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Author
2022-11-11
render/vulkan: add a command buffer pool
Simon Ser
2022-11-11
render/vulkan: switch to timeline semaphores
Simon Ser
2022-11-11
render/vulkan: add helper to load command function pointer
Simon Ser
2022-11-11
build: bump version to 0.17.0-dev
Simon Ser
2022-11-11
build: bump to version 0.16.0
Simon Ser
2022-11-11
wlr_scene: Remove duplicate buffer check when submitting a new buffer
Alexander Orzechowski
2022-11-11
backend/drm: request page-flip event on modeset
Simon Ser
2022-11-11
output-damage: deprecate
Kirill Primak
2022-11-11
wlr_scene: Fix texture reuse
Alexander Orzechowski
2022-11-09
backend/drm: use pnp.ids to fetch EDID data
illiliti
2022-11-08
Revert "backend/drm: fetch EDID manufacturer from udev_hwdb"
Simon Ser
2022-11-08
damage-ring: add missing headers
Kirill Primak
2022-11-08
scene: destroy addons before cleaning up internal state
Simon Ser
2022-11-08
scene: fix whitespace
Simon Ser
2022-11-08
Revert "render/pixman: apply source image cropping"
Kirill Primak
2022-11-08
render/vulkan: add some interfaces to allow compositors to integrate
zccrs
2022-11-08
render/pixman: apply source image cropping
Kirill Primak
2022-11-08
scene: fix output damage expansion
Kirill Primak
2022-11-07
render/vulkan: use wl_array for wlr_vk_shared_buffer.allocs
Simon Ser
2022-11-07
compositor: use the correct input region
Kirill Primak
2022-11-07
tinywl: handle view unmap while grabbed
Kirill Primak
2022-11-07
render/vulkan: fix and add missing wl_list comments
Simon Ser
2022-11-07
render/vulkan: simplify texture VkPipelineShaderStageCreateInfo
Simon Ser
2022-11-06
render/vulkan: use struct initializers
Simon Ser
2022-11-06
render/vulkan: simplify extension checks
Simon Ser
2022-11-06
compositor: enforce surface destruction order
Kirill Primak
2022-11-06
compositor: drop role object NULL checks in handlers
Kirill Primak
2022-11-06
xwayland/xwm: use role object destroy handler
Kirill Primak
2022-11-06
xdg-shell: use role object destroy handler
Kirill Primak
2022-11-06
drag-icon: use role object destroy handler
Kirill Primak
2022-11-06
input-method: use role object destroy handler
Kirill Primak
2022-11-06
session-lock: use role object destroy handler
Kirill Primak
2022-11-06
subcompositor: use role object destroy handler
Kirill Primak
2022-11-06
layer-shell: use role object destroy handler
Kirill Primak
2022-11-06
compositor: introduce wlr_surface_destroy_role_object()
Kirill Primak
2022-11-05
xdg-shell: fix geometry types
Kirill Primak
2022-11-05
scene: fix buffer source box transforming
Kirill Primak
2022-11-04
render/vulkan: drop outdated comments
Simon Ser
2022-11-04
render/vulkan: remove exts arg from vulkan_instance_create()
Simon Ser
2022-11-04
render/vulkan: add caching to vulkan_read_pixels
David96
2022-11-02
xwayland: split headers
Simon Ser
2022-11-02
backend/drm: get possible CRTCs in create_drm_connector()
Simon Ser
2022-11-02
backend/drm: extract create_drm_connector()
Simon Ser
2022-10-28
render/gles2: de-duplicate vertex shaders
Simon Ser
2022-10-28
render/gles2: move color uniform from quad.vert to quad.frag
Simon Ser
2022-10-28
render/gles2: move shaders to individual files
Simon Ser
2022-10-27
render/gles2: log error on shader compilation failure
Simon Ser
2022-10-25
render/gles2: remove stale gles2_texture_from_wl_drm() prototype
Simon Ser
2022-10-24
wlr-output-management: implement adaptive sync
Isaac Freund
2022-10-22
wlr_scene: Handle fractional scaling better
Alexander Orzechowski
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