Age | Commit message (Collapse) | Author |
|
Instead of manually allocating and initializing the structs, use the new
wlr_drm_format helpers.
|
|
The GBM allocator takes ownership of the DRM FD.
|
|
gbm_bo_create_with_modifiers doesn't take GBM flags, so our
wlr_gbm_allocator interface doesn't either. We were still internally
using GBM flags in the DRM backend, leading to awkward back-and-forth
conversions.
The only flag passed to drm_plane_init_surface was GBM_BO_USE_LINEAR, so
turn that into a bool to make sure other flags can't be passed in.
Move the "force linear" logic out of init_drm_surface, because the
supplied wlr_drm_format should already contain that information.
|
|
Since we're using wlr_swapchain, we don't need to provide an EGL config.
|
|
This caused issues with wlr_drm_format_dup.
|
|
drm_fb_import_wlr may need to change the current EGL context. For
instance by calling drm_fb_clear, which calls wlr_buffer_unlock, which
may destroy a buffer if the cursor swapchain size has changed, which
calls gles2's destroy_buffer, which calls glDeleteFramebuffers.
Closes: https://github.com/swaywm/wlroots/issues/2479
|
|
This is just the vendor-agnostic define for the GBM platform. It has the
same value as EGL_PLATFORM_GBM_MESA, so should work with old drivers
that only offer the Mesa-vendored extension too.
|
|
On some platforms it's possible that the display engine supports
modifiers not supported by the render engine.
Query render formats and intersect them with plane formats to accommodate
for this.
|
|
Instead of taking a format code and wlr_drm_format_set, simplify the
function signature and take a single wlr_drm_format.
|
|
|
|
Since all DRM FBs are backed by a wlr_buffer, there's no need for this
anymore.
|
|
|
|
|
|
|
|
|
|
After swapping buffers, it doesn't make sense to perform more rendering
operations. Unset the context to reflect this.
This commit makes it so the context is always only current between
wlr_egl_make_current and wlr_egl_swap_buffers.
This is an alternative to [1].
[1]: https://github.com/swaywm/wlroots/pull/2212
|
|
|
|
get_tex_for_bo changes the current EGL context. Rendering operations
must immediately follow drm_surface_make_current.
Closes: https://github.com/swaywm/wlroots/issues/2209
|
|
Some primary planes don't support ARGB8888, they only support XRGB8888
(for instance on older Intel hardware). The DRM backend would fail to
initialize.
When that's the case, try to allocate buffers without an alpha channel.
|
|
This is a type which manages gbm_surfaces and imported dmabufs in the
same place, and makes the lifetime management between the two shared. It
should lead to easier to understand code, and fewer special cases.
This also contains a fair bit of refactoring to start using this new
type.
Co-authored-by: Simon Ser <contact@emersion.fr>
|
|
Ensure these are set to the correct value.
|
|
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
|
|
When surf->gbm was previously set, we destroy it without setting it to
NULL. Later on, we only create the GBM surface if surf->gbm is NULL.
This result in a use-after-free when we start using surf->gbm.
Closes: https://github.com/swaywm/wlroots/issues/1868
Closes: https://github.com/swaywm/wlroots/issues/1874
Closes: https://github.com/swaywm/sway/issues/4785
Closes: https://github.com/swaywm/sway/issues/4717
Closes: https://github.com/swaywm/sway/issues/4730
Fixes: 2bdd1d0896cc ("backend/drm: use modifiers for our GBM buffers")
|
|
On some Intel cards using modifiers can fill the FIFO and prevent
hotplugged outputs from being properly enabled.
Add a fallback without modifiers.
Fixes: 2bdd1d0896cc ("backend/drm: use modifiers for our GBM buffers")
References: https://github.com/swaywm/wlroots/issues/1840
Closes: https://github.com/swaywm/wlroots/issues/1852
|
|
|
|
GBM_BO_IMPORT_FD_MODIFIER doesn't accept the INVALID modifier.
|
|
|
|
The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.
For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
|
|
|
|
|
|
We create the EGL config with GBM_FORMAT_ARGB8888, but then initialize GBM BOs
with GBM_FORMAT_XRGB8888. This mismatch confuses Mesa.
Instead, we can always use GBM_FORMAT_ARGB8888, and use DRM_FORMAT_XRGB8888
when calling drmModeAddFB2.
Fixes https://github.com/swaywm/wlroots/issues/1438
|
|
Since the format used by DRM is GBM_FORMAT_ARGB8888, we need at least a R, G, B
and A channel.
|
|
These aren't used anymore and crashes when the gbm_bo tries to get
destroyed (e.g. on hotplug).
|
|
All screens on secondary GPU in multiple GPU configurations
was flipped 180.
The flipped screens was always on secondary card (the primary card
was always correct).
Tested on nouveau with:
WLR_DRM_DEVICES=/dev/dri/card1:/dev/dri/card2
WLR_DRM_DEVICES=/dev/dri/card2:/dev/dri/card1
The commit is fixing this problem. Now all screens are "normal".
|
|
|
|
|
|
|
|
|
|
|
|
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes #987
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
|
|
|
|
|
|
This allows raw GL calls outside wlr_renderer to be removed.
|