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path: root/backend/drm/drm.c
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2018-08-05Check for DRM primeScott Anderson
This will indicate the user properly when multi-GPU is not supported by their GPU driver.
2018-08-04Fix hardware cursor on secondary GPUScott Anderson
Create rendering resources on parent GPU, so that we can sample the passed in texture properly. The cursor buffer needs to remain on the same GPU.
2018-08-02backend/drm: remove unnecessary castsemersion
2018-08-02backend/drm: allow to pass empty gamma ramp to reset itemersion
2018-08-02Implement wlr-gamma-control-unstable-v1emersion
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-07-07Merge pull request #1095 from agx/output-add-modeDrew DeVault
Allow to add additional modes to outputs
2018-07-07drm: Allow to add additional modesGuido Günther
This allows to add additional modes to the list of available video modes using VESA Coordinated Video Timing information. Closes #1080
2018-06-30screencopy: add support for frame flagsemersion
2018-06-30drm backend: overflow fixesDominique Martinet
These operations are done in 32-bit arithmetics before being casted to 64-bit, thus can overflow before the cast. Casting early fixes the issue. Found through static analysis
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-29backend/drm: support multi-planar DMA-BUFs when exportingemersion
2018-05-29output, backend/drm: add wlr_output_export_dmabufemersion
2018-05-27backend/drm: better connector cleanup, add more logsemersion
2018-05-16recalculate cursor projection matrix on set_cursorMarkus Ongyerth
Updates the projection matrix for the cursor plane in the DRM backend, when the cursor is set, so new cursor are uploaded with the correct transformation.
2018-05-09Fix hardware cursors scale & transformemersion
2018-05-04Merge pull request #936 from emersion/full-hardware-cursorsemersion
output: always use hardware cursors if available
2018-05-03drm: only disable atomic modesetting when WLR_DRM_NO_ATOMIC == 1Guido Günther
Don't allow any value of the env var to disable atomic mode setting.
2018-05-01output: always use hardware cursors if availableemersion
This changes the `wlr_output_impl.set_cursor` function to take a `wlr_texture` instead of a byte buffer. This simplifies the DRM and Wayland backends since they were creating textures from the byte buffer anyway. With this commit, performance should be improved when moving the cursor since outputs don't need to be re-rendered anymore.
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-25Remove wlr_ prefix from local symbolsemersion
2018-04-18output: don't emit the mode event if it hasn't changedemersion
This also fixes #535.
2018-03-31Fix cursor transform on DRM backendemersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-21backend/drm: remove remaining raw GL callemersion
This makes the hardware cursor code a less efficient. Can be fixed with a GLES3 renderer.
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15matrix: rename wlr_matrix_texture to wlr_matrix_projectionemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-03-12backend/drm: fix cursor hotspot not updatedemersion
2018-03-11backend/drm: refactor wlr_drm_connector_set_cursoremersion
2018-03-01prevent current_mode null on output_enable(false)Markus Ongyerth
The current mode was set to NULL to abuse it as state variable persisting DRM suspend/resume, this results resulted in a segfault on normal DPMS cycle. This reverts that change and uses the wlr_output enabled variable, which also persists and makes more sense.
2018-02-26restore dpms state on drm resumeMarkus Ongyerth
If there is no current mode, set outputs to dpms off in drm resume. Sets current mode to null on disable to ensure this can be checked.
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
so we can use the alpha channel to e.g. blend in textures
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-12Make wlr_signal_emit_safe privateemersion
2018-02-12Remove wlr_backend.events.{output_remove,device_remove}emersion
2018-02-12Add wlr_signal_emit_safeemersion
2018-02-10Merge pull request #618 from VincentVanlaer/atomic-gammaDrew DeVault
Add atomic gamma control
2018-02-09Swap buffers with damageemersion
2018-02-09Set needs_swap on output when gamma changesVincent Vanlaer
2018-02-09Do not allow gamma control without a crtcVincent Vanlaer
2018-02-09Add atomic gamma lut size fetchingVincent Vanlaer
Legacy gamma lut size now uses the new legacy_crtc member of wlr_drm_crtc. This was Previously doen using old_crtc in wlr_drm_connector, but since this refers to the crtc that was connected to the ouput, this could give the wrong result.
2018-02-09Add atomic gamma settingVincent Vanlaer
2018-02-09Merge remote-tracking branch 'upstream/master' into output-damageemersion