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AgeCommit message (Expand)Author
2018-08-04Remove unused data from gbm_bo userdataScott Anderson
2018-08-04Fix hardware cursor on secondary GPUScott Anderson
2018-08-03multi-gpu: do not flip screens on secondary GPUMariusz Bialonczyk
2018-08-03multi-backend: do not expose internal renderersMariusz Bialonczyk
2018-08-02backend/drm: remove unnecessary castsemersion
2018-08-02backend/drm: allow to pass empty gamma ramp to reset itemersion
2018-08-02Implement wlr-gamma-control-unstable-v1emersion
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-07-07Merge pull request #1095 from agx/output-add-modeDrew DeVault
2018-07-07drm: Allow to add additional modesGuido Günther
2018-06-30screencopy: add support for frame flagsemersion
2018-06-30drm backend: overflow fixesDominique Martinet
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-29backend/drm: support multi-planar DMA-BUFs when exportingemersion
2018-05-29output, backend/drm: add wlr_output_export_dmabufemersion
2018-05-27backend/drm: better connector cleanup, add more logsemersion
2018-05-25Merge pull request #993 from emersion/bind-wl-drm-in-rendereremersion
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
2018-05-21render: bind wl_drm in rendereremersion
2018-05-16recalculate cursor projection matrix on set_cursorMarkus Ongyerth
2018-05-09Fix hardware cursors scale & transformemersion
2018-05-04Merge pull request #936 from emersion/full-hardware-cursorsemersion
2018-05-03Fix typos in comments and stringsmorganamilo
2018-05-03drm: only disable atomic modesetting when WLR_DRM_NO_ATOMIC == 1Guido Günther
2018-05-01output: always use hardware cursors if availableemersion
2018-04-25Don't use the wlr_ prefix for static functionsemersion
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-25Remove wlr_ prefix from local symbolsemersion
2018-04-25render/egl: allow passing NULL to surface and image destructorsemersion
2018-04-24render/egl: add wlr_egl_destroy_surfaceemersion
2018-04-18output: don't emit the mode event if it hasn't changedemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-03-31Merge pull request #794 from emersion/renderer-untie-backendDrew DeVault
2018-03-31Fix cursor transform on DRM backendemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-28Remove width_mm from wlr_touch eventsDrew DeVault
2018-03-26Use DRM_FORMAT_MOD_LINEAR instead of a hardcoded constantemersion
2018-03-24Redesign wlr_textureemersion
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21backend/drm: remove remaining raw GL callemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-18backend/drm: don't hardcode matrixemersion
2018-03-15matrix: rename wlr_matrix_texture to wlr_matrix_projectionemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion