Age | Commit message (Collapse) | Author |
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Redesign wlr_texture
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Implement wlr-layer-shell protocol & rendering
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Prevents FOUC/improves frame perfect rendering goal
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Also fixes some bugs
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Also fixes an issue which was applying exclusivity to all edges
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Now all of the steps to get rootston a reference to the layer surface
are correctly wired up.
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[WIP] xdg-shell: damage view when popup is mapped/unmapped
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render: remove GL calls from wlr_egl
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