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2022-11-11render/vulkan: use command buffer pool for stageSimon Ser
2022-11-11render/vulkan: add a command buffer poolSimon Ser
Before re-using a VkCommandBuffer, we need to wait for its operations to complete. Right now we unconditionally wait for rendering to complete in vulkan_end(), however we have plans to fix this [1]. To fully avoid blocking, we need to handle multiple command buffers in flight at the same time (e.g. for multi-output, or for rendering followed by texture uploads). Implement a pool of command buffers. When we need to render, we pick a command buffer from the pool which has completed its operations. If we don't find one, try to allocate a new command buffer. If we don't have slots in the pool anymore, block like we did before. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3574
2022-11-11render/vulkan: switch to timeline semaphoresSimon Ser
Up until now we were using a VkFence for GPU-to-CPU synchronization. This has some limitations that become a blocker when trying to have multiple command buffers in flight at once (e.g. for multi-output). It's desirable to implement a command buffer pool [1], but VkFence cannot be used to track command buffer completion for individual subpasses. Let's just switch to timeline semaphores [2], which fix this issue, make synchronization a lot more ergonomic and are a core Vulkan 1.2 feature. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3802 [2]: https://www.khronos.org/blog/vulkan-timeline-semaphores
2022-11-11render/vulkan: add helper to load command function pointerSimon Ser
If NULL is returned by vkGetDeviceProcAddr(), either the driver is buggy, either the wlroots code is buggy. For a valid device and command name, drivers are not allowed to return NULL per the spec. This mirrors what the GLES2 renderer does in load_gl_proc().
2022-11-11build: bump version to 0.17.0-devSimon Ser
2022-11-11build: bump to version 0.16.0Simon Ser
2022-11-11wlr_scene: Remove duplicate buffer check when submitting a new bufferAlexander Orzechowski
wlr_buffer allows mutation during its lifetime. This happens for wlr_client_buffer which fixes damage tracking issues.
2022-11-11backend/drm: request page-flip event on modesetSimon Ser
The old drm_connector_set_mode() function did that by calling drm_crtc_page_flip(). We lost this in the refactoring. Fixes: f216e979836a ("backend/drm: drop drm_connector_set_mode()")
2022-11-11output-damage: deprecateKirill Primak
2022-11-11wlr_scene: Fix texture reuseAlexander Orzechowski
Add private interface to ignore a buffer that's locking a client_buffer for damage tracking. This should eventually be replaced by wlr_raster.
2022-11-09backend/drm: use pnp.ids to fetch EDID datailliliti
2022-11-08Revert "backend/drm: fetch EDID manufacturer from udev_hwdb"Simon Ser
This reverts commit e646d882cf4949d290fff2ba3b7ae4c124f6f13d. This commit has added a dependency on udev_hwdb. This API isn't available on all platforms (e.g. FreeBSD), and further deepens our udev dependency. A better solution is being worked on in [1]. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3638
2022-11-08damage-ring: add missing headersKirill Primak
2022-11-08scene: destroy addons before cleaning up internal stateSimon Ser
This allows addons to access wlr_scene_node/wlr_scene_surface fields to clean up themselves.
2022-11-08scene: fix whitespaceSimon Ser
2022-11-08Revert "render/pixman: apply source image cropping"Kirill Primak
This reverts commit 9fefeb69d6fc1136cfad7d690e1d7385c058fd72. It doesn't really crop anything, actually.
2022-11-08render/vulkan: add some interfaces to allow compositors to integratezccrs
Added wlr_vk_renderer_get_* functions to allow get the VkInstance, VkPhysicalDevice, VkDevice, queue family of a wlr_vk_renderer. Added wlr_vk_renderer_get_current_image_attribs function to allow get the VkImage of current renderer buffer to use on compositors. Added wlr_renderer_is_vk function, it's like the wlr_renderer_is_gles2, returns true if the wlr_renderer is a wlr_vk_renderer. Added wlr_vk_image_get_attribs function to get a VkImage and it's extras information (e.g. a VkImageLayout and VkImageFormat of the VkImage) from a wlr_texture.
2022-11-08render/pixman: apply source image croppingKirill Primak
2022-11-08scene: fix output damage expansionKirill Primak
This fixes e.g. `weston-simple-damage --use-viewport` which technically renders at the buffer scale of 0.5.
2022-11-07render/vulkan: use wl_array for wlr_vk_shared_buffer.allocsSimon Ser
Avoids the need to open-code the realloc() logic.
2022-11-07compositor: use the correct input regionKirill Primak
2022-11-07tinywl: handle view unmap while grabbedKirill Primak
Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3372
2022-11-07render/vulkan: fix and add missing wl_list commentsSimon Ser
In wlroots we add comments near struct wl_list members to indicate which type it's linked to. The Vulkan renderer had some comments with mistakes, and some members without a comment.
2022-11-07render/vulkan: simplify texture VkPipelineShaderStageCreateInfoSimon Ser
I simplified the quad VkPipelineShaderStageCreateInfo in [1], but missed the one for texture. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3823
2022-11-06render/vulkan: use struct initializersSimon Ser
Instead of filling the fields one by one, use a struct initializer. This avoids repeating the name of the variable and is more consistent with the wlroots code style.
2022-11-06render/vulkan: simplify extension checksSimon Ser
find_extensions() is clunky to use when checking only a single extension, and it's surprising that it returns NULL on success. Simplify by replacing it with a check_extension() function which just checks whether a single extension is in the list.
2022-11-06compositor: enforce surface destruction orderKirill Primak
2022-11-06compositor: drop role object NULL checks in handlersKirill Primak
Instead, move the check to the caller.
2022-11-06xwayland/xwm: use role object destroy handlerKirill Primak
2022-11-06xdg-shell: use role object destroy handlerKirill Primak
2022-11-06drag-icon: use role object destroy handlerKirill Primak
2022-11-06input-method: use role object destroy handlerKirill Primak
2022-11-06session-lock: use role object destroy handlerKirill Primak
2022-11-06subcompositor: use role object destroy handlerKirill Primak
2022-11-06layer-shell: use role object destroy handlerKirill Primak
2022-11-06compositor: introduce wlr_surface_destroy_role_object()Kirill Primak
2022-11-05xdg-shell: fix geometry typesKirill Primak
2022-11-05scene: fix buffer source box transformingKirill Primak
2022-11-04render/vulkan: drop outdated commentsSimon Ser
2022-11-04render/vulkan: remove exts arg from vulkan_instance_create()Simon Ser
2022-11-04render/vulkan: add caching to vulkan_read_pixelsDavid96
2022-11-02xwayland: split headersSimon Ser
We're about to get one more Xwayland-related thing, and this header already contains two things.
2022-11-02backend/drm: get possible CRTCs in create_drm_connector()Simon Ser
This stuff is immutable for a given connector.
2022-11-02backend/drm: extract create_drm_connector()Simon Ser
Move a bit more logic out of the big loop in scan_drm_connectors().
2022-10-28render/gles2: de-duplicate vertex shadersSimon Ser
The vertex shaders for quads and textures are identical.
2022-10-28render/gles2: move color uniform from quad.vert to quad.fragSimon Ser
We have no use for a v_color varying. We can use the uniform directly from the fragment shader without getting the vertex shader involved.
2022-10-28render/gles2: move shaders to individual filesSimon Ser
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features.
2022-10-27render/gles2: log error on shader compilation failureSimon Ser
2022-10-25render/gles2: remove stale gles2_texture_from_wl_drm() prototypeSimon Ser
This function doesn't exist anymore.
2022-10-24wlr-output-management: implement adaptive syncIsaac Freund
Version 4 of the protocol adds support for reporting/setting adaptive sync state of outputs. Implement these new requests/events in wlroots.