diff options
Diffstat (limited to 'rootston')
-rw-r--r-- | rootston/desktop.c | 6 | ||||
-rw-r--r-- | rootston/output.c | 31 |
2 files changed, 27 insertions, 10 deletions
diff --git a/rootston/desktop.c b/rootston/desktop.c index ef459e69..c9fc0dc6 100644 --- a/rootston/desktop.c +++ b/rootston/desktop.c @@ -294,10 +294,8 @@ static bool view_at(struct roots_view *view, double lx, double ly, struct wlr_surface_state *state = view->wlr_surface->current; struct wlr_box box = { - .x = 0, - .y = 0, - .width = state->buffer_width / state->scale, - .height = state->buffer_height / state->scale, + .x = 0, .y = 0, + .width = state->width, .height = state->height, }; if (view->rotation != 0.0) { // Coordinates relative to the center of the view diff --git a/rootston/output.c b/rootston/output.c index 560e5eeb..e510be71 100644 --- a/rootston/output.c +++ b/rootston/output.c @@ -48,24 +48,43 @@ static void render_surface(struct wlr_surface *surface, lx, ly, lx + render_width, ly + render_height)) { float matrix[16]; - float translate_origin[16]; - wlr_matrix_translate(&translate_origin, + float translate_center[16]; + wlr_matrix_translate(&translate_center, (int)ox + render_width / 2, (int)oy + render_height / 2, 0); float rotate[16]; wlr_matrix_rotate(&rotate, rotation); - float translate_center[16]; - wlr_matrix_translate(&translate_center, -render_width / 2, + float translate_origin[16]; + wlr_matrix_translate(&translate_origin, -render_width / 2, -render_height / 2, 0); float scale[16]; wlr_matrix_scale(&scale, render_width, render_height, 1); float transform[16]; - wlr_matrix_mul(&translate_origin, &rotate, &transform); - wlr_matrix_mul(&transform, &translate_center, &transform); + wlr_matrix_mul(&translate_center, &rotate, &transform); + wlr_matrix_mul(&transform, &translate_origin, &transform); wlr_matrix_mul(&transform, &scale, &transform); + + if (surface->current->transform != WL_OUTPUT_TRANSFORM_NORMAL) { + float surface_translate_center[16]; + wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0); + + float surface_transform[16]; + wlr_matrix_transform(surface_transform, + wlr_output_transform_invert(surface->current->transform)); + + float surface_translate_origin[16]; + wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0); + + wlr_matrix_mul(&transform, &surface_translate_center, + &transform); + wlr_matrix_mul(&transform, &surface_transform, &transform); + wlr_matrix_mul(&transform, &surface_translate_origin, + &transform); + } + wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix); wlr_render_with_matrix(desktop->server->renderer, surface->texture, |