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path: root/backend/drm/renderer.c
AgeCommit message (Expand)Author
2020-04-09backend: set EGL_RENDERABLE_TYPE and EGL_SURFACE_TYPESimon Ser
2019-12-20Refactor EGL/GL API loadingSimon Ser
2019-12-05backend/drm: fix segfault in init_drm_surfaceSimon Ser
2019-10-23backend/drm: retry without modifiers for the primary planeSimon Ser
2019-10-11backend/drm: use modifiers for our GBM buffersSimon Ser
2019-09-26drm: use IMPORT_FD for INVALID modifierIvan Molodetskikh
2019-06-07backend/drm: add basic support for direct scan-outemersion
2019-04-22Fix missing headers when building without X11Alyssa Ross
2019-02-14Copy cursor surface to secondary gpu if necessaryVincent Vanlaer
2019-01-29Require libdrm >= 2.4.95emersion
2019-01-29backend/drm: fix GBM format mismatchemersion
2018-11-04backend/drm: specify minimum config attributesemersion
2018-08-04Remove unused data from gbm_bo userdataScott Anderson
2018-08-03multi-gpu: do not flip screens on secondary GPUMariusz Bialonczyk
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-29backend/drm: support multi-planar DMA-BUFs when exportingemersion
2018-05-29output, backend/drm: add wlr_output_export_dmabufemersion
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-25Remove wlr_ prefix from local symbolsemersion
2018-04-25render/egl: allow passing NULL to surface and image destructorsemersion
2018-04-24render/egl: add wlr_egl_destroy_surfaceemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-26Use DRM_FORMAT_MOD_LINEAR instead of a hardcoded constantemersion
2018-03-24Redesign wlr_textureemersion
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-18backend/drm: don't hardcode matrixemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
2018-02-12Reformat all #include directivesemersion
2018-02-09Swap buffers with damageemersion
2018-02-03Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-29Clean up the gbm/egl as wellMarkus Ongyerth
2018-01-29relases gbm buffers on initMarkus Ongyerth
2018-01-21output: add damage tracking via buffer ageemersion
2017-12-17Refactor wlr_egl_init to accept config_attribsemersion
2017-12-08Listen to display destroy in xwayland, rename wlr_egl_freeemersion
2017-11-30Use correct include path for glapi.hScott Anderson
2017-10-22Move egl.h to render/egl.hScott Anderson
2017-10-08Add GL/EGL extension loader generatorScott Anderson
2017-10-01Minor fixesScott Anderson
2017-10-01Multi-GPU DRMScott Anderson
2017-10-01Add renderer pointer inside drm_surfaceScott Anderson