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2021-06-01render: add wlr_renderer_begin_with_bufferSimon Ser
This allows compositors to choose a wlr_buffer to render to. This is a less awkward interface than having to call bind_buffer() before and after begin() and end(). Closes: https://github.com/swaywm/wlroots/issues/2618
2021-06-01render: disallow wlr_renderer_destroy while renderingSimon Ser
This probably already felt apart, but let's make it explicit that this is not allowed.
2021-05-31backend: stop using renderer to get the buffer typeSimon Ser
When picking a format, the backend needs to know whether the buffers allocated by the allocator will be DMA-BUFs or shared memory. So far, the backend used the renderer's supported buffer types to guess this information. This is pretty fragile: renderers in general don't care about the SHM cap (they only care about the DATA_PTR one). Additionally, nothing stops a renderer from supporting both DMA-BUFs and shared memory, but this would break the backend's guess. Instead, use wlr_allocator.buffer_caps. This is more reliable since the buffers created with the allocator are guaranteed to have these caps.
2021-05-31render/allocator: add wlr_allocator.buffer_capsSimon Ser
This allows users to know the capabilities of the buffers that will be allocated. The buffer capability is important to know when negotiating buffer formats.
2021-05-31render/drm_dumb_allocator: check for DRM masterSimon Ser
If we aren't the DRM master, allocating dumb buffers will fail with EPERM.
2021-05-31xwm: prevent X11 clients from blowing our stack by opening too many windowsTudor Brindus
Allocate window arrays for list property updates on the heap instead.
2021-05-31xwm: implement _NET_CLIENT_LIST_STACKINGTudor Brindus
This property is present on all modern X11 instances. The nonpresence of it requires applications to fall back to XQueryTree-based logic to determine stacking logic (e.g., to determine what surface should get Xdnd events). These code paths are effectively untested nowadays, so this makes it more likely for wlroots to "break" applications. For instance, the XQueryTree fallback path has been broken in Chromium for the last 10 years. It's easy enough to maintain this property, so let's just do it. Fixes #2889.
2021-05-31xwm: use correct list link when iterating over `unpaired_surfaces`Tudor Brindus
2021-05-30render/gles2: fix texture cleanup on destroySimon Ser
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2 renderer caches the result, in case the buffer is used for texturing again in the future. When the wlr_texture is destroyed by the caller, the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around. This is fine because wlr_gles2_texture listens for wlr_buffer's destroy event to avoid any use-after-free. However, with this logic wlr_texture_destroy doesn't "really" destroy the wlr_gles2_texture. It just decrements the wlr_buffer ref'count. Each wlr_texture_destroy call must have a matching prior wlr_texture_create_from_buffer call or the ref'counting will go south. Wehn destroying the renderer, we don't want to decrement any wlr_buffer ref'count. Instead, we want to go through any cached wlr_gles2_texture and destroy our GL state. So instead of calling wlr_texture_destroy, we need to call our internal gles2_texture_destroy function. Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-26contributing: add link to IRC web chatSimon Ser
2021-05-26readme: fix broken IRC web client linkSimon Ser
Previous commit has tweaked the link name.
2021-05-26readme: add link to IRC web clientSimon Ser
2021-05-24Update IRC linksSimon Zeni
2021-05-22Flush events in virtual pointer exampleBrian McKenna
2021-05-21backend/x11: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it.
2021-05-21backend/headless: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it. Because wlr_headless_backend_create_with_renderer needs to re-use the parent renderer, we have to hand-roll some of the renderer initialization.
2021-05-21backend/wayland: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it.
2021-05-21backend: automatically create allocatorSimon Ser
Introduce a new backend_get_allocator function that automatically creates an allocator for the backend if the backend has a renderer.
2021-05-21backend: automatically create rendererSimon Ser
If a backend accepts buffers (as indicated by get_buffer_caps) but doesn't implement get_renderer, automatically create a renderer.
2021-05-21backend: introduce wlr_backend_finishSimon Ser
This new functions cleans up the common backend state. While this currently only emits the destroy signal, this will also clean up the renderer and allocator in upcoming patches.
2021-05-19render: relax stride check in wlr_texture_from_pixelsSimon Ser
Some formats have a byte-per-pixel lower than 1. Let's not encode an arbitrary limitation into the wlr_renderer API.
2021-05-19render/pixman: avoid sqrt() in render_quad without rotationSimon Ser
When the matrix doesn't have a rotation, we can avoid a sqrt() call. Tested with Sway's tabbed containers.
2021-05-19render/gbm_allocator: add support for gbm_bo_get_fd_for_planeSimon Ser
See [1]. This allows us to remove the workaround for GBM API limitations. [1]: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5442
2021-05-17backend/drm: use wlr_texture_from_bufferSimon Ser
2021-05-17screencopy-v1: stop using wlr_client_bufferSimon Ser
We can just use the wlr_dmabuf_v1_buffer directly, no need to wrap it in a wlr_client_buffer.
2021-05-17buffer: use wlr_texture_from_buffer for DMA-BUFsSimon Ser
2021-05-17render/gles2: implement texture_from_bufferSimon Ser
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This is similar to wlr_gles2_buffer or wlr_drm_fb work. When creating a wlr_texture from a wlr_buffer, first check if we already have a texture for the buffer. If so, increase the wlr_buffer ref'count and make sure any changes made by an external process are made visible (by invalidating the texture). When destroying a wlr_texture created from a wlr_buffer, decrease the ref'count, but keep the wlr_texture around in case the caller uses it again. When the wlr_buffer is destroyed, cleanup the wlr_texture.
2021-05-17render: introduce wlr_texture_from_bufferSimon Ser
This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures.
2021-05-17render/gles2: add gles2_texture_createSimon Ser
This centralizes the wlr_texture initialization. In future commits, more fields will need to get initialized.
2021-05-17linux-dmabuf-v1: implement wlr_bufferSimon Ser
This allows the DMA-BUF wl_buffer objects to be used directly as wlr_buffers, without having to use wlr_client_buffer_import.
2021-05-17render/gles2: remove unnecessary EGL import ext checksSimon Ser
We require the ext in the renderer init function.
2021-05-17render: remove wlr_texture_get_sizeSimon Ser
Users can just access the width/height fields directly.
2021-05-12xwayland: actually use Xwayland from pkg-configThomas Weißschuh
eec2e1d3b16ba40c85483badcc7809277274ce5d introduced logic to use the Xwayland binary discovered via pkg-config. While the newly introduced checks correctly used the binary from pkg-config, the actual execution still used the previous PATH-search logic.
2021-05-11render/egl: query and display EGL driver nameSimon Ser
GL_RENDERER typically displays a human-readable string for the name of the GPU, and EGL_VENDOR typically displays a human-readable string for the GPU manufacturer. EGL_DRIVER_NAME_EXT should give the name of the driver in use. References: https://github.com/KhronosGroup/EGL-Registry/commit/e8baa0bf39120803505c6e360e1e33af0d9b9745
2021-05-07virtual_keyboard: Emulate key release events on destroyYuya Nishihara
According to libinput, release events are generated when device is unplugged, and libinput copies this behavior for device removal. Let's do the same for our virtual keyboard. https://github.com/wayland-project/libinput/commit/8f846a41fa0566fbd72ece676656e20e56ce43e6 This is another attempt to fix #2034 and the following sway issue: https://github.com/swaywm/sway/issues/6254 Note that we have other key repeating issues in sway, which aren't addressed by this patch. Since the virtual keyboard itself isn't destroyed when the keyboard grab is destroyed, we'll probably need some trick to reset the state of the corresponding virtual keyboard when the grab is released. https://github.com/swaywm/sway/issues/6095 https://github.com/swaywm/sway/issues/6193
2021-05-05render: add DRM dumb buffer allocatorSimon Zeni
2021-05-05render/gbm_allocator: duplicate drm fd during creation processSimon Zeni
2021-05-02xcursor: fix CVE-2013-2003Tobias Stoeckmann
The libXcursor fix for CVE-2013-2003 has never been imported into wlroots, leaving it vulnerable to it. Changing the argument type to an unsigned type is an effective merge of Ilja Van Sprundel's commit in libXcursor. Proof of Concept (compile with address sanitizer): $ mkdir -p ~/.local/share/icons/poc/cursors $ base64 -d <<< WGN1chAAAAAAAAAA/////w== > \ ~/.local/share/icons/poc/cursors/poc $ echo "seat seat0 xcursor_theme poc 10" > ~/poc-config $ sway -c ~/poc-config
2021-05-01build: move wayland-protocols dep to protocol/Simon Ser
2021-04-30backend/drm: Do not require mode commit on enableKenny Levinsen
If a mode is not provided, use the current mode intead. Closes: https://github.com/swaywm/wlroots/issues/2904
2021-04-29backend/headless: dup DRM FD in wlr_headless_backend_create_with_rendererSimon Ser
We were not dup'ing the DRM FD coming from wlr_renderer_get_drm_fd, resulting in a double-close on backend destroy.
2021-04-29backend/drm: introduce drm_connector_commit_stateSimon Ser
Backend-initiated mode changes can use this function instead of going through drm_connector_set_mode. drm_connector_set_mode becomes a mere drm_connector_commit_state helper.
2021-04-29backend/drm: take a wlr_drm_connector instead of a wlr_outputSimon Ser
No need to take a generic wlr_output, we already know the output comes from the DRM backend at that point.
2021-04-29backend/drm: take output state arg in drm_connector_commit_bufferSimon Ser
This will allow a whole state to be applied at once, instead of individually applying the buffer and the mode.
2021-04-29backend/drm: remove mode arg from drm_connector_set_modeSimon Ser
All of the information is in wlr_output_state.
2021-04-29backend/drm: remove mode arg from drm_connector_init_rendererSimon Ser
This is now unused.
2021-04-29backend/drm: remove wlr_drm_crtc_state.modeSimon Ser
Replace it with drm_connector_state_mode, which computes the mode from the wlr_output_state to be applied.
2021-04-29backend/drm: remove wlr_drm_crtc_state.activeSimon Ser
Replace it with drm_connector_state_active, which figures out whether the connector is active depending on the wlr_output_state to be applied.
2021-04-29backend/drm: remove wlr_drm_crtc.pending_modesetSimon Ser
Replace it with a new drm_connector_state_is_modeset function that decides whether a modeset is necessary directly from the wlr_output_state which is going to be applied.
2021-04-29backend/drm: fill scratch wlr_output_state for set_modeSimon Ser
Populate the wlr_output_state when setting a mode. This will allow drm_connector_set_mode to stop relying on ephemeral fields in wlr_drm_crtc. Also drm_connector_set_mode will be able to apply both a new buffer and a new mode atomically.