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2023-06-03
keyboard-shortcuts-inhibit: Handle inert seats
Väinö Mäkelä
2023-06-03
input-method: Handle inert seats
Väinö Mäkelä
2023-06-03
wlr_idle: Handle inert seats
Väinö Mäkelä
2023-06-03
tablet: Handle inert seats
Väinö Mäkelä
2023-06-03
data-control: Handle inert seats
Väinö Mäkelä
2023-06-03
data-device: Handle inert seats
Väinö Mäkelä
2023-06-03
seat: Allow binding to inert seats
Väinö Mäkelä
2023-06-02
output/cursor: fix scale and transform
Simon Ser
2023-06-02
cursor: fix wl_pointer.set_cursor hotspot updates
Simon Ser
2023-06-02
session-lock: fix buffer check
Kirill Primak
2023-06-02
session-lock: remove unused wlr_session_lock_surface_v1.events.map
Kirill Primak
2023-06-02
xwm: check for a buffer before mapping
Kirill Primak
2023-06-02
compositor: remove wlr_surface_role.precommit
Kirill Primak
2023-06-02
xwm: use unified map logic
Kirill Primak
2023-06-02
drag: use unified map logic
Kirill Primak
2023-06-02
input-method: use unified map logic
Kirill Primak
2023-06-02
session-lock: use unified map logic
Kirill Primak
2023-06-02
layer-shell: use unified map logic
Kirill Primak
2023-06-02
xdg-shell: use unified map logic
Kirill Primak
2023-06-02
subcompositor: use unified map logic
Kirill Primak
2023-06-02
compositor: introduce unified map logic
Kirill Primak
2023-06-02
cursor: unset wlr_output_cursor.texture on surface destroy
Simon Ser
2023-06-02
cursor: ignore wlr_cursor_set_surface() with same surface
Simon Ser
2023-06-02
xwm: introduce associate/dissociate events
Kirill Primak
2023-06-02
Revert "xwm: emit new_surface/destroy on associate/dissociate"
Kirill Primak
2023-06-01
render/vulkan: improve error handling in vulkan_begin_render_pass()
Simon Ser
2023-06-01
render/vulkan: improve error handling in render_pass_submit()
Simon Ser
2023-05-31
backend/drm: introduce wlr_drm_mode_get_info()
Simon Ser
2023-05-31
render/vulkan: handle vulkan_record_stage_cb() failures
Simon Ser
2023-05-31
backend/drm: move forward decl up for drmModeModeInfo
Simon Ser
2023-05-30
output/cursor: use new rendering API
Simon Ser
2023-05-30
examples: convert to new rendering API
Simon Ser
2023-05-30
backend/drm: use new rendering API
Simon Ser
2023-05-30
output: add wlr_output_begin_render_pass()
Simon Ser
2023-05-30
wlr_scene: Introduce wlr_scene_buffer_set_opacity
Alexander Orzechowski
2023-05-30
wlr_scene: Make scene_rect_from_node public
Alexander Orzechowski
2023-05-30
wlr_scene: Make scene_tree_from_node public
Alexander Orzechowski
2023-05-30
wlr_scene: Add documentation to wlr_scene_buffer_from_node
Alexander Orzechowski
2023-05-30
render/vulkan: implement render pass API
Simon Ser
2023-05-28
renderer/gles2: Implement render pass interface
Alexander Orzechowski
2023-05-28
renderer/gles2: Compute texture coordinates based off of vertex positions
Alexander Orzechowski
2023-05-28
renderer/gles2: Merge get_buffer and create_buffer
Alexander Orzechowski
2023-05-28
renderer/gles2: Interpret matrix as column major in shader
Alexander Orzechowski
2023-05-28
render/vulkan: add 10, 12, and 16-bit YCbCr formats
Simon Ser
2023-05-26
output: use pending render format if any
Simon Ser
2023-05-26
render/vulkan: document TEXTURE_TRANSFORM_* in shader
Simon Ser
2023-05-26
render/vulkan: drop unused vulkan_has_extension()
Simon Ser
2023-05-26
render/vulkan: drop unused vulkan_change_layout_queue()
Simon Ser
2023-05-24
render/egl: check for EGL_EXT_device_query in get_egl_device_from_drm_fd()
Simon Ser
2023-05-24
render/vulkan: de-dup pipeline layout initialization
Simon Ser
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