Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-21 | backend/drm: remove remaining raw GL call | emersion | |
This makes the hardware cursor code a less efficient. Can be fixed with a GLES3 renderer. | |||
2018-03-21 | render/gles2: use gles2_pixel_format::has_alpha for shader selection | emersion | |
2018-03-21 | render/gles2: move list of supported WL formats to pixel_format.c | emersion | |
2018-03-21 | render/gles2: make wlr_renderer_begin take viewport size | emersion | |
This allows raw GL calls outside wlr_renderer to be removed. | |||
2018-03-20 | render/gles2: remove global state, use OpenGL debug extension | emersion | |
2018-03-20 | Merge pull request #736 from agx/gles2-tex-target | Drew DeVault | |
Gles2 tex target | |||
2018-03-20 | gles2: Honor alpha in fragment_src_external | Guido Günther | |
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external | |||
2018-03-20 | gles2_texture_bind: use texture's target type | Guido Günther | |
Hardcoding GL_TEXTURE_2D leads to rendering errors when using GL_TEXTURE_EXTERNAL_OES textures. | |||
2018-03-20 | gles2: allow to specify texture target type | Guido Günther | |
Allow to set the texture target type when generating/binding the texture. This allows us to attach the texture type to the texture so we don't have to keep the logic elsewhere. | |||
2018-03-19 | Merge pull request #735 from emersion/split-render-h | Drew DeVault | |
render: split render.h into wlr_renderer.h and wlr_texture.h | |||
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-03-19 | Merge pull request #733 from emersion/fix-matrix-transpose | Drew DeVault | |
Don't use OpenGL matrix transposition | |||
2018-03-19 | Write some more docs | Drew DeVault | |
2018-03-19 | render/gles2: transpose matrices before binding them | emersion | |
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function. | |||
2018-03-18 | backend/drm: don't hardcode matrix | emersion | |
2018-03-18 | Merge pull request #730 from martinetd/matrix_rotate | emersion | |
Rootston: fix rotation heading (was: wlr_matrix: fix matrix_rotate) | |||
2018-03-18 | rootston rotation: change view->rotation sign | Dominique Martinet | |
The convetion with wlr_matrix changed and it's a good time to remove all these pesky minus signs | |||
2018-03-17 | Merge pull request #722 from emersion/matrix-redesign | Drew DeVault | |
Matrix redesign | |||
2018-03-17 | Merge pull request #711 from emersion/map-unmap | Tony Crisci | |
Add map/unmap to xdg-shell | |||
2018-03-16 | Merge pull request #726 from agx/egl-print-dmabuf-formats | emersion | |
egl: print supported dmabuf formats | |||
2018-03-16 | egl: print supported dmabuf formats | Guido Günther | |
Useful for debugging dmabuf related problems e.g. when a client requests a certain and we fail to support it. | |||
2018-03-15 | rootston: properly emit view unmap event | emersion | |
2018-03-15 | Merge pull request #721 from emersion/simplify-screenshot-client | Tony Crisci | |
examples: simplify screenshot client | |||
2018-03-15 | render/gles2: remove matrix transposition in shaders | emersion | |
2018-03-15 | matrix: rename wlr_matrix_texture to wlr_matrix_projection | emersion | |
2018-03-15 | xdg-shell: add map/unmap support | emersion | |
2018-03-15 | xdg-shell-v6: fix wl_list_remove called twice | emersion | |
2018-03-15 | xdg-shell-v6: don't leak wlr_xdg_surface_v6_configure.toplevel_state | emersion | |
2018-03-15 | renderer: replace wlr_texture_get_matrix by wlr_render_texture | emersion | |
2018-03-15 | surface: drop wlr_surface_get_matrix | emersion | |
2018-03-15 | Merge pull request #723 from emersion/fix-xwayland-inverted-y | Drew DeVault | |
Fix y-inverted rendering for xwayland surfaces | |||
2018-03-15 | render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported | emersion | |
2018-03-15 | Merge branch 'master' into matrix-redesign | emersion | |
2018-03-15 | matrix: use 2D matrices | emersion | |
2018-03-15 | Merge pull request #698 from agx/linux-dmabuf | emersion | |
Add initial linux_dmabuf protocol support | |||
2018-03-15 | Indent GLSL by two spaces | Guido Günther | |
since this is the most established indentation | |||
2018-03-15 | Wire up linux_dmabuf in rootston | Guido Günther | |
2018-03-15 | Add initial linux_dmabuf protocol support | Guido Günther | |
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now. | |||
2018-03-15 | matrix: unify API, don't use array pointers | emersion | |
2018-03-15 | matrix: move to types/ | emersion | |
2018-03-14 | examples: simplify screenshot client | emersion | |
2018-03-13 | Merge pull request #719 from acrisci/xdg-toplevel-role | Drew DeVault | |
differentiate xdg-toplevel roles | |||
2018-03-13 | differentiate xdg-toplevel roles | Tony Crisci | |
2018-03-14 | rootston: don't center view if maximized | emersion | |
2018-03-13 | xdg-shell-v6: next_geometry and geometry fields are not longer pointers in ↵ | emersion | |
wlr_xdg_surface_v6 | |||
2018-03-13 | xdg-shell-v6: rename toplevel and popup fields in wlr_xdg_surface_v6 for ↵ | emersion | |
consistency | |||
2018-03-13 | xdg-shell-v6: changed wlr_xdg_surface_v6_configure.toplevel_state to be NULL ↵ | emersion | |
if surface isn't a toplevel | |||
2018-03-13 | xdg-shell-v6: redesign the configure/ack_configure workflow | emersion | |
2018-03-13 | rootston: unmap view after emitting destroy signal in view_destroy | emersion | |
2018-03-13 | rootston: destroy seat view on unmap | emersion | |