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2018-03-23wlr_surface: fix indentationGuido Günther
2018-03-22Merge pull request #738 from emersion/gles2-renderer-redesignDrew DeVault
Redesign GLES2 renderer
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-22Merge pull request #740 from emersion/egl-debugDrew DeVault
render/egl: use EGL_KHR_debug
2018-03-22Merge pull request #727 from martinetd/x11_wl_backend_fixesTony Crisci
Address sanitizer fixes
2018-03-22wlr_pointer: fix potential null derefDominique Martinet
if pointer is null here we'd access pointer->events... anyway
2018-03-22wayland backend: fix use-after free on output destroyDominique Martinet
==12021==ERROR: AddressSanitizer: heap-use-after-free on address 0x617000015698 at pc 0x7f1a9abe1c09 bp 0x7ffe9068f6b0 sp 0x7ffe9068f6a0 WRITE of size 4 at 0x617000015698 thread T0 #0 0x7f1a9abe1c08 in pointer_handle_leave ../backend/wayland/wl_seat.c:40 #1 0x7f1a96ae7d1d in ffi_call_unix64 (/lib64/libffi.so.6+0x5d1d) #2 0x7f1a96ae768e in ffi_call (/lib64/libffi.so.6+0x568e) #3 0x7f1a988e0d8a (/lib64/libwayland-client.so.0+0x8d8a) #4 0x7f1a988dd927 (/lib64/libwayland-client.so.0+0x5927) #5 0x7f1a988debe3 in wl_display_dispatch_queue_pending (/lib64/libwayland-client.so.0+0x6be3) #6 0x7f1a9abdd6d6 in dispatch_events ../backend/wayland/backend.c:28 #7 0x7f1a9a968c11 in wl_event_loop_dispatch (/lib64/libwayland-server.so.0+0x9c11) #8 0x7f1a9a967449 in wl_display_run (/lib64/libwayland-server.so.0+0x8449) #9 0x418dff in main ../rootston/main.c:81 #10 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29) #11 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9) 0x617000015698 is located 664 bytes inside of 696-byte region [0x617000015400,0x6170000156b8) freed by thread T0 here: #0 0x7f1a9af754b8 in __interceptor_free (/lib64/libasan.so.4+0xde4b8) #1 0x7f1a9abe01ee in wlr_wl_output_destroy ../backend/wayland/output.c:194 #2 0x7f1a9ac12918 in wlr_output_destroy ../types/wlr_output.c:299 #3 0x7f1a9abe061b in xdg_toplevel_handle_close ../backend/wayland/output.c:255 #4 0x7f1a96ae7d1d in ffi_call_unix64 (/lib64/libffi.so.6+0x5d1d) #5 0x7f1a96ae768e in ffi_call (/lib64/libffi.so.6+0x568e) #6 0x7f1a988e0d8a (/lib64/libwayland-client.so.0+0x8d8a) #7 0x7f1a988dd927 (/lib64/libwayland-client.so.0+0x5927) #8 0x7f1a988debe3 in wl_display_dispatch_queue_pending (/lib64/libwayland-client.so.0+0x6be3) #9 0x7f1a9abdd6d6 in dispatch_events ../backend/wayland/backend.c:28 #10 0x7f1a9a968c11 in wl_event_loop_dispatch (/lib64/libwayland-server.so.0+0x9c11) #11 0x7f1a9a967449 in wl_display_run (/lib64/libwayland-server.so.0+0x8449) #12 0x418dff in main ../rootston/main.c:81 #13 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29) #14 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9) previously allocated by thread T0 here: #0 0x7f1a9af75a38 in __interceptor_calloc (/lib64/libasan.so.4+0xdea38) #1 0x7f1a9abe0703 in wlr_wl_output_create ../backend/wayland/output.c:272 #2 0x7f1a9abdd8eb in wlr_wl_backend_start ../backend/wayland/backend.c:55 #3 0x7f1a9abbeb49 in wlr_backend_start ../backend/backend.c:28 #4 0x7f1a9abd8ce1 in multi_backend_start ../backend/multi/backend.c:24 #5 0x7f1a9abbeb49 in wlr_backend_start ../backend/backend.c:28 #6 0x418c32 in main ../rootston/main.c:58 #7 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29) #8 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
2018-03-22x11 backend: fix various leaksDominique Martinet
- xcb_query_pointer_reply return value needs to be freed - call XCloseDisplay - remove wl event_source
2018-03-22rootston/output: fix leak in damage_from_surfaceDominique Martinet
2018-03-22xdg_popup_grab: add listener on seat destroyDominique Martinet
2018-03-21backend/drm: remove remaining raw GL callemersion
This makes the hardware cursor code a less efficient. Can be fixed with a GLES3 renderer.
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: use gles2_pixel_format::has_alpha for shader selectionemersion
2018-03-21render/gles2: move list of supported WL formats to pixel_format.cemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-20Merge pull request #736 from agx/gles2-tex-targetDrew DeVault
Gles2 tex target
2018-03-20gles2: Honor alpha in fragment_src_externalGuido Günther
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external
2018-03-20gles2_texture_bind: use texture's target typeGuido Günther
Hardcoding GL_TEXTURE_2D leads to rendering errors when using GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20gles2: allow to specify texture target typeGuido Günther
Allow to set the texture target type when generating/binding the texture. This allows us to attach the texture type to the texture so we don't have to keep the logic elsewhere.
2018-03-19Merge pull request #735 from emersion/split-render-hDrew DeVault
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-19Merge pull request #733 from emersion/fix-matrix-transposeDrew DeVault
Don't use OpenGL matrix transposition
2018-03-19Write some more docsDrew DeVault
2018-03-19render/gles2: transpose matrices before binding thememersion
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function.
2018-03-18backend/drm: don't hardcode matrixemersion
2018-03-18Merge pull request #730 from martinetd/matrix_rotateemersion
Rootston: fix rotation heading (was: wlr_matrix: fix matrix_rotate)
2018-03-18rootston rotation: change view->rotation signDominique Martinet
The convetion with wlr_matrix changed and it's a good time to remove all these pesky minus signs
2018-03-17Merge pull request #722 from emersion/matrix-redesignDrew DeVault
Matrix redesign
2018-03-17Merge pull request #711 from emersion/map-unmapTony Crisci
Add map/unmap to xdg-shell
2018-03-16Merge pull request #726 from agx/egl-print-dmabuf-formatsemersion
egl: print supported dmabuf formats
2018-03-16egl: print supported dmabuf formatsGuido Günther
Useful for debugging dmabuf related problems e.g. when a client requests a certain and we fail to support it.
2018-03-15rootston: properly emit view unmap eventemersion
2018-03-15Merge pull request #721 from emersion/simplify-screenshot-clientTony Crisci
examples: simplify screenshot client
2018-03-15render/gles2: remove matrix transposition in shadersemersion
2018-03-15matrix: rename wlr_matrix_texture to wlr_matrix_projectionemersion
2018-03-15xdg-shell: add map/unmap supportemersion
2018-03-15xdg-shell-v6: fix wl_list_remove called twiceemersion
2018-03-15xdg-shell-v6: don't leak wlr_xdg_surface_v6_configure.toplevel_stateemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15surface: drop wlr_surface_get_matrixemersion
2018-03-15Merge pull request #723 from emersion/fix-xwayland-inverted-yDrew DeVault
Fix y-inverted rendering for xwayland surfaces
2018-03-15render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupportedemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Merge pull request #698 from agx/linux-dmabufemersion
Add initial linux_dmabuf protocol support
2018-03-15Indent GLSL by two spacesGuido Günther
since this is the most established indentation
2018-03-15Wire up linux_dmabuf in rootstonGuido Günther
2018-03-15Add initial linux_dmabuf protocol supportGuido Günther
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now.
2018-03-15matrix: unify API, don't use array pointersemersion