Age | Commit message (Collapse) | Author |
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Don't use OpenGL matrix transposition
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Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function.
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Rootston: fix rotation heading (was: wlr_matrix: fix matrix_rotate)
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The convetion with wlr_matrix changed and it's a good time to remove
all these pesky minus signs
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Matrix redesign
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Add map/unmap to xdg-shell
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egl: print supported dmabuf formats
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Useful for debugging dmabuf related problems e.g. when a client requests
a certain and we fail to support it.
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examples: simplify screenshot client
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Fix y-inverted rendering for xwayland surfaces
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Add initial linux_dmabuf protocol support
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since this is the most established indentation
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Tested with
./weston-simple-dmabuf-drm
./weston-simple-dmabuf-drm --import-immediate=1
./weston-simple-dmabuf-drm --y-inverted=1
(and combinations)
Supports only single plane XRGB dmabufs for now.
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differentiate xdg-toplevel roles
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wlr_xdg_surface_v6
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consistency
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if surface isn't a toplevel
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Fix cursor hotspot update
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output-layout: fix output global not destroyed
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output: don't move hidden cursors
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meson: use current_source_dir instead of source_root
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Use source_root breaks the build when used as a subproject.
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