Age | Commit message (Collapse) | Author |
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It makes sense to construct as much atomic state as possible in the same
place, so it doesn't get lost if we "reset" it.
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This is a type which manages gbm_surfaces and imported dmabufs in the
same place, and makes the lifetime management between the two shared. It
should lead to easier to understand code, and fewer special cases.
This also contains a fair bit of refactoring to start using this new
type.
Co-authored-by: Simon Ser <contact@emersion.fr>
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Instead of checking for buffer size compatibility in each backend,
centralize the check in wlr_output itself.
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The scaling factor was being implicitly cast to an int.
Closes: https://github.com/swaywm/sway/issues/4927
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Most of the pending output state is not forwarded to the backend prior
to an output commit. For instance, wlr_output_set_mode just stashes the
mode without calling any wlr_output_impl function.
wlr_output_impl.commit is responsible for applying the pending mode.
However, there are exceptions to this rule. The first one is
wlr_output_attach_render. It won't go away before renderer v6 is
complete, because it needs to set the current EGL surface.
The second one is wlr_output_attach_buffer.
wlr_output_impl.attach_buffer is removed in [1].
When wlr_output_rollback is called, all pending state is supposed to be
cleared. This works for all the state except the two exceptions
mentionned above. To fix this, introduce wlr_output_impl.rollback.
Right now, the backend resets the current EGL surface. This prevents GL
commands from affecting the output after wlr_output_rollback.
This patch is required for FBO-based outputs to work properly. The
compositor might be using FBOs for its own purposes [2], having leftover
FBO state can have bad consequences.
[1]: https://github.com/swaywm/wlroots/pull/2097
[2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
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This prevents GL commands to affect a previously current EGL surface
after a buffer swap.
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Check that buffer can be scanned out in wlr_output_test instead of
wlr_output_attach_buffer. This allows the backend to have access to the
whole pending state when performing the check.
This brings the wlr_output API more in line with the KMS API.
This removes the need for wlr_output_attach_buffer to return a value,
and for wlr_output_impl.attach_buffer.
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Consumers call wlr_buffer_lock. Once all consumers are done with the
buffer, only the producer should have a reference to the buffer. In this
case, we can release the buffer (and let the producer re-use it).
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Closes: https://github.com/swaywm/sway/issues/4826
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The vrr_capable and VRR_ENABLED properties are used.
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This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.
There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.
However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:
- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen
With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.
This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.
References: https://github.com/swaywm/wlroots/issues/1925
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The previous PR was overzealous in adding a finish_drm_surface call
which was also done by the caller. Remove the call and also move the
comment to the correct code location.
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In some cases modesets fail if the planes are initialized with
modifiers. Since in this case possibly all planes need to reinitialized,
which is not possible in the current wlroots design, add an environment
variable for affected users.
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This would happen if initializing the renderer fails. Instead, we just
mark the output as disabled.
References: https://github.com/swaywm/sway/pull/4917
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This fixes a segfault in drm_connector_set_mode (mode = NULL).
This happens because we set wlr_output.enabled to true if the connector
is attached to the CRTC. When the user disables an output in the
wlroots-based compositor, switches to another VT (enabling the output),
then switches back, wlroots sets wlr_output.enabled to true but
wlr_output.current_mode is NULL.
We should consider not reading properties from KMS after a TTY switch,
disabling all connectors. However this may result in flickering (outputs
being disabled then re-enabled).
Closes: https://github.com/swaywm/wlroots/issues/1874
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References: https://github.com/swaywm/wlroots/issues/1780#issuecomment-518938390
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This saves one modeset in case the previous mode is different.
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This reverts commit 01f903874b7e27539488fad7f31476d5bcbc6ac9 and re-applies
commit ee5f98ad49fed0439f3313ec685307831d1d1d05.
Updates: https://github.com/swaywm/wlroots/issues/1640 (Atomic output updates issue)
See also: https://github.com/swaywm/wlroots/pull/1762 (Atomic output updates original PR)
See also: https://github.com/swaywm/wlroots/issues/1780 (Issue caused by atomic output updates)
See also: https://github.com/swaywm/sway/issues/4419 (Issue caused by atomic output updates)
See also: https://github.com/swaywm/wlroots/pull/1781 (Revert PR)
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wlr_output.description is a string containing a human-readable string
identifying the output. Compositors can customise it via
wlr_output_set_description, for instance to make the name more
user-friendly.
References: https://github.com/swaywm/wlroots/issues/1623
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While printing the supported output modes, annotate the preferred mode.
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This is set to the value of wlr_output.commit_seq when the frame has
been submitted. This allows tracking presentation with more then 1 full
frame of latency.
References: https://github.com/swaywm/wlroots/issues/1917
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Use the CVT algorithm to create a drmModeModeInfo.
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On some Intel cards using modifiers can fill the FIFO and prevent
hotplugged outputs from being properly enabled.
Add a fallback without modifiers.
Fixes: 2bdd1d0896cc ("backend/drm: use modifiers for our GBM buffers")
References: https://github.com/swaywm/wlroots/issues/1840
Closes: https://github.com/swaywm/wlroots/issues/1852
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We need to destroy the gbm_bo we imported and drmModeRmFb.
Closes: https://github.com/swaywm/sway/issues/4662
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Instead of checking that the path property is not 0 to determine if the
connector is an MST connector, check if the path contains the mst:
string.
Fixes #1813
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The loop populating the format list was exiting early if ARGB8888 was found.
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Prevents an integer promotion bug during the byte-shift.
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This reverts commit ee5f98ad49fed0439f3313ec685307831d1d1d05.
This intoduced problems where outputs could not be turned off because
they had flips pending.
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Instead of waiting for the next pageflip, destroy the output immediately
since we can now handle flips for outputs which no longer exist.
Also demote the missing crtc on flip to debug.
Fixes #1739
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This commit makes more output properties (mode, enabled, scale and transform)
atomic. This means that they are double-buffered and only applied on commit.
Compositors now need to call wlr_output_commit after setting any of those
properties.
Internally, backends still apply properties sequentially. The behaviour should
be exactly the same as before. Future commits will update some backends to take
advantage of the atomic interface. Some backends are non-atomic by design, e.g.
the X11 backend or the legacy DRM backend.
Updates: https://github.com/swaywm/wlroots/issues/1640
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The documentation for wayland-server.h says:
> Use of this header file is discouraged. Prefer including
> wayland-server-core.h instead, which does not include the server protocol
> header and as such only defines the library PI, excluding the deprecated API
> below.
Replacing wayland-server.h with wayland-server-core.h allows us to drop the
WL_HIDE_DEPRECATED declaration.
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atomic and legacy now both pass the backend as the user data for the
pageflip event. We than retrieve the correct connector by matching on
the crtc_id passed to the page_flip_handler2.
Wlroots also requires the DRM_CRTC_IN_VBLANK_EVENT capability now.
Fixes #1297
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This fixes an assertion failure if we're using a device that has 0 crtcs
as a renderer.
This would happen on some laptops with discrete GPUs.
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We originally used match_obj on planes, but this was largely
unnecessary. Instead, this assigns planes statically at startup.
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The backend doesn't need to handle transform changes, since everything is done
in software. In fact, all of the implementations were all identical and just
set the transform.
We could add support for hardware transforms, but:
- This would require a different field (something like hardware_transform)
- Not all combinations are possible because there often are hardware
limitations
- The Wayland protocol isn't ready for this (in particular xdg-output, see [1])
This belongs to a different patch series anyway.
[1]: https://patchwork.freedesktop.org/series/52324/
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This new name makes more sense, since it is a request from the backend to get
a new frame. In the future a commit may not convey a new frame.
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This updates the backend part of the output API. This is mostly renaming:
make_current becomes attach_render and swap_buffers becomes commit.
This also fixes the RDP backend to support NULL damage.
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The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.
For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
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