Age | Commit message (Collapse) | Author |
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Ensure we unlock any pending cursor FB when disabling a connector.
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If the commit fails, then our local state becomes out-of-sync with
the kernel's. Additionally, when disabling a connector without going
through dealloc_crtc(), conn->crtc would still be set.
Fix this by updating conn->crtc in drm_connector_commit_state().
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The raw enum value wasn't informative enough. It's not trivial to
tell whether 0 means connected or disconnected.
Drop the status from the state after realloc, since the exact same
information is printed right above.
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Helper to stringify a connector status.
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Some formats like YUV are only supported by Mesa for sampling, not
for rendering. However we always unconditionally added the INVALID
modifier to the list of render formats.
Check whether all modifiers are external-only, in that case, don't
add INVALID to the list of render formats.
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EGL_EXT_image_dma_buf_import_modifiers [1] uses EGLint to carry
formats. We were casting it to int (which may not be the same
width) and uint32_t (which may change the value).
Instead, use EGLint everywhere.
[1]: https://registry.khronos.org/EGL/extensions/EXT/EGL_EXT_image_dma_buf_import_modifiers.txt
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The logic isn't correct.
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86fc2199f85a ("build: unify naming for HAVE_* defines") has
switched over all other feature defines from HAS_* to HAVE_*, but
missed this one.
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The dep allows us to check dep variables to discover supported
features. With the binary we assume none of the features are
supported. If a user forgets to install the pkg-config file (e.g.
because it's in a split package) we end up incorrectly disabling
all features. Instead let's error out.
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Instead of having a pending_fb field on the struct wlr_drm_plane,
move it to struct wlr_drm_connector_state. That way, there's no
risk having a stale pending FB around: the state doesn't survive
across tests and commits.
The cursor is a special case because it's disconnected from the
atomic state: the wlr_backend_impl.set_cursor hook sets the cursor
for the next commit. Move the field to
wlr_drm_connector.cursor_pending_fb.
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We'll move the pending primary FB into the connector state in the
next commit, dropping wlr_drm_plane.pending_fb in the process.
Introduce a dedicated field for the cursor, which has to be managed
in a special way due to our set_cursor API.
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plane_get_next_fb() will go away in subsequent commits. Primary and
cursor will differ with the new logic. Let's prepare for this.
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We only have one error code-path, no need for goto here.
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No need to manually call drm_connector_state_init() here, we can
just let drm_connector_commit_state() handle it.
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We were calling drm_connector_supports_vrr() before
drm_connector_alloc_crtc(). Thus, when an output is currently off,
the VRR test would always fail, because it checks that the
vrr_enabled CRTC prop exists.
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We sometimes used HAS_, sometimes polluted the LIBINPUT_ namespace,
etc.
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Removes project arguments.
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Removes a project argument.
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Removes a project argument, improves escaping.
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Avoids the need to have a separate config.h, and removes C compiler
arguments.
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This avoids re-building the whole project when switching one
Meson option. This shrinks down the compiler invocation command
line, making it more readable and making it easier to inspect
which flags are passed in (the generated file can be opened).
Additionally this is more consistent with our external feature
handling, which uses <wlr/config.h> already.
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destroy_wl_buffer() is called from backend_destroy(). We need to
ensure the wlr_buffer is unlocked when we're waiting for a
wl_buffer.release event from the parent compositor.
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This function is guaranteed to never return a negative value.
This is important because we use arr[env_parse_switch(...)] in a
few places.
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I always forget what env_parse_switch() does on error.
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Use early returns to remove the !renderer checks.
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The Vulkan spec doesn't guarantee that the driver will wait for
implicitly synchronized client buffers before texturing from them.
radv happens to perform the wait, but anv doesn't.
Fix this by extracting implicit fences from DMA-BUFs, importing
them into Vulkan as a VkSemaphore objects, and make the render pass
wait on these VkSemaphores.
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- wlr_output_layout_add{,_auto}() now return a bool indicating whether
the function has succeeded.
- wlr_output_layout_move() is removed.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/1083
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wlroots uses "// private state" comments to denote structure fields
which shouldn't be accessed by compositors, so let's drop
wlr_output_layout_output_state and inline its fields into
wlr_output_layout_output; this also simplifies layout output creation.
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Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3545
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An owner is not always required or practical. Rather than have the user
set a bogus owner in these cases, allow the user to set a NULL owner.
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Rename xwm_map_shell_surface() to xwayland_surface_associate().
This function doesn't actually "map" the surface in Wayland
parlance, the wl_surface may not have a buffer attached yet.
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We always have a stage_cb at this point.
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pre_cb was an alias for stage_cb->vk. Let's just use a single
variable instead.
Additionally, early return when vulkan_record_stage_cb() fails.
We were crashing in vkCmdPipelineBarrier() if that happened.
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Skip clears with an empty scissor.
Fixes the following validation error:
00:00:09.734 [wlr] [render/vulkan/vulkan.c:61] Validation Error: [ VUID-vkCmdClearAttachments-rect-02682 ] Object 0: handle = 0x62600001b100, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0xadbd476f | CmdClearAttachments(): pRects[0].rect.extent.width is zero. The Vulkan spec states: The rect member of each element of pRects must have an extent.width greater than 0 (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkCmdClearAttachments-rect-02682) (VUID-vkCmdClearAttachments-rect-02682)
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We were filling VkTimelineSemaphoreSubmitInfoKHR.pSignalSemaphoreValues,
but we were missing VkSubmitInfo.pSignalSemaphores.
This was causing VkTimelineSemaphoreSubmitInfoKHR.pSignalSemaphoreValues
to be ignored. By chance, the render command buffer was using the
next timeline point, so we were waiting for that instead.
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Move it down, right before it's used.
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