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-rw-r--r--rootston/output.c46
1 files changed, 20 insertions, 26 deletions
diff --git a/rootston/output.c b/rootston/output.c
index 1284c928..c4e5cc7c 100644
--- a/rootston/output.c
+++ b/rootston/output.c
@@ -486,6 +486,9 @@ static void render_output(struct roots_output *output) {
goto renderer_end;
}
+ // Uncomment this line to debug damage tracking
+ //wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
+
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
@@ -667,32 +670,23 @@ static void damage_from_surface(struct wlr_surface *surface,
surface_intersect_output(surface, output->desktop->layout,
wlr_output, lx, ly, rotation, &box);
- if (rotation == 0) {
- pixman_region32_t damage;
- pixman_region32_init(&damage);
- pixman_region32_copy(&damage, &surface->current->surface_damage);
- wlr_region_scale(&damage, &damage, wlr_output->scale);
- if (ceil(wlr_output->scale) > surface->current->scale) {
- // When scaling up a surface, it'll become blurry so we need to
- // expand the damage region
- wlr_region_expand(&damage, &damage,
- ceil(wlr_output->scale) - surface->current->scale);
- }
- pixman_region32_translate(&damage, box.x, box.y);
- wlr_output_damage_add(output->damage, &damage);
- pixman_region32_fini(&damage);
- } else {
- pixman_box32_t *extents =
- pixman_region32_extents(&surface->current->surface_damage);
- struct wlr_box damage_box = {
- .x = box.x + extents->x1 * wlr_output->scale,
- .y = box.y + extents->y1 * wlr_output->scale,
- .width = (extents->x2 - extents->x1) * wlr_output->scale,
- .height = (extents->y2 - extents->y1) * wlr_output->scale,
- };
- wlr_box_rotated_bounds(&damage_box, rotation, &damage_box);
- wlr_output_damage_add_box(output->damage, &damage_box);
- }
+ int center_x = box.x + box.width/2;
+ int center_y = box.y + box.height/2;
+
+ pixman_region32_t damage;
+ pixman_region32_init(&damage);
+ pixman_region32_copy(&damage, &surface->current->surface_damage);
+ wlr_region_scale(&damage, &damage, wlr_output->scale);
+ if (ceil(wlr_output->scale) > surface->current->scale) {
+ // When scaling up a surface, it'll become blurry so we need to
+ // expand the damage region
+ wlr_region_expand(&damage, &damage,
+ ceil(wlr_output->scale) - surface->current->scale);
+ }
+ pixman_region32_translate(&damage, box.x, box.y);
+ wlr_region_rotated_bounds(&damage, &damage, rotation, center_x, center_y);
+ wlr_output_damage_add(output->damage, &damage);
+ pixman_region32_fini(&damage);
}
void output_damage_from_view(struct roots_output *output,