codeSimon Ser
2021-04-15render: rename get_dmabuf_render_formats into get_render_formatsSimon Zeni
2021-01-17backend/headless: create renderer after wlr_backend_initSimon Ser
We were calling wlr_renderer_autocreate before wlr_backend_init, which caused a NULL dereference on wlr_backend.impl.
2021-01-16render: drop egl parameters from wlr_renderer_autocreateSimon Zeni
2021-01-16backend/headless: implement get_drm_fdSimon Ser
2021-01-14backend: remove unnecessary GLES2 includesSimon Ser
2021-01-07remove unnecessary egl includesSimon Zeni
2021-01-07backend: remove wlr_egl from all backendsSimon Zeni
2021-01-06render: remove EGL config and visual from wlr_renderer_autocreateSimon Ser
This isn't used anymore by any backend. Some examples still provide an EGL config to wlr_egl_init, so we can't drop it yet there.
2020-12-30Remove wlr_create_renderer_func_tSimon Ser
This callback allowed compositors to customize the EGL config used by the renderer. However with renderer v6 EGL configs aren't used anymore. Instead, buffers are allocated via GBM and GL FBOs are rendered to. So customizing the EGL config is a no-op.
2020-12-16backend/headless: select the rendering device ourselvesSimon Ser
Backends will eventually stop creating their renderer. To prepare for this, stop using EGL_PLATFORM_SURFACELESS_MESA in the headless renderer. Pick a render node using libdrm. The new allocator/renderer creation logic looks very much like what will end up in common code.
2020-12-15backend: use fcntl(F_DUPFD_CLOEXEC) instead of dupSimon Ser
This makes sure the CLOEXEC flag is set on the dup'ed FD.
2020-12-07backend/headless: create a config-less EGL contextSimon Ser
2020-11-30backend/headless: use a format suitable for renderingSimon Ser
When allocating buffers, use a format suitable for rendering. This avoids picking a format that won't work.
2020-11-15backend/headless: switch to wlr_swapchainSimon Ser
2020-05-02backend/headless: handle renderer destroySimon Ser
When the headless backend uses an already-existing renderer, it doesn't have ownership over the renderer. When the renderer is destroyed, the headless backend needs to destroy itself.
2020-04-22backend/headless: add wlr_headless_backend_create_with_rendererSimon Ser
This allows one to create a headless backend with an existing renderer.
2020-04-22backend/headless: use FBOs instead of pbuffersSimon Ser
2020-04-09backend: set EGL_RENDERABLE_TYPE and EGL_SURFACE_TYPESimon Ser
Ensure these are set to the correct value.
2020-01-12render/egl: remove SURFACELESS_MESA special caseSimon Ser
Users can just pass EGL_DEFAULT_DISPLAY themselves.
2019-12-20Refactor EGL/GL API loadingSimon Ser
Remove glapi.sh code generation, replace it with hand-written loading code that checks extension strings before calling eglGetProcAddress. The GLES2 renderer still uses global state because of: - {PUSH,POP}_GLES2_DEBUG macros - wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2018-11-10render: correctly set EGL_RENDERABLE_TYPEemersion
This should be set to EGL_OPENGL_ES2_BIT. Also fixes EGL config attributes in the headless and X11 backends.
2018-09-18backend/headless: add assertionsemersion
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-04-25backend: destroy renderer when destroying backendemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-12Make wlr_signal_emit_safe privateemersion
2018-02-12Remove wlr_backend.events.{output_remove,device_remove}emersion
2018-02-12Add wlr_signal_emit_safeemersion
2018-01-30backend: fix use-after-free when destroying backendsemersion
The backend destroy signal is emitted before the output_remove signal is. When the destroy signal is emitted listeners remove their output_remove listener, so the output_remove signal is never received and listeners have an invalid output pointer. The correct way to solve this would be to remove the output_remove signal completely and use the wlr_output.events.destroy signal instead. This isn't yet possible because wl_signal_emit is unsafe and listeners cannot be removed in listeners.
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers.
2018-01-04Add wlr_output::enabledemersion
2017-12-17Refactor wlr_egl_init to accept config_attribsemersion
2017-12-17Add headless input devicesemersion
2017-12-17Add full refresh rate support to custom modesemersion
2017-12-17Minimal working headless outputemersion
2017-12-17Initialize headless backendemersion