Age | Commit message (Collapse) | Author |
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Signed-off-by: yiqiang <yiqiang@kylinos.cn>
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visibility
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This has a few benefits one of them crucial for proper operation:
- The primary output will be based on the largest area that is actually
visible to the user. Presentation and frame done events are based on
this state. This is important to do since we cull frame done events.
If we happen to be in a situation where a surface sits mostly on output
A and some on output B but is completely obstructed by for instance a
fullscreen surface on output A we will erroneously send frame_done
events based on output A. If we base things as they are in reality
(visibility) the primary output will instead be output B and things will
work properly.
- The primary output will be NULL if the surface is completely hidden.
Due to quirks with wayland, on a surface commit, frame done events are
required to be sent. Therefore, a new frame will be submitted for rendering
on the primary output. We can improve adaptive sync on completely hidden
but enabled surfaces if we null out the primary output in this state.
- The client will be more likely to choose better metadata to use
for rendering to an output's optimal rendering characteristics.
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Also make the regular rendering logic use the introduced
render list.
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We can also get rid of the intersection checks in the rendering functions
because we are guaranteed to already be in the node do to the prior
intersection checking of the node visibility.
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Simplify damage handling by using our cached visibility state.
Damaging can happen in one step because since we can use the old visibility
state which represent what portions of the screen the scene node was. This
way we can damage everything in one step after the fact.
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This removes one trivial call of scene_node_damage_whole. It's easier
to disable the node later than it is to do the damage dance later.
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Will query the scene for all nodes that appear in the given wlr_box.
The nodes will be sent to the iterator from closest to farthest from the
eye.
Refactor wlr_scene_node_at to use this new function.
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References: https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/123
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This indicates whether the surface offset has changed.
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This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
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We were firing the new_input signal on backend initialization,
before the compositor had the chance to add a listener for it.
Mimick what's done for wl_keyboard: if the backend hasn't been
started, delay wl_touch initialization.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3473
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We can just use libdrm's drmModeConnection enum instead.
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- Add wlr_output.enabled checks to CONNECTED checks
- Replace NEEDS_MODESET with CONNECTED
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Closes: #3405
Supersedes: !3562
Co-authored-by: Xiao YaoBing <xiaoyaobing@qq.com>
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Only the exclusion zone for mapped layer shell surfaces should be respected. In
particular, a layer shell surface that was mapped with an exclusion zone but is
now unmapped should not adjust the usable area.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3471
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This aligns with wlr_layer_shell_v1, and better matches how we normally use
teardown signals.
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This allows whatever the user calls from the signal handlers to react to observe
the new state rather than the old, e.g. that a surface is no longer mapped in
the unmap handler.
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This implements the single-pixel-buffer-v1 protocol [1], to allow clients
to create 1x1 buffers with a single color.
[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/104
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This version adds a wm_capabilities event.
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This results in the following warning, which in release mode causes an
error due to -Werror:
../types/seat/wlr_seat_pointer.c: In function ‘wlr_seat_pointer_send_axis’:
../types/seat/wlr_seat_pointer.c:344:25: error: ‘low_res_value_discrete’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
343 | if (version < WL_POINTER_AXIS_VALUE120_SINCE_VERSION &&
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344 | value_discrete != 0 && low_res_value_discrete == 0) {
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cc1: all warnings being treated as errors
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This commit fixes:
- sending discrete scrolling events to multiple pointer resources
- sending events to clients which don't support wl_pointer.axis_discrete
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This function has been merged in libdrm.
References: https://gitlab.freedesktop.org/mesa/drm/-/commit/3ee004ef529f43366fdd1f4d32b26872cc82c6ca
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No need to manually maintain this table now.
The wlroots names and the libdrm (= kernel) names all match.
References: https://gitlab.freedesktop.org/mesa/drm/-/commit/50f8d517733d24fce6693ffae552f9833e2e6aa9
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GL_ALPHA_BITS is the number of bits of the alpha channel of the
currently bound frame buffer's color buffer -- which is precisely
renderer->current_buffer->rbo . Thus, instead of binding the color
buffer and checking its properties, we can query the already bound
frame buffer.
Note that GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} are also
properties of frame buffer's color buffer.
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When the client doesn't support high-resolution scroll, accumulate
deltas until we can notify a discrete event.
Some mice have a free spinning wheel, making possible to lock the wheel
when the accumulator value is not 0. To avoid synchronization issues
between the mouse wheel and the accumulators, store the last delta and
when the scroll direction changes, reset the accumulator.
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Upgrade the seat protocol to version 8 and handle clients that support
high-resolution scroll wheel events.
Since the backend already sends discrete values in the 120 range,
forwarding them is enough.
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Receive high-resolution scroll events from the parent compositor using
a Wayland listiner and emit the appropiate wlr_pointer signal.
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Reduce a level of identation in "handle_pointer_axis" to keep the
consistency with "handle_pointer_axis_value120".
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On newer versions of libinput, the event LIBINPUT_EVENT_POINTER_AXIS
has been deprecated in favour of LIBINPUT_EVENT_POINTER_SCROLL_WHEEL,
LIBINPUT_EVENT_POINTER_SCROLL_FINGER and
LIBINPUT_EVENT_POINTER_SCROLL_CONTINUOUS.
Where new events are provided by the backend, ignore
LIBINPUT_EVENT_POINTER_AXIS, receive high-resolution scroll events from
libinput and emit the appropiate wlr_pointer signal.
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Currently, the "wlr_event_pointer_axis" event stores low-resolution
values in its "delta_discrete" field. Low-resolution values are always
multiples of one, i.e., 1 for one wheel detent, 2 for two wheel
detents, etc.
In order to simplify internal handling of events, always transform in
the backend from the low-resolution value into the high-resolution
value.
The transformation is performed by multiplying by 120. The 120 magic
number is used by the kernel and it is exposed to clients in the
"WLR_POINTER_AXIS_DISCRETE_STEP" constant.
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Starting with Linux Kernel v5.0 two new axes are available for
mice that support high-resolution wheel scrolling: REL_WHEEL_HI_RES and
REL_HWHEEL_HI_RES.
Both axes send data in fractions of 120 where each multiple of 120
amounts to one logical scroll event. Fractions of 120 indicate a wheel
movement less than one detent.
Three new events are now available on libinput:
LIBINPUT_EVENT_POINTER_SCROLL_WHEEL,
LIBINPUT_EVENT_POINTER_SCROLL_FINGER, and
LIBINPUT_EVENT_POINTER_SCROLL_CONTINUOUS.
These events replace the LIBINPUT_EVENT_POINTER_AXIS event, so new
clients should simply ignore that event.
Also, two new APIs are available to access the high-resolution data:
libinput_event_pointer_get_scroll_value() and
libinput_event_pointer_get_scroll_value_v120().
Add a project argument (LIBINPUT_HAS_SCROLL_VALUE120) to allow
building against old versions of libinput or, where high-resolution
scroll is available, support it.
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The logic doesn't support handling multiple outputs so let's not break
the assumption and handle damages per output much like how damage_ring
is done.
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wlr_xdg_surface_from_wlr_surface() for example may return NULL even if
the surface has the xdg surface role if the corresponding xdg surface
has been destroyed.
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This is necessary to handle damage coming from the backend and software
cursors.
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wlr_damage_ring is effectively wlr_output_damage untied from wlr_output.
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