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2022-09-05
wlr_scene: Clarify surface commit frame events
Alexander Orzechowski
2022-09-03
wlr_scene: Consider screen position when culling background
Alexander Orzechowski
2022-08-30
output: remove unknown adaptive sync state
Isaac Freund
2022-08-30
backend/x11: report adaptive sync as enabled
Isaac Freund
2022-08-30
backend/wayland: report adaptive sync as enabled
Isaac Freund
2022-08-30
output: fail commits if adaptive sync cannot be enabled
Simon Ser
2022-08-30
output-layout: improve wlr_output_layout_output_in_direction()
Kirill Primak
2022-08-30
output-layout: avoid uninitialized wlr_box fields
Kirill Primak
2022-08-30
cursor: avoid uninitialized wlr_box fields
Kirill Primak
2022-08-30
wlr_compositor: Don't leak region32 when calculating opaque region
Alexander Orzechowski
2022-08-29
wlr_scene: Don't leak a region32 when texture failed to upload
Alexander Orzechowski
2022-08-29
wlr_scene: More sanity checking
Alexander Orzechowski
2022-08-29
util/set: overhaul
Kirill Primak
2022-08-29
util/array: unclutter
Kirill Primak
2022-08-28
render/vulkan: fix memory type detection
Bernardo Meurer
2022-08-28
output: clean up after modifierless test failure
Isaac Freund
2022-08-26
wlr_scene: Only consider visible parts of the node when culling background
Alexander Orzechowski
2022-08-26
scene/wlr_scene:fix judgment of invisible node
yiqiang
2022-08-25
wlr_compositor: Use wlr_fbox_equal
Alexander Orzechowski
2022-08-25
wlr-output-management: fix broken asserts
Isaac Freund
2022-08-24
wlr-output-management: Implement version 3 release requests
Isaac Freund
2022-08-22
wlr_scene: Initialize region32 before trying to use it
Alexander Orzechowski
2022-08-22
Use env helpers
Alexander Orzechowski
2022-08-22
util: Introduce env helpers
Alexander Orzechowski
2022-08-22
wlr_scene: Improve awkward code style
Alexander Orzechowski
2022-08-22
wlr_scene: Cull background
Alexander Orzechowski
2022-08-19
wlr_scene: Only enable black rect optimization if culling is enabled
Alexander Orzechowski
2022-08-19
wlr_scene: Simplify calculate_visibilty option
Alexander Orzechowski
2022-08-19
wlr_scene: Convert render_list to wl_array
Kenny Levinsen
2022-08-19
util/array: Add array_realloc for wl_array
Kenny Levinsen
2022-08-19
types/wlr_xdg_output_v1: Fix wl_output.done bug.
Mark Bolhuis
2022-08-18
Remove wlr_signal_emit_safe
Alexander Orzechowski
2022-08-18
Use wl_signal_emit_mutable
Alexander Orzechowski
2022-08-18
build: remove libkms option and disable tests for libdrm fallback
Simon Zeni
2022-08-16
wlr_scene: fix color value when filtering black boxes
yiqiang
2022-08-15
wlr_scene: Use wlr_box_equal
Alexander Orzechowski
2022-08-15
wlr_scene: Use wlr_fbox_equals
Alexander Orzechowski
2022-08-15
util/box: Introduce wlr_fbox_equal
Alexander Orzechowski
2022-08-15
util/box: Introduce wlr_box_equal
Alexander Orzechowski
2022-08-14
wlr_scene: Remove unused typedef
Alexander Orzechowski
2022-08-14
wlr_scene: Account for occlusion by other scene nodes when calculating visibi...
Alexander Orzechowski
2022-08-14
wlr_scene: Calculate output intersections based on node visibility
Alexander Orzechowski
2022-08-14
wlr_scene/surface: Hook through opaque metadata
Alexander Orzechowski
2022-08-14
wlr_scene: Introduce buffer opaque region metadata
Alexander Orzechowski
2022-08-14
wlr_scene: Rewrite direct scan out logic to rely on visibility
Alexander Orzechowski
2022-08-14
wlr_scene: Don't render non visible parts of textures/rects
Alexander Orzechowski
2022-08-14
wlr_scene: Only send frame done events for visible buffers
Alexander Orzechowski
2022-08-14
wlr_scene_set_buffer_with_damage: Only damage the visible parts of the node
Alexander Orzechowski
2022-08-14
wlr_scene: Rework damage handling
Alexander Orzechowski
2022-08-14
wlr_scene: Add per scene node visibility
Alexander Orzechowski
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