diff options
Diffstat (limited to 'render')
-rw-r--r-- | render/gles2/renderer.c | 18 | ||||
-rw-r--r-- | render/gles2/surface.c | 104 | ||||
-rw-r--r-- | render/gles2/texture.c | 104 | ||||
-rw-r--r-- | render/matrix.c | 2 | ||||
-rw-r--r-- | render/meson.build | 4 | ||||
-rw-r--r-- | render/wlr_renderer.c | 8 | ||||
-rw-r--r-- | render/wlr_surface.c | 36 | ||||
-rw-r--r-- | render/wlr_texture.c | 36 |
8 files changed, 156 insertions, 156 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index f2a57a56..7d0db8b3 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -91,8 +91,8 @@ static void wlr_gles2_end(struct wlr_renderer_state *state) { // no-op } -static struct wlr_surface *wlr_gles2_surface_init(struct wlr_renderer_state *state) { - return gles2_surface_init(); +static struct wlr_texture *wlr_gles2_texture_init(struct wlr_renderer_state *state) { + return gles2_texture_init(); } static void draw_quad() { @@ -121,14 +121,14 @@ static void draw_quad() { GL_CALL(glDisableVertexAttribArray(1)); } -static bool wlr_gles2_render_surface(struct wlr_renderer_state *state, - struct wlr_surface *surface, const float (*matrix)[16]) { - if(!surface || !surface->valid) { - wlr_log(L_ERROR, "attempt to render invalid surface"); +static bool wlr_gles2_render_texture(struct wlr_renderer_state *state, + struct wlr_texture *texture, const float (*matrix)[16]) { + if(!texture || !texture->valid) { + wlr_log(L_ERROR, "attempt to render invalid texture"); return false; } - wlr_surface_bind(surface); + wlr_texture_bind(texture); GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); // TODO: source alpha from somewhere else I guess GL_CALL(glUniform1f(2, 1.0f)); @@ -171,8 +171,8 @@ static void wlr_gles2_destroy(struct wlr_renderer_state *state) { static struct wlr_renderer_impl wlr_renderer_impl = { .begin = wlr_gles2_begin, .end = wlr_gles2_end, - .surface_init = wlr_gles2_surface_init, - .render_with_matrix = wlr_gles2_render_surface, + .texture_init = wlr_gles2_texture_init, + .render_with_matrix = wlr_gles2_render_texture, .render_quad = wlr_gles2_render_quad, .render_ellipse = wlr_gles2_render_ellipse, .formats = wlr_gles2_formats, diff --git a/render/gles2/surface.c b/render/gles2/surface.c deleted file mode 100644 index 8a92907f..00000000 --- a/render/gles2/surface.c +++ /dev/null @@ -1,104 +0,0 @@ -#include <stdint.h> -#include <stdlib.h> -#include <assert.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#include <wayland-util.h> -#include <wayland-server-protocol.h> -#include <wlr/render.h> -#include <wlr/render/interface.h> -#include <wlr/render/matrix.h> -#include <wlr/util/log.h> -#include "render/gles2.h" - -static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface, - enum wl_shm_format format, int stride, int width, int height, - const unsigned char *pixels) { - assert(surface); - const struct pixel_format *fmt = gl_format_for_wl_format(format); - if (!fmt || !fmt->gl_format) { - wlr_log(L_ERROR, "No supported pixel format for this surface"); - return false; - } - surface->wlr_surface->width = width; - surface->wlr_surface->height = height; - surface->wlr_surface->format = format; - surface->pixel_format = fmt; - GL_CALL(glGenTextures(1, &surface->tex_id)); - GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); - GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); - GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, - fmt->gl_format, fmt->gl_type, pixels)); - GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0)); - surface->wlr_surface->valid = true; - return true; -} - -static bool gles2_surface_attach_shm(struct wlr_surface_state *surface, - uint32_t format, struct wl_shm_buffer *buffer) { - const struct pixel_format *fmt = gl_format_for_wl_format(format); - if (!fmt || !fmt->gl_format) { - wlr_log(L_ERROR, "No supported pixel format for this surface"); - return false; - } - wl_shm_buffer_begin_access(buffer); - uint8_t *pixels = wl_shm_buffer_get_data(buffer); - int width = wl_shm_buffer_get_width(buffer); - int height = wl_shm_buffer_get_height(buffer); - int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8); - surface->wlr_surface->width = width; - surface->wlr_surface->height = height; - surface->wlr_surface->format = format; - surface->pixel_format = fmt; - - GL_CALL(glGenTextures(1, &surface->tex_id)); - GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); - GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); - GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, - fmt->gl_format, fmt->gl_type, pixels)); - - surface->wlr_surface->valid = true; - wl_shm_buffer_end_access(buffer); - return true; -} - -static void gles2_surface_get_matrix(struct wlr_surface_state *surface, - float (*matrix)[16], const float (*projection)[16], int x, int y) { - struct wlr_surface *_surface = surface->wlr_surface; - float world[16]; - wlr_matrix_identity(matrix); - wlr_matrix_translate(&world, x, y, 0); - wlr_matrix_mul(matrix, &world, matrix); - wlr_matrix_scale(&world, _surface->width, _surface->height, 1); - wlr_matrix_mul(matrix, &world, matrix); - wlr_matrix_mul(projection, matrix, matrix); -} - -static void gles2_surface_bind(struct wlr_surface_state *surface) { - GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); - GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - GL_CALL(glUseProgram(*surface->pixel_format->shader)); -} - -static void gles2_surface_destroy(struct wlr_surface_state *surface) { - wl_signal_emit(&surface->wlr_surface->destroy_signal, surface->wlr_surface); - GL_CALL(glDeleteTextures(1, &surface->tex_id)); - free(surface); -} - -static struct wlr_surface_impl wlr_surface_impl = { - .attach_pixels = gles2_surface_attach_pixels, - .attach_shm = gles2_surface_attach_shm, - .get_matrix = gles2_surface_get_matrix, - .bind = gles2_surface_bind, - .destroy = gles2_surface_destroy, -}; - -struct wlr_surface *gles2_surface_init() { - struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1); - struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl); - state->wlr_surface = surface; - wl_signal_init(&surface->destroy_signal); - return surface; -} diff --git a/render/gles2/texture.c b/render/gles2/texture.c new file mode 100644 index 00000000..bd588898 --- /dev/null +++ b/render/gles2/texture.c @@ -0,0 +1,104 @@ +#include <stdint.h> +#include <stdlib.h> +#include <assert.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#include <wayland-util.h> +#include <wayland-server-protocol.h> +#include <wlr/render.h> +#include <wlr/render/interface.h> +#include <wlr/render/matrix.h> +#include <wlr/util/log.h> +#include "render/gles2.h" + +static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture, + enum wl_shm_format format, int stride, int width, int height, + const unsigned char *pixels) { + assert(texture); + const struct pixel_format *fmt = gl_format_for_wl_format(format); + if (!fmt || !fmt->gl_format) { + wlr_log(L_ERROR, "No supported pixel format for this texture"); + return false; + } + texture->wlr_texture->width = width; + texture->wlr_texture->height = height; + texture->wlr_texture->format = format; + texture->pixel_format = fmt; + GL_CALL(glGenTextures(1, &texture->tex_id)); + GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); + GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); + GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, + fmt->gl_format, fmt->gl_type, pixels)); + GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0)); + texture->wlr_texture->valid = true; + return true; +} + +static bool gles2_texture_upload_shm(struct wlr_texture_state *texture, + uint32_t format, struct wl_shm_buffer *buffer) { + const struct pixel_format *fmt = gl_format_for_wl_format(format); + if (!fmt || !fmt->gl_format) { + wlr_log(L_ERROR, "No supported pixel format for this texture"); + return false; + } + wl_shm_buffer_begin_access(buffer); + uint8_t *pixels = wl_shm_buffer_get_data(buffer); + int width = wl_shm_buffer_get_width(buffer); + int height = wl_shm_buffer_get_height(buffer); + int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8); + texture->wlr_texture->width = width; + texture->wlr_texture->height = height; + texture->wlr_texture->format = format; + texture->pixel_format = fmt; + + GL_CALL(glGenTextures(1, &texture->tex_id)); + GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); + GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); + GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, + fmt->gl_format, fmt->gl_type, pixels)); + + texture->wlr_texture->valid = true; + wl_shm_buffer_end_access(buffer); + return true; +} + +static void gles2_texture_get_matrix(struct wlr_texture_state *texture, + float (*matrix)[16], const float (*projection)[16], int x, int y) { + struct wlr_texture *_texture = texture->wlr_texture; + float world[16]; + wlr_matrix_identity(matrix); + wlr_matrix_translate(&world, x, y, 0); + wlr_matrix_mul(matrix, &world, matrix); + wlr_matrix_scale(&world, _texture->width, _texture->height, 1); + wlr_matrix_mul(matrix, &world, matrix); + wlr_matrix_mul(projection, matrix, matrix); +} + +static void gles2_texture_bind(struct wlr_texture_state *texture) { + GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); + GL_CALL(glUseProgram(*texture->pixel_format->shader)); +} + +static void gles2_texture_destroy(struct wlr_texture_state *texture) { + wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture); + GL_CALL(glDeleteTextures(1, &texture->tex_id)); + free(texture); +} + +static struct wlr_texture_impl wlr_texture_impl = { + .upload_pixels = gles2_texture_upload_pixels, + .upload_shm = gles2_texture_upload_shm, + .get_matrix = gles2_texture_get_matrix, + .bind = gles2_texture_bind, + .destroy = gles2_texture_destroy, +}; + +struct wlr_texture *gles2_texture_init() { + struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1); + struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl); + state->wlr_texture = texture; + wl_signal_init(&texture->destroy_signal); + return texture; +} diff --git a/render/matrix.c b/render/matrix.c index c7b11efe..a927ed74 100644 --- a/render/matrix.c +++ b/render/matrix.c @@ -119,7 +119,7 @@ static const float transforms[][4] = { }; // Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied -void wlr_matrix_surface(float mat[static 16], int32_t width, int32_t height, +void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height, enum wl_output_transform transform) { memset(mat, 0, sizeof(*mat) * 16); diff --git a/render/meson.build b/render/meson.build index 2fdba62c..93bf8b4b 100644 --- a/render/meson.build +++ b/render/meson.build @@ -1,10 +1,10 @@ wlr_files += files( 'matrix.c', 'wlr_renderer.c', - 'wlr_surface.c', + 'wlr_texture.c', 'gles2/pixel_format.c', 'gles2/renderer.c', 'gles2/shaders.c', - 'gles2/surface.c', + 'gles2/texture.c', 'gles2/util.c', ) diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c index 720c5254..8418fd5b 100644 --- a/render/wlr_renderer.c +++ b/render/wlr_renderer.c @@ -23,13 +23,13 @@ void wlr_renderer_end(struct wlr_renderer *r) { r->impl->end(r->state); } -struct wlr_surface *wlr_render_surface_init(struct wlr_renderer *r) { - return r->impl->surface_init(r->state); +struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r) { + return r->impl->texture_init(r->state); } bool wlr_render_with_matrix(struct wlr_renderer *r, - struct wlr_surface *surface, const float (*matrix)[16]) { - return r->impl->render_with_matrix(r->state, surface, matrix); + struct wlr_texture *texture, const float (*matrix)[16]) { + return r->impl->render_with_matrix(r->state, texture, matrix); } void wlr_render_colored_quad(struct wlr_renderer *r, diff --git a/render/wlr_surface.c b/render/wlr_surface.c deleted file mode 100644 index 4e4f4101..00000000 --- a/render/wlr_surface.c +++ /dev/null @@ -1,36 +0,0 @@ -#include <stdlib.h> -#include <stdbool.h> -#include <wlr/render/interface.h> - -struct wlr_surface *wlr_surface_init(struct wlr_surface_state *state, - struct wlr_surface_impl *impl) { - struct wlr_surface *s = calloc(sizeof(struct wlr_surface), 1); - s->state = state; - s->impl = impl; - return s; -} - -void wlr_surface_destroy(struct wlr_surface *surface) { - surface->impl->destroy(surface->state); - free(surface); -} - -void wlr_surface_bind(struct wlr_surface *surface) { - surface->impl->bind(surface->state); -} - -bool wlr_surface_attach_pixels(struct wlr_surface *surface, uint32_t format, - int stride, int width, int height, const unsigned char *pixels) { - return surface->impl->attach_pixels(surface->state, - format, stride, width, height, pixels); -} - -bool wlr_surface_attach_shm(struct wlr_surface *surface, uint32_t format, - struct wl_shm_buffer *shm) { - return surface->impl->attach_shm(surface->state, format, shm); -} - -void wlr_surface_get_matrix(struct wlr_surface *surface, - float (*matrix)[16], const float (*projection)[16], int x, int y) { - surface->impl->get_matrix(surface->state, matrix, projection, x, y); -} diff --git a/render/wlr_texture.c b/render/wlr_texture.c new file mode 100644 index 00000000..926ee546 --- /dev/null +++ b/render/wlr_texture.c @@ -0,0 +1,36 @@ +#include <stdlib.h> +#include <stdbool.h> +#include <wlr/render/interface.h> + +struct wlr_texture *wlr_texture_init(struct wlr_texture_state *state, + struct wlr_texture_impl *impl) { + struct wlr_texture *t = calloc(sizeof(struct wlr_texture), 1); + t->state = state; + t->impl = impl; + return t; +} + +void wlr_texture_destroy(struct wlr_texture *texture) { + texture->impl->destroy(texture->state); + free(texture); +} + +void wlr_texture_bind(struct wlr_texture *texture) { + texture->impl->bind(texture->state); +} + +bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format, + int stride, int width, int height, const unsigned char *pixels) { + return texture->impl->upload_pixels(texture->state, + format, stride, width, height, pixels); +} + +bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format, + struct wl_shm_buffer *shm) { + return texture->impl->upload_shm(texture->state, format, shm); +} + +void wlr_texture_get_matrix(struct wlr_texture *texture, + float (*matrix)[16], const float (*projection)[16], int x, int y) { + texture->impl->get_matrix(texture->state, matrix, projection, x, y); +} |