Age | Commit message (Collapse) | Author |
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Co-authored-by: Puck Meerburg <puck@puckipedia.com>
References: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/68
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Fixes: f5797be8a8d410e22fa6397b2217a6a81858d05c
Thanks to tesselslate on IRC for reporting.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
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The name "allow_artifacts" and associated description is very vague, and
theoretically allow for tearing behavior. Clarify that we only intend to
mean artifacts related to output configuration (e.g., modesets).
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3740
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Ensure that the output was not added multiple times to the scene
output layout.
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Add recommendations for the most common mistakes when reporting an
issue.
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wl_list_for_each_safe() breaks if an item immediately after the current
one is removed, see
https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4358#note_2106260.
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There were a couple of problems with this:
1. The behavior is unexpected. Typically objects in wlroots won't
also destroy objects that they depend on. For instance, wlr_scene_output
will not destroy the wlr_output when it's destroyed. It shouldn't be any
different for scene layouts.
2. This fixes a crash where because wlr_output_layout and wlr_scene_output
are both addons to wlr_output, we might get into a situation where
wl_list_for_each_safe might malfunction. See [1]
This means that the compositor needs to manually destroy the output
when they destroy the layout, hence ~breaking. Compositors can just
call `wlr_scene_output_destroy()` if they want to destroy both at the
same time.
[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4358#note_2106260
This reverts commit 1a731596c5bcd252d8796cacb59af8b20ceb914f.
Co-authored-by: Kirill Primak <vyivel@eclair.cafe>
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The newly introduced state struct can be used to retrieve this.
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When the backend and renderer would need GBM but it's disabled at
compile-time, log a message to make this situation easier to debug.
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It can be a bit confusing to debug when the user requests an
explicit renderer but it's disabled at build-time. Log an error
when that happens.
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It makes little sense to have a catch-all grab vaildation function,
considering that e.g. tablet tool implicit grabs are possible as well.
Besides, the function has always returned true anyway.
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Instead of sending one request, waiting for the reply, and
repeating for all properties we're interested in, we can send all
property requests in one go and then wait for the server to reply.
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The kernel patch has been merged, so this is available in the
official docs now.
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This commit only applies to the render pass API.
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The new struct rect_union is designed to make it easier to
efficiently accumulate a list of rectangles, and then operate
on an exact cover of their union.
Using rect_union, the times needed to added t rectangles, and then
compute their exact cover will be O(t), and something between Ω(t) and
O(t^2), depending on the rectangle arrangement. If one tries to do
the same by storing a pixman_region32_t and updating it with
pixman_region32_union_rect(), then total time needed would be between
Ω(t^2) and O(t^3), depending on the input. Without changing the public
API (data structure + rectangle ordering rules) for pixman_region32_t,
it is impossible to improve its worst case time.
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Pixman won't be chosen by default if the system has a valid render node
but gles2 and vulkan creation failed.
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Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3677
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Since headless and wayland-without-presentation-feedback were firing
present inside their commit impls, present was getting fired before
commit, which is cursed. Defer this with an idle timer so that commit
handlers can run before present handlers.
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DRM_MODE_PAGE_FLIP_ASYNC doesn't allow user-space to submit new
buffers before waiting for the uevent: the kernel will return EBUSY
in that case.
Fixes: c2aa7fd965cb ("backend/drm: Add async page flip support to legacy")
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We need to make sure cursor_output_cursor_update() will clear the old
texture references through all code paths.
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This conditional would never fire because `cursor_output_cursor_reset_image`
nulls the previous xcursor.
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This fixes a crash in the case where the last cursor was a client surface
cursor but then transitioned into a server managed xcursor that isn't
available. Because the logic would return early before, we would continue
to reference a texture pointer belonging to a client surface but would
otherwise disassociate with it (we wouldn't clear the cursor if the surface
is destroyed) resulting an an eventual UAF.
Let's just make the cursor invisible if we don't know what to show. It's
compositor policy if they want to show a default.
Co-authored-by: Scott Moreau <oreaus@gmail.com>
Fixes: #3686
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Atomic doesn't support such flags yet.
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If the underlying surface is destroyed, but the client has not yet
destroyed the server decoration object, and then tries to call
request_mode() on it, the compositor will crash, because the
wlr_server_decoration struct has been freed, and the wl_resource's
user_data member has been NULLed out.
Yes, this is certainly an error for the client to do that, but I
shouldn't be able to write a buggy (or malicious) Wayland app that can
take down the entire compositor.
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wlr_scene_output_layout_add_output() was made public by f5917f024760
("scene_output_layout: make output adding explicit") but the ownership
semantics are not obvious and should be clarified.
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Fixes: #3697
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wlr_renderer_read_pixels does not need to be called inside a render
pass; rather, it only needs to have the correct buffer bound to
the renderer. This commit optimizes the implementation of
frame_shm_copy(...) by only binding the source buffer instead of
starting a no-op render pass with it.
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These states would be set if output_init is invoked with a enabled state.
This would make frame_pending == true which means wlroots will ignore
any further frame events and the compositor will appear dead.
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Specfically, VUID-vkCmdBlitImage-srcImage-00247.
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The flags passed to vkCreateImage() must match the flags used when
querying formats. Make this clearer by using the same variable.
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Avoids recalculating node coordinates.
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