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2022-05-28gitignore: remove unnecessary entries, add subprojects/Simon Ser
The previous entries aren't used because the build files are self-contained in the Meson build directory. Add subprojects/ because it's common for developers to override Meson dependencies via subproject symlinks.
2022-05-27docs/env_vars: fix case of WLR_SCENE_DEBUG_DAMAGE valuesSimon Ser
The values are lowercase, not uppercase.
2022-05-27tinywl: use xdg-shell v3Kirill Primak
2022-05-27xdg-shell: bump version to 3Kirill Primak
2022-05-27xdg-popup: add reposition supportKirill Primak
2022-05-27xdg-positioner: add v3 parametersKirill Primak
2022-05-27xdg-popup: use current/pending state patternKirill Primak
2022-05-27xdg-popup: add proper configure flowKirill Primak
2022-05-27backend/x11: fix output model strdup callSimon Ser
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3434#note_1401193 Fixes: be86145322e6 ("output: turn make/model/serial into char *")
2022-05-26backend/drm: fix crash with null serialvaxerski
backend/drm: use serial_str instead
2022-05-26linux-dmabuf-v1: fix MOD_INVALID handling in feedback tranchesSimon Ser
[1] has changed wlr_drm_format to remove the assumption that MOD_INVALID is always implicitly enabled. MOD_INVALID is now part of the modifier list just like any other modifier. The patch adding support for linux-dmabuf-v1 feedback has been written a lot of time before [1], and hasn't been updated accordingly when merged. This results in MOD_INVALID being advertised twice [2] and other index bugs. Fix these issues by removing special-casing for MOD_INVALID. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3231 [2]: https://github.com/swaywm/sway/issues/7028
2022-05-26output: turn make/model/serial into char *Simon Ser
This allows the make/model/serial to be NULL when unset, and allows them to be longer than the hardcoded array length. This is a breaking change: compositors need to handle the new NULL case, and we stop setting make/model to useless "headless" or "wayland" strings.
2022-05-26backend/drm: fix crash in init_drm_surfaceSimon Ser
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3434
2022-05-25render/egl: document wlr_egl_create_with_contextSimon Ser
2022-05-25render/egl: make wlr_egl_{make,unset,is}_current privateSimon Ser
These are trivial wrappers around eglMakeCurrent and eglGetCurrentContext. Compositors which need to call these functions will also call other EGL or GL functions anyways. Let's reduce our API surface a bit by making them private.
2022-05-25render/egl: make wlr_egl struct opaqueSimon Ser
Compositors can use wlr_egl_create_with_context if they need a custom EGL display or context.
2022-05-25render/egl: add wlr_egl_get_{context,display}Simon Ser
This allows compositors to integrate with the wlroots GLES2 renderer, if they need to perform custom GL rendering.
2022-05-25render/egl: drop MESA_EGL_NO_X11_HEADERSSimon Ser
This has been superseded by the standard EGL_NO_X11 switch, supported by Mesa 19.3.0+.
2022-05-25Reformat doc commentsSimon Ser
Unify the way we document our APIs. See CONTRIBUTING.md for the rules.
2022-05-25contributing: add section about documentation conventionsSimon Ser
Document the existing conventions. Use `mystruct.foo` instead of `mystruct::foo` because `::` is pretty alien to C. Instead of backticks, use a different format to reference declarations in our docs: See foo(). See struct foo. See union bar. See enum baz. See typedef meh. This is inspired by the kernel's documentation style [1]. This format has the upside of being pretty natural to write and read, and can be automatically processed by documentation generators. [1]: https://www.kernel.org/doc/html/latest/doc-guide/kernel-doc.html#cross-referencing-from-restructuredtext
2022-05-25backend/drm: remove wlr_drm_surface.{width,height}Simon Ser
This information is stored in wlr_swapchain, no need to duplicate it.
2022-05-24backend/drm: allow non-linear modifiers for multi-GPUSimon Ser
Prior to [1], if an entry in a DRM format set was different than a single LINEAR modifier, implicit modifiers were always allowed. This has changed and now implicit modifiers are only allowed if INVALID is in the list of modifiers. So now we can safely enable explicit modifiers for cross-GPU imports, without risking receiving buffers with an implicit modifier. This should improve perf a bit on setups where two GPUs from the same vendor are used. This fixes the first bullet point from [2]. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3231 [2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3331
2022-05-24util: Fix infinite loop in recursive functionSteven Newbury
When testing Xwayland multi-HiDPI support with Wine + SimCity4 I encountered a 100% CPU lockup from sway. This turned out to be triggering a bug in the wlroots pointer contraint code. region_confine() contains multiple recursive calls where arguments are modified and resubmitted to the function. One of the calls is however made using the original arguments, if/when this triggers it results in the same codepath being followed each loop so the condition always applies. It makes much more sense if this was intended to apply the clamped values x,y instead of the original x1,y1, and indeed this fixes the infinite loop and results in correct behaviour.
2022-05-24build: bump version to 0.16.0-devSimon Ser
Same as [1]. [1]: https://github.com/swaywm/sway/pull/6730
2022-05-23wlr_scene: Hook up HIGHLIGHT logicAlexander Orzechowski
This will display red translucent rectangles on the screen regions that have been damaged. These rectangles will fade out over the span of 250 msecs. If the area is damaged again while the region is fading out, the timer is reset. Let's also disable direct scan out when this option is enabled, or else we won't be able to render the highlight damage regions.
2022-05-23wlr_scene: Hook up RERENDER logicAlexander Orzechowski
2022-05-23wlr_scene: Parse out WLR_SCENE_DEBUG_DAMAGEAlexander Orzechowski
2022-05-23util/addon: avoid calling finish() twiceKirill Primak
No functional change.
2022-05-23xwayland: use dict to collect supported featuresSimon Ser
2022-05-23screencopy-v1: Fix frame stride for formats with bpp != 32Manuel Stoeckl
2022-05-23scene/output: check for NULL in destructorKirill Primak
2022-05-23xwayland: Add support for -force-xrandr-emulationJoshua Ashton
2022-05-22seat: Allow to cancel touchesGuido Günther
After cancelation we destroy the touch points associated with this surface as the Wayland spec says: No further events are sent to the clients from that particular gesture. Touch cancellation applies to all touch points currently active on this client's surface. The client is responsible for finalizing the touch points, future touch points on this surface may re-use the touch point ID. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/2999
2022-05-19wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Introduce addons to scene nodesAlexander Orzechowski
2022-05-19wlr_scene: Make presentation object publicAlexander Orzechowski
2022-05-19wlr_scene: Change out surface specific iterator functionsAlexander Orzechowski
Instead iterate over wlr_scene_buffer
2022-05-19wlr_scene: Pull scene_node_get_root into a private headerAlexander Orzechowski
We will need this for surface emulation on buffers.
2022-05-19wlr_scene: Make scene_buffer_from_node publicAlexander Orzechowski
2022-05-19wlr_scene: Add a function to also specify damage when applying a buffer to ↵Alexander Orzechowski
wlr_scene_buffer
2022-05-19wlr_scene: Add a way to choose when input interactions happen on a bufferAlexander Orzechowski
2022-05-19wlr_scene: Add frame_done signal for wlr_scene_bufferAlexander Orzechowski
Let's also change the name of the function. Motivation [1]. [1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3496#note_1357824
2022-05-19wlr_scene: Add primary_output property to wlr_scene_bufferAlexander Orzechowski
2022-05-19 wlr_scene: Add presentation signal for wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Make wlr_scene_render_output privateAlexander Orzechowski
This function sidesteps damage tracking and output awareness on buffers/surfaces. This function isn't a great fit for the API. Let's also inline the function and simplify it.
2022-05-19wlr_scene: Fix missing calls to scene_node_update_outputsAlexander Orzechowski
There were a couple places this was missing - on mode change of an output. If the resolution changes for example nodes may fall out of the view. - on commits on an output for scale or transform changes - when the transform of a buffer is changed. If the dest size is not set, the buffer may have been rotated potentially changing its size if the buffer width != height
2022-05-19wlr_scene: Add output_enter/output_leave signalsAlexander Orzechowski
When we destroy a scene buffer, let's make sure that we call output_leave signals before we finish the node which will call destroy listeners.
2022-05-19wlr_scene_output: Send output leave events before destroying the outputAlexander Orzechowski
2022-05-19wlr_scene: Add setter for buffer of a wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Allow buffer in wlr_scene_buffer to be NULLAlexander Orzechowski
This is useful to emulate an unmapped surface.