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Redesign wlr_texture
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Implement wlr-layer-shell protocol & rendering
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Prevents FOUC/improves frame perfect rendering goal
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Also fixes some bugs
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Also fixes an issue which was applying exclusivity to all edges
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Now all of the steps to get rootston a reference to the layer surface
are correctly wired up.
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[WIP] xdg-shell: damage view when popup is mapped/unmapped
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render: remove GL calls from wlr_egl
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xdg-shell-v6: don't destroy role resources on unmap
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Ports 5233801530c5ccc95699a12ba7da2d7ce58c952c and
334bab543d6688769a86374a1ddd3d3b36e619b4 to xdg-shell stable.
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