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2023-12-04
wlr_scene: Apply output damage once
Alexander Orzechowski
2023-12-03
wlr_scene: Don't damage whole damage ring when exiting direct scanout
Alexander Orzechowski
2023-12-03
wlr_scene: Use wlr_damage_ring_rotate_buffer()
Alexander Orzechowski
2023-12-03
wlr_scene: Track output damage separately
Alexander Orzechowski
2023-12-03
swapchain: Add wlr_swapchain_has_buffer
Alexander Orzechowski
2023-11-30
renderer: Drop buffer binding
Alexander Orzechowski
2023-11-30
render: Nuke old read pixels API
Alexander Orzechowski
2023-11-30
screencopy_v1: Use new read pixels API
Alexander Orzechowski
2023-11-30
backend/x11: Use wlr_texture_read_pixels
Alexander Orzechowski
2023-11-30
render: Implement texture_preferred_read_format
Alexander Orzechowski
2023-11-30
wlr_texture: Introduce wlr_texture_preferred_read_format
Alexander Orzechowski
2023-11-30
render/vulkan: Implement texture_read_pixels
Alexander Orzechowski
2023-11-30
render/gles2: Implement texture_read_pixels
Alexander Orzechowski
2023-11-30
render/pixman: Implement texture_read_pixels
Alexander Orzechowski
2023-11-30
wlr_texture: Introduce wlr_texture_read_pixels_options helpers
Alexander Orzechowski
2023-11-30
wlr_texture: Introduce wlr_texture_read_pixels
Alexander Orzechowski
2023-11-30
output: replace wlr_render_timer arg with wlr_buffer_pass_options
Simon Ser
2023-11-30
types/output: emit destroy event before destroying global
Simon Zeni
2023-11-30
render/gles2: save/restore context when creating/submitting a render pass
Simon Ser
2023-11-30
render/gles2: document EGL context gotchas
Simon Ser
2023-11-30
output: drop stale references to wlr_output_attach_render()
Simon Ser
2023-11-30
render/gles2: reword wlr_gles2_texture comments
Simon Ser
2023-11-30
render/gles2: Inline texture invalidation
Alexander Orzechowski
2023-11-30
render/gles2: Don't attach texture as buffer addon
Alexander Orzechowski
2023-11-30
render/gles2: Don't track image in texture
Alexander Orzechowski
2023-11-30
render/gles2: Don't double import dmabuf
Alexander Orzechowski
2023-11-30
render/gles2: Destroy textures first
Alexander Orzechowski
2023-11-30
renderer/gles2: Bail rendering to external buffers when binding them
Alexander Orzechowski
2023-11-30
render/gles2: Lazily create buffer fbo
Alexander Orzechowski
2023-11-30
backend/drm: remove wlr_drm_renderer.backend
Simon Ser
2023-11-30
backend/drm: move drm_plane_finish_surface() to drm.c
Simon Ser
2023-11-30
backend/drm: split wlr_drm_fb related functions into separate file
Simon Ser
2023-11-29
render: Drop rendering_with_buffer
Alexander Orzechowski
2023-11-29
output: Drop back_buffer
Alexander Orzechowski
2023-11-29
output: Drop wlr_output_attach_render
Alexander Orzechowski
2023-11-29
renderer: Drop wlr_renderer_begin
Alexander Orzechowski
2023-11-29
damage_ring: add wlr_damage_ring_rotate_buffer()
Simon Ser
2023-11-29
render/gles2: check external-only flag in get_or_create_buffer()
Simon Ser
2023-11-29
render/gles2: Don't track has_alpha in pixel_format
Alexander Orzechowski
2023-11-28
backend/drm: use DRM_IOCTL_MODE_CLOSEFB instead of RMFB
Simon Ser
2023-11-28
render/egl: fallback to GBM FD if EGLDevice is not available
Simon Ser
2023-11-28
render/vulkan: drop current_command_buffer
Simon Ser
2023-11-27
xwm: don't do anything except mapping on MapRequest
Kirill Primak
2023-11-27
backend/x11: don't send ConfigureRequest with the same size
Kirill Primak
2023-11-26
backend/x11: check buffer format in output_test()
Kirill Primak
2023-11-26
viewporter: fix src buffer bounds check
Simon Ser
2023-11-26
viewporter: listen to client_commit
Simon Ser
2023-11-26
viewporter: rename state var in viewport_handle_surface_commit()
Simon Ser
2023-11-25
Revert "subcompositor: emit new_subsurface immediately"
Kirill Primak
2023-11-25
matrix: deprecate
Simon Ser
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