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Author
2022-08-14
wlr_scene: Add per scene node visibility
Alexander Orzechowski
2022-08-14
wlr_scene: Damage scene on node destroy by disabling node
Alexander Orzechowski
2022-08-14
wlr_scene: Introduce scene_nodes_in_box
Alexander Orzechowski
2022-08-12
surface: implement wl_surface.offset
Simon Ser
2022-08-12
surface: add WLR_SURFACE_STATE_OFFSET
Simon Ser
2022-08-12
render: replace wlr_texture_write_pixels with update_from_buffer
Simon Ser
2022-08-11
backend/wayland: fix touch device not added on startup
Simon Ser
2022-08-10
backend/drm: drop enum wlr_drm_connector_status
Simon Ser
2022-08-10
backend/drm: drop WLR_DRM_CONN_NEEDS_MODESET
Simon Ser
2022-08-10
backend/drm: remove unused WLR_DRM_CONN_CLEANUP
Simon Ser
2022-08-08
wlr_scene: Add option to disable direct scanout
Alexander Orzechowski
2022-08-06
scene/layer_shell: Ignore unmapped exclusion zone
Kenny Levinsen
2022-08-06
xdg_shell: Destroy popups after unmap event
Kenny Levinsen
2022-08-06
Set mapped before firing map/unmap events
Kenny Levinsen
2022-08-03
single-pixel-buffer-v1: new protocol implementation
Simon Ser
2022-08-01
xdg-shell: add support for v5
Simon Ser
2022-07-28
seat/pointer: fix uninitialized variable warning
Quantum
2022-07-27
seat/pointer: rework sending axis events
Kirill Primak
2022-07-25
backend/drm: use drmModeConnectorGetPossibleCrtcs
Simon Ser
2022-07-25
backend/drm: use drmModeGetConnectorTypeName
Simon Ser
2022-07-20
render/gles2: simplify alpha depth check
Manuel Stoeckl
2022-07-11
seat: support low-resolution clients
José Expósito
2022-07-11
seat: support high-resolution clients
José Expósito
2022-07-11
backend/wayland: handle high-res scroll events
José Expósito
2022-07-11
backend/libinput: code style consistency
José Expósito
2022-07-11
backend/libinput: handle high-res scroll events
José Expósito
2022-07-11
pointer: transform low-res to high-res axis events
José Expósito
2022-07-11
build: check if libinput supports high-res scroll
José Expósito
2022-07-11
build: bump Wayland to v1.21
José Expósito
2022-07-03
wlr_scene: Maintain damage highlight regions per output
Alexander Orzechowski
2022-07-03
wlr_scene: Use direct assignment for damage indicator timestamps
Alexander Orzechowski
2022-07-02
Document NULL return value of foo_from_wlr_surface() functions
Isaac Freund
2022-06-29
scene: add missing output damage listener
Kirill Primak
2022-06-29
scene: switch to wlr_damage_ring
Kirill Primak
2022-06-29
types: add wlr_damage_ring
Kirill Primak
2022-06-29
output: fix missing buffer when using direct scanout
Simon Ser
2022-06-29
build: fix enabled GBM when allocators=auto and auto_features=disabled
Simon Ser
2022-06-28
tinywl: exit on backend, renderer or allocator creation failure
Simon Zeni
2022-06-28
wlr_{keyboard,pointer,touch}: Update event docs
Kenny Levinsen
2022-06-24
render: use internal_features to indicate EGL support
Simon Ser
2022-06-24
render/gles2: check GBM is found
Simon Ser
2022-06-21
wlr_input_device: remove anon union field
Isaac Freund
2022-06-21
xdg-popup: use configure fields
Kirill Primak
2022-06-21
xdg-toplevel: post no memory on strdup() fail
Kirill Primak
2022-06-21
subcompositor: consider map on creation
Kirill Primak
2022-06-20
cursor: re-enable NULL buffer for cursor
Rouven Czerwinski
2022-06-19
backend/drm: set "max bpc" to the max
Simon Ser
2022-06-19
backend/drm: remove unused CRTC count check
Simon Ser
2022-06-17
output-management-v1: add wlr_output_head_v1_state_apply()
Simon Ser
2022-06-16
render/texture: drop wlr_texture_is_opaque
Simon Ser
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