Age | Commit message (Collapse) | Author |
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Call wlr_surface_destroy_role_object() when the role_resource is
destroyed.
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This increases type safety, makes it more obvious that role_data
must represent the role object, and will allow for automatic
cleanup when the resource is destroyed.
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This checks the resource type before casting its user data pointer.
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Destroying the liftoff_device invalidates all of the liftoff_planes.
Destroy the liftoff_planes before the liftoff_device to fix this.
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This fixes a use-after-free in the Sway patch to filter the Xwayland
shell [1].
The server is destroyed first, then the shell. The Xwayland process
might still be using the shell while running.
When the shell is destroyed, libwayland will invoke the global
filter (to figure out whether to send a wl_registry.global_remove
to clients). Then Sway will compare the client with
wlr_xwayland_server.client. However, at that point, the server is
gone.
Reset the server to NULL so that Sway can check whether the server
is still running.
[1]: https://github.com/swaywm/sway/pull/7647
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This function returns a bool, not a pointer.
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...texture view is dynamically created
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We need to always unlink the resource, even if it's already inert.
seat_client_destroy_*() may be called multiple times on the same
resource.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3638
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This allows us to use the new render pass API, and drops some
implicit state usage.
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Legacy DRM auth will only work if we are DRM master. Keep using an
unauthenticated DRM FD if we are not DRM master. This should be
enough for GBM.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3674
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We consider state that is not committed to be uninitialized.
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Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
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These will happen lazily when pipelines get created.
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This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
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If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
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It's pretty awkward to call wlr_cursor_set_image() with 6 zeroes.
Hide that awkwardness in wlroots.
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This keeps track of the last set XCursor. If it hasn't changed,
skip the texture upload.
In the future, support for animated XCursors can be added.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3436
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If we were trying to change the scale in wlr_scene_output_build_state,
we would be using incorrect damage
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This fixes damage issues when a output state attempts to change
the transformed size in some way
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wlr_region_transform / wlr_box_transform want unscaled coordinates here
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protocol/meson.build adds protocol header files to wlr_files. No
need to add them via include dirs.
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wlr_inc is already pulled in via the wlroots dep. proto_inc is
already pulled in because extra_src contains these headers.
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This commit allows to make a role as not represented by an object,
which fixes calling role commit handlers for roles like cursor
surfaces.
Fixes: 099b9de752f9cc212140533a8a2e20b31aa9028f
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This is more readable and consistent with the rest of wlroots.
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If the same button is pressed on two devices on the same seat,
ignore the second event.
This is also what Mutter does.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3665
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Found by inspection.
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wlr_output_set_layers() attaches layers to the output's pending
state, but then uses a detached wlr_output_state in
wlr_output_state_commit(). This results in layers being left out
of the committed state.
Fixes: 8e81b4bb4237 ("examples: convert to new rendering API")
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The kernel complains when the damage exceeds the FB bounds:
[73850.448326] i915 0000:00:02.0: [drm:drm_atomic_check_only] [PLANE:31:plane 1A] invalid damage clip 0 0 2147483647 2147483647
Make the DRM backend behave like the Wayland one and allow compositors
to damage (0, 0, INT32_MAX, INT32_MAX) to repaint everything without
needing to know the exact buffer size.
Closes: https://github.com/swaywm/sway/issues/7632
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