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2023-06-27backend/headless: leave new outputs disabled by defaultSimon Ser
2023-06-27backend/x11: leave new outputs disabled by defaultSimon Ser
2023-06-27backend/wayland: mark new outputs as disabledSimon Ser
Leave it up to the compositor to enable new outputs (just like the DRM backend does).
2023-06-27examples: enable new outputsSimon Ser
2023-06-27tinywl: enable new outputsSimon Ser
2023-06-27backend/headless: add support for disabled outputsSimon Ser
We have nothing to do when a headless output is enabled/disabled.
2023-06-27backend/headless: only schedule a new frame if buffer was submittedSimon Ser
A no-op commit should not schedule a new frame. This aligns the headless backend with the rest of the backends. This will be important to handle the enabled → disabled transition.
2023-06-27backend/x11: unmap when output is disabledSimon Ser
2023-06-27backend/wayland: unmap when output is disabledSimon Ser
2023-06-27output: Set output mode during main commitAlexander Orzechowski
Removes duplication across all the backends to finally apply the mode to the output.
2023-06-27backend/wayland: Reject non 0 refresh rate mode setsAlexander Orzechowski
2023-06-27backend/x11: Reject non 0 refresh rate mode setsAlexander Orzechowski
2023-06-27backend/drm: Don't add pollute fixed modes list with custom modesAlexander Orzechowski
Nobody remembers why this is done and it isn't that great if people use a lot of custom modes.
2023-06-27wlr_scene: Add opaque region blend mode optimizationAlexander Orzechowski
If we are only rendering within a region of the surface that is advertised as opaque, we can choose no blending
2023-06-26examples/tablet: Don't use new render API and old render API togetherAlexander Orzechowski
We're using both APIs at the same time.
2023-06-26backend/drm: remove duplicate needs_frame() in set_cursor()Simon Ser
wlr_output_update_needs_frame() is called unconditionally at the end of the function already.
2023-06-23fullscreen-shell: set surface roleKirill Primak
2023-06-23output: add wlr_output_state_init()Simon Ser
This changes the semantics of wlr_output_state. Instead of having fields with uninitialized memory when missing from the committed bitflag, all fields are always initialized (and maybe NULL/empty), just like we do in wlr_surface_state. This reduces the chances of footguns when reading a field, and removes the need to check for the committed bitfield everywhere. A new wlr_output_state_init() function takes care of initializing the Pixman region.
2023-06-23compositor: listen to role_resource destroy signalSimon Ser
Call wlr_surface_destroy_role_object() when the role_resource is destroyed.
2023-06-23compositor: replace role_data with role_resourceSimon Ser
This increases type safety, makes it more obvious that role_data must represent the role object, and will allow for automatic cleanup when the resource is destroyed.
2023-06-23input-method-v2: add popup_surface_from_resource()Simon Ser
This checks the resource type before casting its user data pointer.
2023-06-23compositor: don't call role unmap hook without an objectKirill Primak
2023-06-23compositor: introduce wlr_surface_set_role_object()Kirill Primak
2023-06-23compositor: fix wlr_surface_set_role() error messagesKirill Primak
2023-06-22backend/drm: fix libliftoff_plane double-freeSimon Ser
Destroying the liftoff_device invalidates all of the liftoff_planes. Destroy the liftoff_planes before the liftoff_device to fix this.
2023-06-22xwayland: unset wlr_xwayland.server on destroySimon Ser
This fixes a use-after-free in the Sway patch to filter the Xwayland shell [1]. The server is destroyed first, then the shell. The Xwayland process might still be using the shell while running. When the shell is destroyed, libwayland will invoke the global filter (to figure out whether to send a wl_registry.global_remove to clients). Then Sway will compare the client with wlr_xwayland_server.client. However, at that point, the server is gone. Reset the server to NULL so that Sway can check whether the server is still running. [1]: https://github.com/swaywm/sway/pull/7647
2023-06-22cursor: add support for animated XCursorSimon Ser
2023-06-22output/swapchain: fix error return value typesSimon Ser
This function returns a bool, not a pointer.
2023-06-22scene: Use wlr_output_state_copy for direct scanout pathAlexander Orzechowski
2023-06-22output: Introduce wlr_output_state_copy()Alexander Orzechowski
2023-06-21render/vulkan: Don't compute texture.has_alpha until first...Alexander Orzechowski
...texture view is dynamically created
2023-06-21backend/drm: Fix typoAlexander Orzechowski
2023-06-20seat: fix keyboard/pointer/touch resource destroySimon Ser
We need to always unlink the resource, even if it's already inert. seat_client_destroy_*() may be called multiple times on the same resource. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3638
2023-06-20output: stop using wlr_output.back_buffer in output_ensure_buffer()Simon Ser
This allows us to use the new render pass API, and drops some implicit state usage.
2023-06-20output: attach buffer to state in output_ensure_buffer()Simon Ser
2023-06-20wlr_scene: Introduce wlr_scene_buffer_set_filter_modeAlexander Orzechowski
2023-06-19render/vulkan: Initialize to fix compilation errorAlexander Orzechowski
2023-06-19allocator: only use DRM auth if we are masterSimon Ser
Legacy DRM auth will only work if we are DRM master. Keep using an unauthenticated DRM FD if we are not DRM master. This should be enough for GBM. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3674
2023-06-19backend/drm: Use texture blend_mode for multigpu blitAlexander Orzechowski
2023-06-19render: Introduce wlr_render_texture_options.blend_modeAlexander Orzechowski
2023-06-19pixman: Remove dead codeAlexander Orzechowski
2023-06-19renderer: Introduce wlr_scale_filter_modeAlexander Orzechowski
2023-06-19output_state: Gamma lut should be freed only if committedAlexander Orzechowski
We consider state that is not committed to be uninitialized.
2023-06-17render/vulkan: Dynamically create texture viewsAlexander Orzechowski
Now that we are dynamically creating pipeline layouts, we need separate texture views for each pipeline layout we choose to use with a texture.
2023-06-17render/vulkan: Inline init_samplerAlexander Orzechowski
2023-06-17render/vulkan: Dynamically create pipeline layoutsAlexander Orzechowski
These will happen lazily when pipelines get created.
2023-06-16render/vulkan/pipeline_key: Add blendingAlexander Orzechowski
This will become necessary when we switch away from scissoring. For the time being, this cleans things up a bit and allows for a trivial blending implementation for textures when that comes.
2023-06-16render/vulkan: Handle quad pipeline through generic pipeline pathAlexander Orzechowski
2023-06-16render/vulkan: Dynamically handle pipeline creation for texturesAlexander Orzechowski
If we ever wanted to handle dynamic state that requires new pipelines such as using different texture filters those can be added here with more ease.
2023-06-15cursor: add wlr_cursor_unset_image()Simon Ser
It's pretty awkward to call wlr_cursor_set_image() with 6 zeroes. Hide that awkwardness in wlroots.