diff options
Diffstat (limited to 'render')
-rw-r--r-- | render/gles2/renderer.c | 21 | ||||
-rw-r--r-- | render/gles2/texture.c | 14 | ||||
-rw-r--r-- | render/wlr_renderer.c | 9 | ||||
-rw-r--r-- | render/wlr_texture.c | 4 |
4 files changed, 25 insertions, 23 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 5b1395fb..9134a2fd 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -122,8 +122,8 @@ static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) { } static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer, - const float (*color)[4]) { - glClearColor((*color)[0], (*color)[1], (*color)[2], (*color)[3]); + const float color[static 4]) { + glClearColor(color[0], color[1], color[2], color[3]); glClear(GL_COLOR_BUFFER_BIT); } @@ -171,14 +171,15 @@ static void draw_quad() { } static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer, - struct wlr_texture *texture, const float (*matrix)[16], float alpha) { + struct wlr_texture *texture, const float matrix[static 16], + float alpha) { if (!texture || !texture->valid) { wlr_log(L_ERROR, "attempt to render invalid texture"); return false; } wlr_texture_bind(texture); - GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); + GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix)); GL_CALL(glUniform1f(2, alpha)); draw_quad(); return true; @@ -186,18 +187,18 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer, static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer, - const float (*color)[4], const float (*matrix)[16]) { + const float color[static 4], const float matrix[static 16]) { GL_CALL(glUseProgram(shaders.quad)); - GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); - GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3])); + GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix)); + GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3])); draw_quad(); } static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer, - const float (*color)[4], const float (*matrix)[16]) { + const float color[static 4], const float matrix[static 16]) { GL_CALL(glUseProgram(shaders.ellipse)); - GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix)); - GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3])); + GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, matrix)); + GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3])); draw_quad(); } diff --git a/render/gles2/texture.c b/render/gles2/texture.c index 7a180446..0dfebc48 100644 --- a/render/gles2/texture.c +++ b/render/gles2/texture.c @@ -227,16 +227,16 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex, } static void gles2_texture_get_matrix(struct wlr_texture *_texture, - float (*matrix)[16], const float (*projection)[16], int x, int y) { + float mat[static 16], const float projection[static 16], int x, int y) { struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; float world[16]; - wlr_matrix_identity(matrix); - wlr_matrix_translate(&world, x, y, 0); - wlr_matrix_mul(matrix, &world, matrix); - wlr_matrix_scale(&world, + wlr_matrix_identity(mat); + wlr_matrix_translate(world, x, y, 0); + wlr_matrix_mul(mat, mat, world); + wlr_matrix_scale(world, texture->wlr_texture.width, texture->wlr_texture.height, 1); - wlr_matrix_mul(matrix, &world, matrix); - wlr_matrix_mul(projection, matrix, matrix); + wlr_matrix_mul(mat, mat, world); + wlr_matrix_mul(mat, projection, mat); } static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c index ce8fbe36..372e4caf 100644 --- a/render/wlr_renderer.c +++ b/render/wlr_renderer.c @@ -23,7 +23,7 @@ void wlr_renderer_end(struct wlr_renderer *r) { r->impl->end(r); } -void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]) { +void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) { r->impl->clear(r, color); } @@ -36,17 +36,18 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) { } bool wlr_render_with_matrix(struct wlr_renderer *r, - struct wlr_texture *texture, const float (*matrix)[16], float alpha) { + struct wlr_texture *texture, const float matrix[static 16], + float alpha) { return r->impl->render_with_matrix(r, texture, matrix, alpha); } void wlr_render_colored_quad(struct wlr_renderer *r, - const float (*color)[4], const float (*matrix)[16]) { + const float color[static 4], const float matrix[static 16]) { r->impl->render_quad(r, color, matrix); } void wlr_render_colored_ellipse(struct wlr_renderer *r, - const float (*color)[4], const float (*matrix)[16]) { + const float color[static 4], const float matrix[static 16]) { r->impl->render_ellipse(r, color, matrix); } diff --git a/render/wlr_texture.c b/render/wlr_texture.c index a82a16b2..0bfac32c 100644 --- a/render/wlr_texture.c +++ b/render/wlr_texture.c @@ -54,8 +54,8 @@ bool wlr_texture_upload_eglimage(struct wlr_texture *texture, } void wlr_texture_get_matrix(struct wlr_texture *texture, - float (*matrix)[16], const float (*projection)[16], int x, int y) { - texture->impl->get_matrix(texture, matrix, projection, x, y); + float mat[static 16], const float projection[static 16], int x, int y) { + texture->impl->get_matrix(texture, mat, projection, x, y); } void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource |