Age | Commit message (Collapse) | Author |
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This was always set to ARGB8888.
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This allows compositors to choose a wlr_buffer to render to. This
is a less awkward interface than having to call bind_buffer() before
and after begin() and end().
Closes: https://github.com/swaywm/wlroots/issues/2618
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This probably already felt apart, but let's make it explicit that
this is not allowed.
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When picking a format, the backend needs to know whether the
buffers allocated by the allocator will be DMA-BUFs or shared
memory. So far, the backend used the renderer's supported
buffer types to guess this information.
This is pretty fragile: renderers in general don't care about the
SHM cap (they only care about the DATA_PTR one). Additionally,
nothing stops a renderer from supporting both DMA-BUFs and shared
memory, but this would break the backend's guess.
Instead, use wlr_allocator.buffer_caps. This is more reliable since
the buffers created with the allocator are guaranteed to have these
caps.
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This allows users to know the capabilities of the buffers that
will be allocated. The buffer capability is important to
know when negotiating buffer formats.
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If we aren't the DRM master, allocating dumb buffers will fail with
EPERM.
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Allocate window arrays for list property updates on the heap instead.
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This property is present on all modern X11 instances. The nonpresence of
it requires applications to fall back to XQueryTree-based logic to
determine stacking logic (e.g., to determine what surface should get
Xdnd events).
These code paths are effectively untested nowadays, so this makes it
more likely for wlroots to "break" applications. For instance, the
XQueryTree fallback path has been broken in Chromium for the last 10
years.
It's easy enough to maintain this property, so let's just do it.
Fixes #2889.
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When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2
renderer caches the result, in case the buffer is used for texturing
again in the future. When the wlr_texture is destroyed by the caller,
the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around.
This is fine because wlr_gles2_texture listens for wlr_buffer's destroy
event to avoid any use-after-free.
However, with this logic wlr_texture_destroy doesn't "really" destroy
the wlr_gles2_texture. It just decrements the wlr_buffer ref'count.
Each wlr_texture_destroy call must have a matching prior
wlr_texture_create_from_buffer call or the ref'counting will go south.
Wehn destroying the renderer, we don't want to decrement any wlr_buffer
ref'count. Instead, we want to go through any cached wlr_gles2_texture
and destroy our GL state. So instead of calling wlr_texture_destroy, we
need to call our internal gles2_texture_destroy function.
Closes: https://github.com/swaywm/wlroots/issues/2941
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Previous commit has tweaked the link name.
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Instead of managing our own renderer and allocator, let the common
code do it.
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Instead of managing our own renderer and allocator, let the common
code do it.
Because wlr_headless_backend_create_with_renderer needs to re-use
the parent renderer, we have to hand-roll some of the renderer
initialization.
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Instead of managing our own renderer and allocator, let the common
code do it.
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Introduce a new backend_get_allocator function that automatically
creates an allocator for the backend if the backend has a renderer.
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If a backend accepts buffers (as indicated by get_buffer_caps) but
doesn't implement get_renderer, automatically create a renderer.
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This new functions cleans up the common backend state. While this
currently only emits the destroy signal, this will also clean up
the renderer and allocator in upcoming patches.
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Some formats have a byte-per-pixel lower than 1. Let's not encode
an arbitrary limitation into the wlr_renderer API.
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When the matrix doesn't have a rotation, we can avoid a sqrt() call.
Tested with Sway's tabbed containers.
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See [1]. This allows us to remove the workaround for GBM API
limitations.
[1]: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5442
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We can just use the wlr_dmabuf_v1_buffer directly, no need to wrap
it in a wlr_client_buffer.
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Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This
is similar to wlr_gles2_buffer or wlr_drm_fb work.
When creating a wlr_texture from a wlr_buffer, first check if we
already have a texture for the buffer. If so, increase the
wlr_buffer ref'count and make sure any changes made by an external
process are made visible (by invalidating the texture).
When destroying a wlr_texture created from a wlr_buffer, decrease
the ref'count, but keep the wlr_texture around in case the caller
uses it again. When the wlr_buffer is destroyed, cleanup the
wlr_texture.
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This adds a a function to create a wlr_texture from a wlr_buffer.
The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
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This centralizes the wlr_texture initialization.
In future commits, more fields will need to get initialized.
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This allows the DMA-BUF wl_buffer objects to be used directly as
wlr_buffers, without having to use wlr_client_buffer_import.
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We require the ext in the renderer init function.
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Users can just access the width/height fields directly.
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eec2e1d3b16ba40c85483badcc7809277274ce5d introduced logic to use the Xwayland
binary discovered via pkg-config.
While the newly introduced checks correctly used the binary from pkg-config,
the actual execution still used the previous PATH-search logic.
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GL_RENDERER typically displays a human-readable string for the name
of the GPU, and EGL_VENDOR typically displays a human-readable string
for the GPU manufacturer. EGL_DRIVER_NAME_EXT should give the name of
the driver in use.
References: https://github.com/KhronosGroup/EGL-Registry/commit/e8baa0bf39120803505c6e360e1e33af0d9b9745
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According to libinput, release events are generated when device is unplugged,
and libinput copies this behavior for device removal. Let's do the same for
our virtual keyboard.
https://github.com/wayland-project/libinput/commit/8f846a41fa0566fbd72ece676656e20e56ce43e6
This is another attempt to fix #2034 and the following sway issue:
https://github.com/swaywm/sway/issues/6254
Note that we have other key repeating issues in sway, which aren't addressed
by this patch. Since the virtual keyboard itself isn't destroyed when the
keyboard grab is destroyed, we'll probably need some trick to reset the state
of the corresponding virtual keyboard when the grab is released.
https://github.com/swaywm/sway/issues/6095
https://github.com/swaywm/sway/issues/6193
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The libXcursor fix for CVE-2013-2003 has never been imported into
wlroots, leaving it vulnerable to it.
Changing the argument type to an unsigned type is an effective merge of
Ilja Van Sprundel's commit in libXcursor.
Proof of Concept (compile with address sanitizer):
$ mkdir -p ~/.local/share/icons/poc/cursors
$ base64 -d <<< WGN1chAAAAAAAAAA/////w== > \
~/.local/share/icons/poc/cursors/poc
$ echo "seat seat0 xcursor_theme poc 10" > ~/poc-config
$ sway -c ~/poc-config
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If a mode is not provided, use the current mode intead.
Closes: https://github.com/swaywm/wlroots/issues/2904
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We were not dup'ing the DRM FD coming from wlr_renderer_get_drm_fd,
resulting in a double-close on backend destroy.
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Backend-initiated mode changes can use this function instead of
going through drm_connector_set_mode. drm_connector_set_mode becomes
a mere drm_connector_commit_state helper.
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No need to take a generic wlr_output, we already know the output
comes from the DRM backend at that point.
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This will allow a whole state to be applied at once, instead of
individually applying the buffer and the mode.
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All of the information is in wlr_output_state.
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This is now unused.
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