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2018-03-21backend/drm: remove remaining raw GL callemersion
This makes the hardware cursor code a less efficient. Can be fixed with a GLES3 renderer.
2018-03-21render/gles2: use gles2_pixel_format::has_alpha for shader selectionemersion
2018-03-21render/gles2: move list of supported WL formats to pixel_format.cemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-20Merge pull request #736 from agx/gles2-tex-targetDrew DeVault
Gles2 tex target
2018-03-20gles2: Honor alpha in fragment_src_externalGuido Günther
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external
2018-03-20gles2_texture_bind: use texture's target typeGuido Günther
Hardcoding GL_TEXTURE_2D leads to rendering errors when using GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20gles2: allow to specify texture target typeGuido Günther
Allow to set the texture target type when generating/binding the texture. This allows us to attach the texture type to the texture so we don't have to keep the logic elsewhere.
2018-03-19Merge pull request #735 from emersion/split-render-hDrew DeVault
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-19Merge pull request #733 from emersion/fix-matrix-transposeDrew DeVault
Don't use OpenGL matrix transposition
2018-03-19Write some more docsDrew DeVault
2018-03-19render/gles2: transpose matrices before binding thememersion
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function.
2018-03-18backend/drm: don't hardcode matrixemersion
2018-03-18Merge pull request #730 from martinetd/matrix_rotateemersion
Rootston: fix rotation heading (was: wlr_matrix: fix matrix_rotate)
2018-03-18rootston rotation: change view->rotation signDominique Martinet
The convetion with wlr_matrix changed and it's a good time to remove all these pesky minus signs
2018-03-17Merge pull request #722 from emersion/matrix-redesignDrew DeVault
Matrix redesign
2018-03-17Merge pull request #711 from emersion/map-unmapTony Crisci
Add map/unmap to xdg-shell
2018-03-16Merge pull request #726 from agx/egl-print-dmabuf-formatsemersion
egl: print supported dmabuf formats
2018-03-16egl: print supported dmabuf formatsGuido Günther
Useful for debugging dmabuf related problems e.g. when a client requests a certain and we fail to support it.
2018-03-15rootston: properly emit view unmap eventemersion
2018-03-15Merge pull request #721 from emersion/simplify-screenshot-clientTony Crisci
examples: simplify screenshot client
2018-03-15render/gles2: remove matrix transposition in shadersemersion
2018-03-15matrix: rename wlr_matrix_texture to wlr_matrix_projectionemersion
2018-03-15xdg-shell: add map/unmap supportemersion
2018-03-15xdg-shell-v6: fix wl_list_remove called twiceemersion
2018-03-15xdg-shell-v6: don't leak wlr_xdg_surface_v6_configure.toplevel_stateemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15surface: drop wlr_surface_get_matrixemersion
2018-03-15Merge pull request #723 from emersion/fix-xwayland-inverted-yDrew DeVault
Fix y-inverted rendering for xwayland surfaces
2018-03-15render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupportedemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Merge pull request #698 from agx/linux-dmabufemersion
Add initial linux_dmabuf protocol support
2018-03-15Indent GLSL by two spacesGuido Günther
since this is the most established indentation
2018-03-15Wire up linux_dmabuf in rootstonGuido Günther
2018-03-15Add initial linux_dmabuf protocol supportGuido Günther
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now.
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-03-14examples: simplify screenshot clientemersion
2018-03-13Merge pull request #719 from acrisci/xdg-toplevel-roleDrew DeVault
differentiate xdg-toplevel roles
2018-03-13differentiate xdg-toplevel rolesTony Crisci
2018-03-14rootston: don't center view if maximizedemersion
2018-03-13xdg-shell-v6: next_geometry and geometry fields are not longer pointers in ↵emersion
wlr_xdg_surface_v6
2018-03-13xdg-shell-v6: rename toplevel and popup fields in wlr_xdg_surface_v6 for ↵emersion
consistency
2018-03-13xdg-shell-v6: changed wlr_xdg_surface_v6_configure.toplevel_state to be NULL ↵emersion
if surface isn't a toplevel
2018-03-13xdg-shell-v6: redesign the configure/ack_configure workflowemersion
2018-03-13rootston: unmap view after emitting destroy signal in view_destroyemersion
2018-03-13rootston: destroy seat view on unmapemersion