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2021-01-17backend/drm: add support for the subconnector propertySimon Ser
The subconnector property indicates the connector sub-type. This is useful because that usually indicates what kind of connector the user has plugged in to their monitor, e.g. a DisplayPort-to-DVI cable will indicate a DVI subconnector. Also some laptops have non-DP connectors that are internally linked to a DP port on the GPU. Set the output description accordingly. See https://drmdb.emersion.fr/properties/3233857728/subconnector
2021-01-17Free xwayland cursor in wlr_xwayland_destroyChris Chamberlain
One of many memory leaks detected by an asan build
2021-01-17backend/x11: add xcb_dri3_pixmap_from_buffers check for n_planesSimon Ser
Just in case.
2021-01-17backend/x11: add support for DRI3 1.0Simon Ser
Add fallbacks when DRI3 1.2 isn't supported. Closes: https://github.com/swaywm/wlroots/issues/2586
2021-01-17backend/x11: log DRM node nameSimon Ser
2021-01-17backend/x11: log when creating X11 backendSimon Ser
2021-01-17render/gbm_allocator: set modifier to INVALID if implicitSimon Ser
When gbm_bo_create is used and the GBM implementation does support modifiers, gbm_bo_get_modifier may return something other than DRM_FORMAT_MOD_INVALID. This can cause issues with the rest of the stack (e.g. EGL or KMS) in case these don't support modifiers. Instead, force the modifier to INVALID, to make sure no one uses modifiers.
2021-01-17render/gbm_allocator: export to DMA-BUF on initSimon Ser
Instead of lazily exporting BOs to DMA-BUFs, do it on init. This is the only way to use the buffer, so there's no point in deferring that work. This is preparatory work for the next commit.
2021-01-17backend/headless: create renderer after wlr_backend_initSimon Ser
We were calling wlr_renderer_autocreate before wlr_backend_init, which caused a NULL dereference on wlr_backend.impl.
2021-01-16backend/drm: use local DRM FD for wlr_rendSimon Ser
The new wlr_renderer_autocreate API is great for compositors, however it causes some issues with DRM multi-GPU support. A DRM child backend wants the compositor to use the parent GPU, so it exposes the parent's DRM FD in get_drm_fd. However, in order to be able to perform multi-GPU buffer copies, the child DRM backend still needs to create a local renderer. Use the new private wlr_renderer_autocreate_with_drm_fd function to avoid creating a renderer for the parent GPU. Fixes: e128e6c08dc0 ("render: drop egl parameters from wlr_renderer_autocreate")
2021-01-16render: introduce private wlr_renderer_autocreate_with_drm_fdSimon Ser
2021-01-16render/egl: fix gbm_device use-after-freeSimon Ser
The GBM device needs to be destroyed after the EGL display. ==50931==ERROR: AddressSanitizer: SEGV on unknown address 0x7fe40a000049 (pc 0x7fe446121d30 bp 0x60400001bbd0 sp 0x7ffc99c774d0 T0) ==50931==The signal is caused by a READ memory access. #0 0x7fe446121d30 (/usr/lib/dri/radeonsi_dri.so+0x5f0d30) #1 0x7fe4474717bd (/usr/lib/../lib/libEGL_mesa.so.0+0x177bd) #2 0x7fe4474677d9 (/usr/lib/../lib/libEGL_mesa.so.0+0xd7d9) #3 0x7fe44cca7b6f in wlr_egl_destroy ../subprojects/wlroots/render/egl.c:379 #4 0x7fe44ccc2626 in gles2_destroy ../subprojects/wlroots/render/gles2/renderer.c:705 #5 0x7fe44ccb5041 in wlr_renderer_destroy ../subprojects/wlroots/render/wlr_renderer.c:37 #6 0x7fe44cd17850 in backend_destroy ../subprojects/wlroots/backend/wayland/backend.c:296 #7 0x7fe44ccca4de in wlr_backend_destroy ../subprojects/wlroots/backend/backend.c:48 #8 0x7fe44cd11b21 in multi_backend_destroy ../subprojects/wlroots/backend/multi/backend.c:58 #9 0x7fe44cd125b0 in handle_display_destroy ../subprojects/wlroots/backend/multi/backend.c:125 #10 0x7fe44c315e0e (/usr/lib/libwayland-server.so.0+0x8e0e) #11 0x7fe44c3165a6 in wl_display_destroy (/usr/lib/libwayland-server.so.0+0x95a6) #12 0x55a2c8870683 in server_fini ../sway/server.c:203 #13 0x55a2c886cbf2 in main ../sway/main.c:436 #14 0x7fe44b77c151 in __libc_start_main (/usr/lib/libc.so.6+0x28151) #15 0x55a2c883172d in _start (/home/simon/src/sway/build/sway/sway+0x33472d)
2021-01-16output: send commit event after pending state is clearedSimon Ser
References: https://github.com/swaywm/wlroots/issues/2098
2021-01-16output-damage: stop relying on output pending state on commitSimon Ser
References: https://github.com/swaywm/wlroots/issues/2098
2021-01-16render/gles2: make EGL context current in bind_bufferSimon Ser
Instead of requiring callers to manually make the EGL context current before binding a buffer and unsetting it after unbinding a buffer, do it inside wlr_renderer_bind_buffer. This hides renderer-specific implementation details inside the wlr_renderer interface. Non-GLES2 renderers may not use EGL. This removes all EGL dependencies from the backends. References: https://github.com/swaywm/wlroots/issues/2618 References: https://github.com/swaywm/wlroots/pull/2615#issuecomment-756687006
2021-01-16render: remove egl include from wlr_rendererSimon Zeni
2021-01-16render: drop egl parameters from wlr_renderer_autocreateSimon Zeni
2021-01-16backend/headless: implement get_drm_fdSimon Ser
2021-01-16backend/x11: implement get_drm_fdSimon Ser
2021-01-16backend/drm: implement get_drm_fdSimon Ser
2021-01-16backend/wayland: implement get_drm_fdSimon Ser
2021-01-16backend/multi: implement get_drm_fdSimon Ser
Just like get_renderer, iterate over all sub-backends until we find one that implements get_drm_fd.
2021-01-16backend: add get_drm_fd to interfaceSimon Ser
This function allows backends to return the DRM FD they are using. This will allow the allocator and the renderer to use the right device.
2021-01-15render: extract gles2 build files to subdirSimon Ser
This will make it easier to toggle when we make our GLES2 renderer optional.
2021-01-15render/gbm_allocator: fix gbm_device use-after-freeSimon Ser
We need to destroy any gbm_bo we've created before gbm_device_destroy. Closes: https://github.com/swaywm/wlroots/issues/2601
2021-01-15render/gbm_allocator: document that DRM primary FDs workSimon Ser
2021-01-15render/gbm_allocator: log GBM backend nameSimon Ser
2021-01-15render/gles2: restore EGL context after texture operationsSimon Ser
It can be surprising and unexpected that texture operations (such as texture upload and import) change the current EGL context, especially when it's done under-the-hood by wlroots in response to wl_surface requests. To prevent surprises, save and restore the previous EGL context.
2021-01-15output: remove scale/transform eventsSimon Ser
Instead, the commit event should be used.
2021-01-15output-layout: stop listening to scale/transform eventsSimon Ser
Instead, listen to the commit event only.
2021-01-15output-damage: stop listening to scale/transform eventsSimon Ser
Only listen to the commit event.
2021-01-14backend: remove unnecessary GLES2 includesSimon Ser
2021-01-14render: document wlr_renderer_bind_bufferSimon Ser
2021-01-14render/gles2: save/restore EGL context in destroy_bufferSimon Ser
It can be surprising that destroying a buffer changes the EGL context, especially since this can be triggered from anywhere wlr_buffer_unlock is called. Prevent this from happening by saving and restoring the EGL context.
2021-01-13backend/drm: remove unnecessary wlr_drm_fb.wlr_buf checkSimon Ser
We don't need this check, wlr_buf is guaranteed not to be NULL.
2021-01-12layer-shell: allow new values for keyboard-interactivityDaniel Kondor
Value is now an enum with a new value ("on-demand") that compositors can use to allow "normal" keyboard focus semantics regardless of the layer the client surface is on. An error is sent for invalid keyboard interactivity values. The old behavior is retained for clients using the previous version of the protocol. Also adjusted the layer-shell example program to use the new keyboard interactivity options.
2021-01-12backend/drm: fix segfault in page_flip_handlerSimon Ser
Since 5b1b43c68c7a ("backend/drm: make wlr_drm_plane.{pending,queued,current}_fb pointers"), current_fb can be NULL if there's no buffer. If current_fb is not NULL, current_fb->wlr_buf is guaranteed to not be NULL. Closes: https://github.com/swaywm/wlroots/issues/2634
2021-01-12render/egl: remove surface and buffer age args from make_currentSimon Ser
These aren't used anymore.
2021-01-12render/egl: replace init/finish with create/destroySimon Ser
This ensures wlr_gles2_renderer can properly take ownership of the wlr_egl. Closes: https://github.com/swaywm/wlroots/issues/2612
2021-01-12render/egl: remove wlr_egl_swap_buffersSimon Ser
2021-01-12render/egl: remove support for EGL_NATIVE_VISUAL_IDSimon Ser
Nobody uses it anymore.
2021-01-12layer shell: rename popup iterator for consistencyIsaac Freund
This iterates over the subsurfaces of popups as well, so rename it to match wlr_xdg_surface_for_each_popup_surface().
2021-01-12xdg shell: remove wlr_xdg_surface_for_each_popup()Isaac Freund
This function is inferior to wlr_xdg_surface_for_each_popup_surface() for rendering as it does not iterate over subsurfaces. Furthermore, no compositor is known to use this to iterate popups for any purpose other than rendering. Therefore remove the function, which may of course be reintroduced at a later date if a use-case is found.
2021-01-12build: use more consistent feature names in summarySimon Ser
Use the same name as the Meson option.
2021-01-12render/gles2: fix EGL use-after-freeSimon Ser
The wlr_egl was cleaned up too early. While at it, also fix a memory leak. Fixes: b899a412e3eb ("backend: remove wlr_egl from all backends")
2021-01-11build: remove Clang workaroundsSimon Ser
We have these disabled for all compilers anyways.
2021-01-10gamma-control-v1: schedule frame when resetting gamma LUTSimon Ser
Closes: https://github.com/swaywm/wlroots/issues/2632
2021-01-10output-damage: use output commit eventSimon Ser
Instead of relying on output.pending.committed, use wlr_output_event_commit to find out whether a buffer was committed. Eventually output.pending will be cleared before the commit event is emitted. References: https://github.com/swaywm/wlroots/issues/2098
2021-01-10output-management: use same types as wlr_outputIsaac Freund
This is more correct and also makes things much nicer for languages that don't allow implicit conversions between these types.
2021-01-10backend/wayland: use the EGL GBM platformSimon Ser
Just like other backends, use the EGL GBM platform. This will make it easier to move the allocator and renderer initialization out of the backends.