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Diffstat (limited to 'render')
-rw-r--r--render/egl.c277
-rw-r--r--render/glapi.txt7
-rw-r--r--render/gles2/pixel_format.c25
-rw-r--r--render/gles2/renderer.c479
-rw-r--r--render/gles2/shaders.c162
-rw-r--r--render/gles2/texture.c278
-rw-r--r--render/matrix.c210
-rw-r--r--render/meson.build1
-rw-r--r--render/wlr_renderer.c61
-rw-r--r--render/wlr_texture.c13
10 files changed, 877 insertions, 636 deletions
diff --git a/render/egl.c b/render/egl.c
index 0a68d6e5..e582b6d3 100644
--- a/render/egl.c
+++ b/render/egl.c
@@ -1,4 +1,5 @@
#include <assert.h>
+#include <stdio.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
@@ -11,43 +12,6 @@
// https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_image_base.txt.
// https://cgit.freedesktop.org/mesa/mesa/tree/docs/specs/WL_bind_wayland_display.spec
-const char *egl_error(void) {
- switch (eglGetError()) {
- case EGL_SUCCESS:
- return "Success";
- case EGL_NOT_INITIALIZED:
- return "Not initialized";
- case EGL_BAD_ACCESS:
- return "Bad access";
- case EGL_BAD_ALLOC:
- return "Bad alloc";
- case EGL_BAD_ATTRIBUTE:
- return "Bad attribute";
- case EGL_BAD_CONTEXT:
- return "Bad Context";
- case EGL_BAD_CONFIG:
- return "Bad Config";
- case EGL_BAD_CURRENT_SURFACE:
- return "Bad current surface";
- case EGL_BAD_DISPLAY:
- return "Bad display";
- case EGL_BAD_SURFACE:
- return "Bad surface";
- case EGL_BAD_MATCH:
- return "Bad match";
- case EGL_BAD_PARAMETER:
- return "Bad parameter";
- case EGL_BAD_NATIVE_PIXMAP:
- return "Bad native pixmap";
- case EGL_BAD_NATIVE_WINDOW:
- return "Bad native window";
- case EGL_CONTEXT_LOST:
- return "Context lost";
- default:
- return "Unknown";
- }
-}
-
static bool egl_get_config(EGLDisplay disp, EGLint *attribs, EGLConfig *out,
EGLint visual_id) {
EGLint count = 0, matched = 0, ret;
@@ -83,6 +47,21 @@ static bool egl_get_config(EGLDisplay disp, EGLint *attribs, EGLConfig *out,
return false;
}
+static log_importance_t egl_log_importance_to_wlr(EGLint type) {
+ switch (type) {
+ case EGL_DEBUG_MSG_CRITICAL_KHR: return L_ERROR;
+ case EGL_DEBUG_MSG_ERROR_KHR: return L_ERROR;
+ case EGL_DEBUG_MSG_WARN_KHR: return L_ERROR;
+ case EGL_DEBUG_MSG_INFO_KHR: return L_INFO;
+ default: return L_INFO;
+ }
+}
+
+static void egl_log(EGLenum error, const char *command, EGLint msg_type,
+ EGLLabelKHR thread, EGLLabelKHR obj, const char *msg) {
+ _wlr_log(egl_log_importance_to_wlr(msg_type), "[EGL] %s: %s", command, msg);
+}
+
static bool check_egl_ext(const char *egl_exts, const char *ext) {
size_t extlen = strlen(ext);
const char *end = egl_exts + strlen(egl_exts);
@@ -101,14 +80,45 @@ static bool check_egl_ext(const char *egl_exts, const char *ext) {
return false;
}
+static void print_dmabuf_formats(struct wlr_egl *egl) {
+ /* Avoid log msg if extension is not present */
+ if (!egl->egl_exts.dmabuf_import_modifiers) {
+ return;
+ }
+
+ int *formats;
+ int num = wlr_egl_get_dmabuf_formats(egl, &formats);
+ if (num < 0) {
+ return;
+ }
+
+ char str_formats[num * 5 + 1];
+ for (int i = 0; i < num; i++) {
+ snprintf(&str_formats[i*5], (num - i) * 5 + 1, "%.4s ", (char*)&formats[i]);
+ }
+ wlr_log(L_INFO, "Supported dmabuf buffer formats: %s", str_formats);
+ free(formats);
+}
+
bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *remote_display,
EGLint *config_attribs, EGLint visual_id) {
if (!load_glapi()) {
return false;
}
+ if (eglDebugMessageControlKHR) {
+ static const EGLAttrib debug_attribs[] = {
+ EGL_DEBUG_MSG_CRITICAL_KHR, EGL_TRUE,
+ EGL_DEBUG_MSG_ERROR_KHR, EGL_TRUE,
+ EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE,
+ EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE,
+ EGL_NONE,
+ };
+ eglDebugMessageControlKHR(egl_log, debug_attribs);
+ }
+
if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) {
- wlr_log(L_ERROR, "Failed to bind to the OpenGL ES API: %s", egl_error());
+ wlr_log(L_ERROR, "Failed to bind to the OpenGL ES API");
goto error;
}
@@ -119,13 +129,13 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *remote_display,
egl->display = eglGetPlatformDisplayEXT(platform, remote_display, NULL);
}
if (egl->display == EGL_NO_DISPLAY) {
- wlr_log(L_ERROR, "Failed to create EGL display: %s", egl_error());
+ wlr_log(L_ERROR, "Failed to create EGL display");
goto error;
}
EGLint major, minor;
if (eglInitialize(egl->display, &major, &minor) == EGL_FALSE) {
- wlr_log(L_ERROR, "Failed to initialize EGL: %s", egl_error());
+ wlr_log(L_ERROR, "Failed to initialize EGL");
goto error;
}
@@ -140,7 +150,7 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *remote_display,
EGL_NO_CONTEXT, attribs);
if (egl->context == EGL_NO_CONTEXT) {
- wlr_log(L_ERROR, "Failed to create EGL context: %s", egl_error());
+ wlr_log(L_ERROR, "Failed to create EGL context");
goto error;
}
@@ -167,16 +177,29 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *remote_display,
check_egl_ext(egl->egl_exts_str, "EGL_EXT_swap_buffers_with_damage") ||
check_egl_ext(egl->egl_exts_str, "EGL_KHR_swap_buffers_with_damage");
+ egl->egl_exts.dmabuf_import =
+ check_egl_ext(egl->egl_exts_str, "EGL_EXT_image_dma_buf_import");
+ egl->egl_exts.dmabuf_import_modifiers =
+ check_egl_ext(egl->egl_exts_str, "EGL_EXT_image_dma_buf_import_modifiers")
+ && eglQueryDmaBufFormatsEXT && eglQueryDmaBufModifiersEXT;
+ print_dmabuf_formats(egl);
+
return true;
error:
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglTerminate(egl->display);
+ if (egl->display) {
+ eglTerminate(egl->display);
+ }
eglReleaseThread();
return false;
}
void wlr_egl_finish(struct wlr_egl *egl) {
+ if (egl == NULL) {
+ return;
+ }
+
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (egl->wl_display && eglUnbindWaylandDisplayWL) {
eglUnbindWaylandDisplayWL(egl->display, egl->wl_display);
@@ -231,7 +254,7 @@ EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window) {
EGLSurface surf = eglCreatePlatformWindowSurfaceEXT(egl->display, egl->config,
window, NULL);
if (surf == EGL_NO_SURFACE) {
- wlr_log(L_ERROR, "Failed to create EGL surface: %s", egl_error());
+ wlr_log(L_ERROR, "Failed to create EGL surface");
return EGL_NO_SURFACE;
}
return surf;
@@ -246,7 +269,7 @@ int wlr_egl_get_buffer_age(struct wlr_egl *egl, EGLSurface surface) {
EGLBoolean ok = eglQuerySurface(egl->display, surface,
EGL_BUFFER_AGE_EXT, &buffer_age);
if (!ok) {
- wlr_log(L_ERROR, "Failed to get EGL surface buffer age: %s", egl_error());
+ wlr_log(L_ERROR, "Failed to get EGL surface buffer age");
return -1;
}
@@ -256,7 +279,7 @@ int wlr_egl_get_buffer_age(struct wlr_egl *egl, EGLSurface surface) {
bool wlr_egl_make_current(struct wlr_egl *egl, EGLSurface surface,
int *buffer_age) {
if (!eglMakeCurrent(egl->display, surface, surface, egl->context)) {
- wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
+ wlr_log(L_ERROR, "eglMakeCurrent failed");
return false;
}
@@ -294,8 +317,170 @@ bool wlr_egl_swap_buffers(struct wlr_egl *egl, EGLSurface surface,
}
if (!ret) {
- wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error());
+ wlr_log(L_ERROR, "eglSwapBuffers failed");
return false;
}
return true;
}
+
+EGLImage wlr_egl_create_image_from_dmabuf(struct wlr_egl *egl,
+ struct wlr_dmabuf_buffer_attribs *attributes) {
+ bool has_modifier = false;
+ if (attributes->modifier[0] != DRM_FORMAT_MOD_INVALID) {
+ if (!egl->egl_exts.dmabuf_import_modifiers) {
+ return NULL;
+ }
+ has_modifier = true;
+ }
+
+ unsigned int atti = 0;
+ EGLint attribs[50];
+ attribs[atti++] = EGL_WIDTH;
+ attribs[atti++] = attributes->width;
+ attribs[atti++] = EGL_HEIGHT;
+ attribs[atti++] = attributes->height;
+ attribs[atti++] = EGL_LINUX_DRM_FOURCC_EXT;
+ attribs[atti++] = attributes->format;
+
+ struct {
+ EGLint fd;
+ EGLint offset;
+ EGLint pitch;
+ EGLint mod_lo;
+ EGLint mod_hi;
+ } attr_names[WLR_LINUX_DMABUF_MAX_PLANES] = {
+ {
+ EGL_DMA_BUF_PLANE0_FD_EXT,
+ EGL_DMA_BUF_PLANE0_OFFSET_EXT,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT,
+ EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT,
+ EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT
+ }, {
+ EGL_DMA_BUF_PLANE1_FD_EXT,
+ EGL_DMA_BUF_PLANE1_OFFSET_EXT,
+ EGL_DMA_BUF_PLANE1_PITCH_EXT,
+ EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT,
+ EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT
+ }, {
+ EGL_DMA_BUF_PLANE2_FD_EXT,
+ EGL_DMA_BUF_PLANE2_OFFSET_EXT,
+ EGL_DMA_BUF_PLANE2_PITCH_EXT,
+ EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT,
+ EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT
+ }, {
+ EGL_DMA_BUF_PLANE3_FD_EXT,
+ EGL_DMA_BUF_PLANE3_OFFSET_EXT,
+ EGL_DMA_BUF_PLANE3_PITCH_EXT,
+ EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT,
+ EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT
+ }
+ };
+
+ for (int i=0; i < attributes->n_planes; i++) {
+ attribs[atti++] = attr_names[i].fd;
+ attribs[atti++] = attributes->fd[i];
+ attribs[atti++] = attr_names[i].offset;
+ attribs[atti++] = attributes->offset[i];
+ attribs[atti++] = attr_names[i].pitch;
+ attribs[atti++] = attributes->stride[i];
+ if (has_modifier) {
+ attribs[atti++] = attr_names[i].mod_lo;
+ attribs[atti++] = attributes->modifier[i] & 0xFFFFFFFF;
+ attribs[atti++] = attr_names[i].mod_hi;
+ attribs[atti++] = attributes->modifier[i] >> 32;
+ }
+ }
+ attribs[atti++] = EGL_NONE;
+ assert(atti < sizeof(attribs)/sizeof(attribs[0]));
+
+ return eglCreateImageKHR(egl->display, EGL_NO_CONTEXT,
+ EGL_LINUX_DMA_BUF_EXT, NULL, attribs);
+}
+
+#ifndef DRM_FORMAT_BIG_ENDIAN
+# define DRM_FORMAT_BIG_ENDIAN 0x80000000
+#endif
+bool wlr_egl_check_import_dmabuf(struct wlr_egl *egl,
+ struct wlr_dmabuf_buffer *dmabuf) {
+ switch (dmabuf->attributes.format & ~DRM_FORMAT_BIG_ENDIAN) {
+ /* TODO: YUV based formats not yet supported, require multiple
+ * wlr_create_image_from_dmabuf */
+ case WL_SHM_FORMAT_YUYV:
+ case WL_SHM_FORMAT_YVYU:
+ case WL_SHM_FORMAT_UYVY:
+ case WL_SHM_FORMAT_VYUY:
+ case WL_SHM_FORMAT_AYUV:
+ return false;
+ default:
+ break;
+ }
+
+ EGLImage egl_image = wlr_egl_create_image_from_dmabuf(egl,
+ &dmabuf->attributes);
+ if (egl_image) {
+ /* We can import the image, good. No need to keep it
+ since wlr_texture_upload_dmabuf will import it again */
+ wlr_egl_destroy_image(egl, egl_image);
+ return true;
+ }
+ /* TODO: import yuv dmabufs */
+ return false;
+}
+
+int wlr_egl_get_dmabuf_formats(struct wlr_egl *egl,
+ int **formats) {
+ if (!egl->egl_exts.dmabuf_import ||
+ !egl->egl_exts.dmabuf_import_modifiers) {
+ wlr_log(L_ERROR, "dmabuf extension not present");
+ return -1;
+ }
+
+ EGLint num;
+ if (!eglQueryDmaBufFormatsEXT(egl->display, 0, NULL, &num)) {
+ wlr_log(L_ERROR, "failed to query number of dmabuf formats");
+ return -1;
+ }
+
+ *formats = calloc(num, sizeof(int));
+ if (*formats == NULL) {
+ wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno));
+ return -1;
+ }
+
+ if (!eglQueryDmaBufFormatsEXT(egl->display, num, *formats, &num)) {
+ wlr_log(L_ERROR, "failed to query dmabuf format");
+ free(*formats);
+ return -1;
+ }
+ return num;
+}
+
+int wlr_egl_get_dmabuf_modifiers(struct wlr_egl *egl,
+ int format, uint64_t **modifiers) {
+ if (!egl->egl_exts.dmabuf_import ||
+ !egl->egl_exts.dmabuf_import_modifiers) {
+ wlr_log(L_ERROR, "dmabuf extension not present");
+ return -1;
+ }
+
+ EGLint num;
+ if (!eglQueryDmaBufModifiersEXT(egl->display, format, 0,
+ NULL, NULL, &num)) {
+ wlr_log(L_ERROR, "failed to query dmabuf number of modifiers");
+ return -1;
+ }
+
+ *modifiers = calloc(num, sizeof(uint64_t));
+ if (*modifiers == NULL) {
+ wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno));
+ return -1;
+ }
+
+ if (!eglQueryDmaBufModifiersEXT(egl->display, format, num,
+ *modifiers, NULL, &num)) {
+ wlr_log(L_ERROR, "failed to query dmabuf modifiers");
+ free(*modifiers);
+ return -1;
+ }
+ return num;
+}
diff --git a/render/glapi.txt b/render/glapi.txt
index 0b0b452c..a8e4aaba 100644
--- a/render/glapi.txt
+++ b/render/glapi.txt
@@ -8,3 +8,10 @@ eglCreatePlatformWindowSurfaceEXT
-glEGLImageTargetTexture2DOES
-eglSwapBuffersWithDamageEXT
-eglSwapBuffersWithDamageKHR
+-eglQueryDmaBufFormatsEXT
+-eglQueryDmaBufModifiersEXT
+-eglDebugMessageControlKHR
+-glDebugMessageCallbackKHR
+-glDebugMessageControlKHR
+-glPopDebugGroupKHR
+-glPushDebugGroupKHR
diff --git a/render/gles2/pixel_format.c b/render/gles2/pixel_format.c
index a544077b..89ba762f 100644
--- a/render/gles2/pixel_format.c
+++ b/render/gles2/pixel_format.c
@@ -6,14 +6,14 @@
* The wayland formats are little endian while the GL formats are big endian,
* so WL_SHM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
*/
-struct pixel_format formats[] = {
+static const struct gles2_pixel_format formats[] = {
{
.wl_format = WL_SHM_FORMAT_ARGB8888,
.depth = 32,
.bpp = 32,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
- .shader = &shaders.rgba
+ .has_alpha = true,
},
{
.wl_format = WL_SHM_FORMAT_XRGB8888,
@@ -21,7 +21,7 @@ struct pixel_format formats[] = {
.bpp = 32,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
- .shader = &shaders.rgbx
+ .has_alpha = false,
},
{
.wl_format = WL_SHM_FORMAT_XBGR8888,
@@ -29,7 +29,7 @@ struct pixel_format formats[] = {
.bpp = 32,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
- .shader = &shaders.rgbx
+ .has_alpha = false,
},
{
.wl_format = WL_SHM_FORMAT_ABGR8888,
@@ -37,12 +37,20 @@ struct pixel_format formats[] = {
.bpp = 32,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
- .shader = &shaders.rgba
+ .has_alpha = true,
},
};
+
+static const enum wl_shm_format wl_formats[] = {
+ WL_SHM_FORMAT_ARGB8888,
+ WL_SHM_FORMAT_XRGB8888,
+ WL_SHM_FORMAT_ABGR8888,
+ WL_SHM_FORMAT_XBGR8888,
+};
+
// TODO: more pixel formats
-const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt) {
+const struct gles2_pixel_format *gles2_format_from_wl(enum wl_shm_format fmt) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].wl_format == fmt) {
return &formats[i];
@@ -50,3 +58,8 @@ const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt) {
}
return NULL;
}
+
+const enum wl_shm_format *gles2_formats(size_t *len) {
+ *len = sizeof(wl_formats) / sizeof(wl_formats[0]);
+ return wl_formats;
+}
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index ad739cf8..61665a07 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -2,143 +2,80 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
+#include <stdio.h>
#include <stdlib.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/backend.h>
-#include <wlr/render.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
-#include <wlr/render/matrix.h>
+#include <wlr/render/wlr_renderer.h>
+#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "glapi.h"
-struct shaders shaders;
-
-static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
- *shader = GL_CALL(glCreateShader(type));
- int len = strlen(src);
- GL_CALL(glShaderSource(*shader, 1, &src, &len));
- GL_CALL(glCompileShader(*shader));
- GLint success;
- GL_CALL(glGetShaderiv(*shader, GL_COMPILE_STATUS, &success));
- if (success == GL_FALSE) {
- GLint loglen;
- GL_CALL(glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen));
- GLchar msg[loglen];
- GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
- wlr_log(L_ERROR, "Shader compilation failed");
- wlr_log(L_ERROR, "%s", msg);
- glDeleteShader(*shader);
- return false;
- }
- return true;
-}
+static const struct wlr_renderer_impl renderer_impl;
-static bool compile_program(const GLchar *vert_src,
- const GLchar *frag_src, GLuint *program) {
- GLuint vertex, fragment;
- if (!compile_shader(GL_VERTEX_SHADER, vert_src, &vertex)) {
- return false;
- }
- if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) {
- glDeleteShader(vertex);
- return false;
- }
- *program = GL_CALL(glCreateProgram());
- GL_CALL(glAttachShader(*program, vertex));
- GL_CALL(glAttachShader(*program, fragment));
- GL_CALL(glLinkProgram(*program));
- GLint success;
- GL_CALL(glGetProgramiv(*program, GL_LINK_STATUS, &success));
- if (success == GL_FALSE) {
- GLint loglen;
- GL_CALL(glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &loglen));
- GLchar msg[loglen];
- GL_CALL(glGetProgramInfoLog(*program, loglen, &loglen, msg));
- wlr_log(L_ERROR, "Program link failed");
- wlr_log(L_ERROR, "%s", msg);
- glDeleteProgram(*program);
- glDeleteShader(vertex);
- glDeleteShader(fragment);
- return false;
- }
- glDetachShader(*program, vertex);
- glDetachShader(*program, fragment);
- glDeleteShader(vertex);
- glDeleteShader(fragment);
-
- return true;
+static struct wlr_gles2_renderer *gles2_get_renderer(
+ struct wlr_renderer *wlr_renderer) {
+ assert(wlr_renderer->impl == &renderer_impl);
+ struct wlr_gles2_renderer *renderer =
+ (struct wlr_gles2_renderer *)wlr_renderer;
+ assert(eglGetCurrentContext() == renderer->egl->context);
+ return renderer;
}
-static void init_default_shaders() {
- if (shaders.initialized) {
- return;
- }
- if (!compile_program(vertex_src, fragment_src_rgba, &shaders.rgba)) {
- goto error;
- }
- if (!compile_program(vertex_src, fragment_src_rgbx, &shaders.rgbx)) {
- goto error;
- }
- if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
- goto error;
- }
- if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
- goto error;
- }
- if (glEGLImageTargetTexture2DOES) {
- if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
- goto error;
- }
- }
+static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
+ uint32_t height) {
+ gles2_get_renderer(wlr_renderer);
- wlr_log(L_DEBUG, "Compiled default shaders");
- shaders.initialized = true;
- return;
-error:
- wlr_log(L_ERROR, "Failed to set up default shaders!");
-}
-
-static void init_globals() {
- init_default_shaders();
-}
+ GLES2_DEBUG_PUSH;
-static void wlr_gles2_begin(struct wlr_renderer *wlr_renderer,
- struct wlr_output *output) {
- GL_CALL(glViewport(0, 0, output->width, output->height));
+ glViewport(0, 0, width, height);
// enable transparency
- GL_CALL(glEnable(GL_BLEND));
- GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- // Note: maybe we should save output projection and remove some of the need
+ // XXX: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves
+
+ GLES2_DEBUG_POP;
}
-static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
+static void gles2_end(struct wlr_renderer *wlr_renderer) {
+ gles2_get_renderer(wlr_renderer);
// no-op
}
-static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
- const float (*color)[4]) {
- glClearColor((*color)[0], (*color)[1], (*color)[2], (*color)[3]);
+static void gles2_clear(struct wlr_renderer *wlr_renderer,
+ const float color[static 4]) {
+ gles2_get_renderer(wlr_renderer);
+
+ GLES2_DEBUG_PUSH;
+ glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
+ GLES2_DEBUG_POP;
}
-static void wlr_gles2_scissor(struct wlr_renderer *wlr_renderer,
+static void gles2_scissor(struct wlr_renderer *wlr_renderer,
struct wlr_box *box) {
+ gles2_get_renderer(wlr_renderer);
+
+ GLES2_DEBUG_PUSH;
if (box != NULL) {
glScissor(box->x, box->y, box->width, box->height);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
+ GLES2_DEBUG_POP;
}
-static struct wlr_texture *wlr_gles2_texture_create(
+static struct wlr_texture *gles2_renderer_texture_create(
struct wlr_renderer *wlr_renderer) {
+ assert(wlr_renderer->impl == &renderer_impl);
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)wlr_renderer;
return gles2_texture_create(renderer->egl);
@@ -158,80 +95,117 @@ static void draw_quad() {
0, 1, // bottom left
};
- GL_CALL(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts));
- GL_CALL(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord));
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
- GL_CALL(glEnableVertexAttribArray(0));
- GL_CALL(glEnableVertexAttribArray(1));
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
- GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- GL_CALL(glDisableVertexAttribArray(0));
- GL_CALL(glDisableVertexAttribArray(1));
+ glDisableVertexAttribArray(0);
+ glDisableVertexAttribArray(1);
}
-static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
- struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
- if (!texture || !texture->valid) {
+static bool gles2_render_texture_with_matrix(
+ struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
+ const float matrix[static 9], float alpha) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+ if (!wlr_texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
return false;
}
- wlr_texture_bind(texture);
- GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
- GL_CALL(glUniform1f(2, alpha));
+ GLuint prog = renderer->shaders.tex_rgba;
+ if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
+ prog = renderer->shaders.tex_ext;
+ } else if (!texture->pixel_format->has_alpha) {
+ prog = renderer->shaders.tex_rgbx;
+ }
+
+ // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
+ // to GL_FALSE
+ float transposition[9];
+ wlr_matrix_transpose(transposition, matrix);
+
+ GLES2_DEBUG_PUSH;
+ glBindTexture(texture->target, texture->tex_id);
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glUseProgram(prog);
+
+ glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
+ glUniform1i(1, wlr_texture->inverted_y);
+ glUniform1f(3, alpha);
draw_quad();
+ GLES2_DEBUG_POP;
return true;
}
-static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
- const float (*color)[4], const float (*matrix)[16]) {
- GL_CALL(glUseProgram(shaders.quad));
- GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
- GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
+static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
+ const float color[static 4], const float matrix[static 9]) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+
+ // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
+ // to GL_FALSE
+ float transposition[9];
+ wlr_matrix_transpose(transposition, matrix);
+
+ GLES2_DEBUG_PUSH;
+ glUseProgram(renderer->shaders.quad);
+ glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
+ glUniform4f(1, color[0], color[1], color[2], color[3]);
draw_quad();
+ GLES2_DEBUG_POP;
}
-static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
- const float (*color)[4], const float (*matrix)[16]) {
- GL_CALL(glUseProgram(shaders.ellipse));
- GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
- GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
+static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
+ const float color[static 4], const float matrix[static 9]) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+
+ // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
+ // to GL_FALSE
+ float transposition[9];
+ wlr_matrix_transpose(transposition, matrix);
+
+ GLES2_DEBUG_PUSH;
+ glUseProgram(renderer->shaders.ellipse);
+ glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
+ glUniform4f(1, color[0], color[1], color[2], color[3]);
draw_quad();
+ GLES2_DEBUG_POP;
}
-static const enum wl_shm_format *wlr_gles2_formats(
- struct wlr_renderer *renderer, size_t *len) {
- static enum wl_shm_format formats[] = {
- WL_SHM_FORMAT_ARGB8888,
- WL_SHM_FORMAT_XRGB8888,
- WL_SHM_FORMAT_ABGR8888,
- WL_SHM_FORMAT_XBGR8888,
- };
- *len = sizeof(formats) / sizeof(formats[0]);
- return formats;
+static const enum wl_shm_format *gles2_renderer_formats(
+ struct wlr_renderer *wlr_renderer, size_t *len) {
+ return gles2_formats(len);
}
-static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
+static bool gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *buffer) {
- struct wlr_gles2_renderer *renderer =
- (struct wlr_gles2_renderer *)wlr_renderer;
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+
EGLint format;
- return wlr_egl_query_buffer(renderer->egl, buffer,
- EGL_TEXTURE_FORMAT, &format);
+ return wlr_egl_query_buffer(renderer->egl, buffer, EGL_TEXTURE_FORMAT,
+ &format);
}
-static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer,
+static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
uint32_t dst_y, void *data) {
- const struct pixel_format *fmt = gl_format_for_wl_format(wl_fmt);
+ gles2_get_renderer(wlr_renderer);
+
+ const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
return false;
}
+ GLES2_DEBUG_PUSH;
+
// Make sure any pending drawing is finished before we try to read it
glFinish();
@@ -243,38 +217,225 @@ static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer,
fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
}
+ GLES2_DEBUG_POP;
+
return true;
}
-static bool wlr_gles2_format_supported(struct wlr_renderer *r,
+static bool gles2_format_supported(struct wlr_renderer *r,
enum wl_shm_format wl_fmt) {
- return gl_format_for_wl_format(wl_fmt);
+ return gles2_format_from_wl(wl_fmt) != NULL;
+}
+
+static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+
+ wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
+
+ GLES2_DEBUG_PUSH;
+ glDeleteProgram(renderer->shaders.quad);
+ glDeleteProgram(renderer->shaders.ellipse);
+ glDeleteProgram(renderer->shaders.tex_rgba);
+ glDeleteProgram(renderer->shaders.tex_rgbx);
+ glDeleteProgram(renderer->shaders.tex_ext);
+ GLES2_DEBUG_POP;
+
+ if (glDebugMessageCallbackKHR) {
+ glDisable(GL_DEBUG_OUTPUT_KHR);
+ glDebugMessageCallbackKHR(NULL, NULL);
+ }
+
+ free(renderer);
}
-static struct wlr_renderer_impl wlr_renderer_impl = {
- .begin = wlr_gles2_begin,
- .end = wlr_gles2_end,
- .clear = wlr_gles2_clear,
- .scissor = wlr_gles2_scissor,
- .texture_create = wlr_gles2_texture_create,
- .render_with_matrix = wlr_gles2_render_texture,
- .render_quad = wlr_gles2_render_quad,
- .render_ellipse = wlr_gles2_render_ellipse,
- .formats = wlr_gles2_formats,
- .buffer_is_drm = wlr_gles2_buffer_is_drm,
- .read_pixels = wlr_gles2_read_pixels,
- .format_supported = wlr_gles2_format_supported,
+static const struct wlr_renderer_impl renderer_impl = {
+ .destroy = gles2_destroy,
+ .begin = gles2_begin,
+ .end = gles2_end,
+ .clear = gles2_clear,
+ .scissor = gles2_scissor,
+ .texture_create = gles2_renderer_texture_create,
+ .render_texture_with_matrix = gles2_render_texture_with_matrix,
+ .render_quad_with_matrix = gles2_render_quad_with_matrix,
+ .render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
+ .formats = gles2_renderer_formats,
+ .buffer_is_drm = gles2_buffer_is_drm,
+ .read_pixels = gles2_read_pixels,
+ .format_supported = gles2_format_supported,
};
+void gles2_push_marker(const char *file, const char *func) {
+ if (!glPushDebugGroupKHR) {
+ return;
+ }
+
+ int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
+ char str[len];
+ snprintf(str, len, "%s:%s", file, func);
+ glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
+}
+
+void gles2_pop_marker(void) {
+ if (glPopDebugGroupKHR) {
+ glPopDebugGroupKHR();
+ }
+}
+
+static log_importance_t gles2_log_importance_to_wlr(GLenum type) {
+ switch (type) {
+ case GL_DEBUG_TYPE_ERROR_KHR: return L_ERROR;
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return L_ERROR;
+ case GL_DEBUG_TYPE_PORTABILITY_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_PERFORMANCE_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_OTHER_KHR: return L_INFO;
+ case GL_DEBUG_TYPE_MARKER_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_POP_GROUP_KHR: return L_DEBUG;
+ default: return L_INFO;
+ }
+}
+
+static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
+ GLsizei len, const GLchar *msg, const void *user) {
+ _wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
+}
+
+static GLuint compile_shader(GLuint type, const GLchar *src) {
+ GLES2_DEBUG_PUSH;
+
+ GLuint shader = glCreateShader(type);
+ glShaderSource(shader, 1, &src, NULL);
+ glCompileShader(shader);
+
+ GLint ok;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
+ if (ok == GL_FALSE) {
+ glDeleteShader(shader);
+ shader = 0;
+ }
+
+ GLES2_DEBUG_POP;
+ return shader;
+}
+
+static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
+ GLES2_DEBUG_PUSH;
+
+ GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
+ if (!vert) {
+ goto error;
+ }
+
+ GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
+ if (!frag) {
+ glDeleteShader(vert);
+ goto error;
+ }
+
+ GLuint prog = glCreateProgram();
+ glAttachShader(prog, vert);
+ glAttachShader(prog, frag);
+ glLinkProgram(prog);
+
+ glDetachShader(prog, vert);
+ glDetachShader(prog, frag);
+ glDeleteShader(vert);
+ glDeleteShader(frag);
+
+ GLint ok;
+ glGetProgramiv(prog, GL_LINK_STATUS, &ok);
+ if (ok == GL_FALSE) {
+ glDeleteProgram(prog);
+ goto error;
+ }
+
+ GLES2_DEBUG_POP;
+ return prog;
+
+error:
+ GLES2_DEBUG_POP;
+ return 0;
+}
+
+extern const GLchar quad_vertex_src[];
+extern const GLchar quad_fragment_src[];
+extern const GLchar ellipse_fragment_src[];
+extern const GLchar tex_vertex_src[];
+extern const GLchar tex_fragment_src_rgba[];
+extern const GLchar tex_fragment_src_rgbx[];
+extern const GLchar tex_fragment_src_external[];
+
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
- init_globals();
- struct wlr_gles2_renderer *renderer;
- if (!(renderer = calloc(1, sizeof(struct wlr_gles2_renderer)))) {
+ struct wlr_gles2_renderer *renderer =
+ calloc(1, sizeof(struct wlr_gles2_renderer));
+ if (renderer == NULL) {
return NULL;
}
- wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
+ wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
renderer->egl = wlr_backend_get_egl(backend);
+ wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
+
+ if (glDebugMessageCallbackKHR && glDebugMessageControlKHR) {
+ glEnable(GL_DEBUG_OUTPUT_KHR);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
+ glDebugMessageCallbackKHR(gles2_log, NULL);
+
+ // Silence unwanted message types
+ glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR,
+ GL_DONT_CARE, 0, NULL, GL_FALSE);
+ glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR,
+ GL_DONT_CARE, 0, NULL, GL_FALSE);
+ }
+
+ GLES2_DEBUG_PUSH;
+
+ renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
+ if (!renderer->shaders.quad) {
+ goto error;
+ }
+ renderer->shaders.ellipse =
+ link_program(quad_vertex_src, ellipse_fragment_src);
+ if (!renderer->shaders.ellipse) {
+ goto error;
+ }
+ renderer->shaders.tex_rgba =
+ link_program(tex_vertex_src, tex_fragment_src_rgba);
+ if (!renderer->shaders.tex_rgba) {
+ goto error;
+ }
+ renderer->shaders.tex_rgbx =
+ link_program(tex_vertex_src, tex_fragment_src_rgbx);
+ if (!renderer->shaders.tex_rgbx) {
+ goto error;
+ }
+ if (glEGLImageTargetTexture2DOES) {
+ renderer->shaders.tex_ext =
+ link_program(tex_vertex_src, tex_fragment_src_external);
+ if (!renderer->shaders.tex_ext) {
+ goto error;
+ }
+ }
+
+ GLES2_DEBUG_POP;
return &renderer->wlr_renderer;
+
+error:
+ glDeleteProgram(renderer->shaders.quad);
+ glDeleteProgram(renderer->shaders.ellipse);
+ glDeleteProgram(renderer->shaders.tex_rgba);
+ glDeleteProgram(renderer->shaders.tex_rgbx);
+ glDeleteProgram(renderer->shaders.tex_ext);
+
+ GLES2_DEBUG_POP;
+
+ if (glDebugMessageCallbackKHR) {
+ glDisable(GL_DEBUG_OUTPUT_KHR);
+ glDebugMessageCallbackKHR(NULL, NULL);
+ }
+
+ free(renderer);
+ return NULL;
}
diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c
index 46a10248..ba3bd971 100644
--- a/render/gles2/shaders.c
+++ b/render/gles2/shaders.c
@@ -3,100 +3,88 @@
// Colored quads
const GLchar quad_vertex_src[] =
-"uniform mat4 proj;"
-"uniform vec4 color;"
-"attribute vec2 pos;"
-"attribute vec2 texcoord;"
-"varying vec4 v_color;"
-"varying vec2 v_texcoord;"
-"mat4 transpose(in mat4 inMatrix) {"
-" vec4 i0 = inMatrix[0];"
-" vec4 i1 = inMatrix[1];"
-" vec4 i2 = inMatrix[2];"
-" vec4 i3 = inMatrix[3];"
-" mat4 outMatrix = mat4("
-" vec4(i0.x, i1.x, i2.x, i3.x),"
-" vec4(i0.y, i1.y, i2.y, i3.y),"
-" vec4(i0.z, i1.z, i2.z, i3.z),"
-" vec4(i0.w, i1.w, i2.w, i3.w)"
-" );"
-" return outMatrix;"
-"}"
-"void main() {"
-" gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);"
-" v_color = color;"
-" v_texcoord = texcoord;"
-"}";
+"uniform mat3 proj;\n"
+"uniform vec4 color;\n"
+"attribute vec2 pos;\n"
+"attribute vec2 texcoord;\n"
+"varying vec4 v_color;\n"
+"varying vec2 v_texcoord;\n"
+"\n"
+"void main() {\n"
+" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);\n"
+" v_color = color;\n"
+" v_texcoord = texcoord;\n"
+"}\n";
const GLchar quad_fragment_src[] =
-"precision mediump float;"
-"varying vec4 v_color;"
-"varying vec2 v_texcoord;"
-"void main() {"
-" gl_FragColor = v_color;"
-"}";
+"precision mediump float;\n"
+"varying vec4 v_color;\n"
+"varying vec2 v_texcoord;\n"
+"\n"
+"void main() {\n"
+" gl_FragColor = v_color;\n"
+"}\n";
// Colored ellipses
const GLchar ellipse_fragment_src[] =
-"precision mediump float;"
-"varying vec4 v_color;"
-"varying vec2 v_texcoord;"
-"void main() {"
-" float l = length(v_texcoord - vec2(0.5, 0.5));"
-" if (l > 0.5) discard;"
-" gl_FragColor = v_color;"
-"}";
+"precision mediump float;\n"
+"varying vec4 v_color;\n"
+"varying vec2 v_texcoord;\n"
+"\n"
+"void main() {\n"
+" float l = length(v_texcoord - vec2(0.5, 0.5));\n"
+" if (l > 0.5) {\n"
+" discard;\n"
+" }\n"
+" gl_FragColor = v_color;\n"
+"}\n";
// Textured quads
-const GLchar vertex_src[] =
-"uniform mat4 proj;"
-"attribute vec2 pos;"
-"attribute vec2 texcoord;"
-"varying vec2 v_texcoord;"
-"mat4 transpose(in mat4 inMatrix) {"
-" vec4 i0 = inMatrix[0];"
-" vec4 i1 = inMatrix[1];"
-" vec4 i2 = inMatrix[2];"
-" vec4 i3 = inMatrix[3];"
-" mat4 outMatrix = mat4("
-" vec4(i0.x, i1.x, i2.x, i3.x),"
-" vec4(i0.y, i1.y, i2.y, i3.y),"
-" vec4(i0.z, i1.z, i2.z, i3.z),"
-" vec4(i0.w, i1.w, i2.w, i3.w)"
-" );"
-""
-" return outMatrix;"
-"}"
-"void main() {"
-" gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);"
-" v_texcoord = texcoord;"
-"}";
+const GLchar tex_vertex_src[] =
+"uniform mat3 proj;\n"
+"uniform bool invert_y;\n"
+"attribute vec2 pos;\n"
+"attribute vec2 texcoord;\n"
+"varying vec2 v_texcoord;\n"
+"\n"
+"void main() {\n"
+" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);\n"
+" if (invert_y) {\n"
+" v_texcoord = vec2(texcoord.s, 1.0 - texcoord.t);\n"
+" } else {\n"
+" v_texcoord = texcoord;\n"
+" }\n"
+"}\n";
-const GLchar fragment_src_rgba[] =
-"precision mediump float;"
-"varying vec2 v_texcoord;"
-"uniform sampler2D tex;"
-"uniform float alpha;"
-"void main() {"
-" gl_FragColor = alpha * texture2D(tex, v_texcoord);"
-"}";
+const GLchar tex_fragment_src_rgba[] =
+"precision mediump float;\n"
+"varying vec2 v_texcoord;\n"
+"uniform sampler2D tex;\n"
+"uniform float alpha;\n"
+"\n"
+"void main() {\n"
+" gl_FragColor = alpha * texture2D(tex, v_texcoord);\n"
+"}\n";
-const GLchar fragment_src_rgbx[] =
-"precision mediump float;"
-"varying vec2 v_texcoord;"
-"uniform sampler2D tex;"
-"uniform float alpha;"
-"void main() {"
-" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
-" gl_FragColor.a = alpha;"
-"}";
+const GLchar tex_fragment_src_rgbx[] =
+"precision mediump float;\n"
+"varying vec2 v_texcoord;\n"
+"uniform sampler2D tex;\n"
+"uniform float alpha;\n"
+"\n"
+"void main() {\n"
+" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;\n"
+" gl_FragColor.a = alpha;\n"
+"}\n";
-const GLchar fragment_src_external[] =
-"#extension GL_OES_EGL_image_external : require\n"
-"precision mediump float;"
-"varying vec2 v_texcoord;"
-"uniform samplerExternalOES texture0;"
-"void main() {"
-" vec4 col = texture2D(texture0, v_texcoord);"
-" gl_FragColor = vec4(col.rgb, col.a);"
-"}";
+const GLchar tex_fragment_src_external[] =
+"#extension GL_OES_EGL_image_external : require\n\n"
+"precision mediump float;\n"
+"varying vec2 v_texcoord;\n"
+"uniform samplerExternalOES texture0;\n"
+"uniform float alpha;\n"
+"\n"
+"void main() {\n"
+" vec4 col = texture2D(texture0, v_texcoord);\n"
+" gl_FragColor = vec4(col.rgb, col.a * alpha);\n"
+"}\n";
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 241b94a8..46193c78 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -5,39 +5,47 @@
#include <stdlib.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
-#include <wlr/render.h>
+#include <wlr/render/wlr_texture.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
-#include <wlr/render/matrix.h>
+#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "util/signal.h"
-static struct pixel_format external_pixel_format = {
+static struct gles2_pixel_format external_pixel_format = {
.wl_format = 0,
.depth = 0,
.bpp = 0,
.gl_format = 0,
.gl_type = 0,
- .shader = &shaders.external
};
-static void gles2_texture_ensure_texture(struct wlr_gles2_texture *texture) {
+static void gles2_texture_ensure(struct wlr_gles2_texture *texture,
+ GLenum target) {
if (texture->tex_id) {
return;
}
- GL_CALL(glGenTextures(1, &texture->tex_id));
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
+ texture->target = target;
+ glGenTextures(1, &texture->tex_id);
+ glBindTexture(target, texture->tex_id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
-static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
+static const struct wlr_texture_impl texture_impl;
+
+struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture) {
+ assert(wlr_texture->impl == &texture_impl);
+ return (struct wlr_gles2_texture *)wlr_texture;
+}
+
+static bool gles2_texture_upload_pixels(struct wlr_texture *wlr_texture,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- assert(texture);
- const struct pixel_format *fmt = gl_format_for_wl_format(format);
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+
+ const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
return false;
@@ -47,44 +55,50 @@ static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
- gles2_texture_ensure_texture(texture);
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
- GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
- fmt->gl_format, fmt->gl_type, pixels));
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(texture, GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
+ glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
+ fmt->gl_format, fmt->gl_type, pixels);
+ GLES2_DEBUG_POP;
+
texture->wlr_texture.valid = true;
return true;
}
-static bool gles2_texture_update_pixels(struct wlr_texture *_texture,
+static bool gles2_texture_update_pixels(struct wlr_texture *wlr_texture,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- assert(texture);
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
if (!texture->wlr_texture.valid
|| texture->wlr_texture.format != format
/* || unpack not supported */) {
- return gles2_texture_upload_pixels(&texture->wlr_texture,
- format, stride, width, height, pixels);
+ return gles2_texture_upload_pixels(&texture->wlr_texture, format,
+ stride, width, height, pixels);
}
- const struct pixel_format *fmt = texture->pixel_format;
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
- GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
- fmt->gl_format, fmt->gl_type, pixels));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
+ const struct gles2_pixel_format *fmt = texture->pixel_format;
+ GLES2_DEBUG_PUSH;
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, fmt->gl_format,
+ fmt->gl_type, pixels);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+ GLES2_DEBUG_POP;
return true;
}
-static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
+static bool gles2_texture_upload_shm(struct wlr_texture *wlr_texture,
uint32_t format, struct wl_shm_buffer *buffer) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- const struct pixel_format *fmt = gl_format_for_wl_format(format);
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+
+ const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32" for this texture",
format);
@@ -100,23 +114,26 @@ static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
- gles2_texture_ensure_texture(texture);
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
- GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
- fmt->gl_format, fmt->gl_type, pixels));
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(texture, GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
+ fmt->gl_format, fmt->gl_type, pixels);
+ GLES2_DEBUG_POP;
texture->wlr_texture.valid = true;
wl_shm_buffer_end_access(buffer);
return true;
}
-static bool gles2_texture_update_shm(struct wlr_texture *_texture,
+static bool gles2_texture_update_shm(struct wlr_texture *wlr_texture,
uint32_t format, int x, int y, int width, int height,
struct wl_shm_buffer *buffer) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
assert(texture);
@@ -125,28 +142,30 @@ static bool gles2_texture_update_shm(struct wlr_texture *_texture,
/* || unpack not supported */) {
return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
}
- const struct pixel_format *fmt = texture->pixel_format;
+ const struct gles2_pixel_format *fmt = texture->pixel_format;
wl_shm_buffer_begin_access(buffer);
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
- GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
- fmt->gl_format, fmt->gl_type, pixels));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
+ GLES2_DEBUG_PUSH;
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
+ fmt->gl_format, fmt->gl_type, pixels);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+ GLES2_DEBUG_POP;
wl_shm_buffer_end_access(buffer);
return true;
}
-static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
+static bool gles2_texture_upload_drm(struct wlr_texture *wlr_texture,
struct wl_resource *buf) {
- struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
+ struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
if (!glEGLImageTargetTexture2DOES) {
return false;
}
@@ -158,20 +177,23 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
}
wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
- (EGLint*)&tex->wlr_texture.width);
+ (EGLint*)&tex->wlr_texture.width);
wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
- (EGLint*)&tex->wlr_texture.height);
+ (EGLint*)&tex->wlr_texture.height);
EGLint inverted_y;
- wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
+ if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL,
+ &inverted_y)) {
+ tex->wlr_texture.inverted_y = !!inverted_y;
+ }
GLenum target;
- const struct pixel_format *pf;
+ const struct gles2_pixel_format *pf;
switch (format) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
target = GL_TEXTURE_2D;
- pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
+ pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
break;
case EGL_TEXTURE_EXTERNAL_WL:
target = GL_TEXTURE_EXTERNAL_OES;
@@ -182,8 +204,10 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
return false;
}
- gles2_texture_ensure_texture(tex);
- GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(tex, target);
+ glBindTexture(GL_TEXTURE_2D, tex->tex_id);
+ GLES2_DEBUG_POP;
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
@@ -194,22 +218,24 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
(EGLClientBuffer*) buf, attribs);
if (!tex->image) {
- wlr_log(L_ERROR, "failed to create egl image: %s", egl_error());
+ wlr_log(L_ERROR, "failed to create EGL image");
return false;
}
- GL_CALL(glActiveTexture(GL_TEXTURE0));
- GL_CALL(glBindTexture(target, tex->tex_id));
- GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
+ GLES2_DEBUG_PUSH;
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(target, tex->tex_id);
+ glEGLImageTargetTexture2DOES(target, tex->image);
+ GLES2_DEBUG_POP;
tex->wlr_texture.valid = true;
tex->pixel_format = pf;
return true;
}
-static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
+static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_texture,
EGLImageKHR image, uint32_t width, uint32_t height) {
- struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)wlr_tex;
+ struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
tex->image = image;
tex->pixel_format = &external_pixel_format;
@@ -217,30 +243,74 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
tex->wlr_texture.width = width;
tex->wlr_texture.height = height;
- gles2_texture_ensure_texture(tex);
-
- GL_CALL(glActiveTexture(GL_TEXTURE0));
- GL_CALL(glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id));
- GL_CALL(glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image));
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(tex, GL_TEXTURE_2D);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image);
+ GLES2_DEBUG_POP;
return true;
}
-static void gles2_texture_get_matrix(struct wlr_texture *_texture,
- float (*matrix)[16], const float (*projection)[16], int x, int y) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- float world[16];
- wlr_matrix_identity(matrix);
- wlr_matrix_translate(&world, x, y, 0);
- wlr_matrix_mul(matrix, &world, matrix);
- wlr_matrix_scale(&world,
- texture->wlr_texture.width, texture->wlr_texture.height, 1);
- wlr_matrix_mul(matrix, &world, matrix);
- wlr_matrix_mul(projection, matrix, matrix);
+static bool gles2_texture_upload_dmabuf(struct wlr_texture *wlr_texture,
+ struct wl_resource *dmabuf_resource) {
+ struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
+ struct wlr_dmabuf_buffer *dmabuf =
+ wlr_dmabuf_buffer_from_buffer_resource(dmabuf_resource);
+
+ if (!tex->egl->egl_exts.dmabuf_import) {
+ wlr_log(L_ERROR, "Want dmabuf but extension not present");
+ return false;
+ }
+
+ tex->wlr_texture.width = dmabuf->attributes.width;
+ tex->wlr_texture.height = dmabuf->attributes.height;
+
+ if (tex->image) {
+ wlr_egl_destroy_image(tex->egl, tex->image);
+ }
+
+ if (wlr_dmabuf_buffer_has_inverted_y(dmabuf)) {
+ wlr_texture->inverted_y = true;
+ }
+
+ GLenum target;
+ const struct gles2_pixel_format *pf;
+ if (dmabuf->attributes.n_planes > 1) {
+ target = GL_TEXTURE_EXTERNAL_OES;
+ pf = &external_pixel_format;
+ } else {
+ target = GL_TEXTURE_2D;
+ pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
+ }
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(tex, target);
+ glBindTexture(target, tex->tex_id);
+ tex->image = wlr_egl_create_image_from_dmabuf(tex->egl, &dmabuf->attributes);
+ glActiveTexture(GL_TEXTURE0);
+ glEGLImageTargetTexture2DOES(target, tex->image);
+ GLES2_DEBUG_POP;
+ tex->pixel_format = pf;
+ tex->wlr_texture.valid = true;
+ return true;
}
-static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
+static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) {
+ if (!wlr_dmabuf_resource_is_buffer(resource)) {
+ return false;
+ }
+
+ struct wlr_dmabuf_buffer *dmabuf =
+ wlr_dmabuf_buffer_from_buffer_resource(resource);
+ *width = dmabuf->attributes.width;
+ *height = dmabuf->attributes.height;
+ return true;
+}
+
+static void gles2_texture_get_buffer_size(struct wlr_texture *texture,
+ struct wl_resource *resource, int *width, int *height) {
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
if (!buffer) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture;
@@ -249,12 +319,13 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
}
if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
(EGLint*)width)) {
- wlr_log(L_ERROR, "could not get size of the buffer "
- "(no buffer found)");
- return;
- };
- wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT,
- (EGLint*)height);
+ if (!gles2_texture_get_dmabuf_size(texture, resource, width,
+ height)) {
+ wlr_log(L_ERROR, "could not get size of the buffer");
+ return;
+ }
+ }
+ wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT, (EGLint*)height);
return;
}
@@ -263,19 +334,15 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
*height = wl_shm_buffer_get_height(buffer);
}
-static void gles2_texture_bind(struct wlr_texture *_texture) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
- GL_CALL(glUseProgram(*texture->pixel_format->shader));
-}
+static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
-static void gles2_texture_destroy(struct wlr_texture *_texture) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal, &texture->wlr_texture);
+ wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal,
+ &texture->wlr_texture);
if (texture->tex_id) {
- GL_CALL(glDeleteTextures(1, &texture->tex_id));
+ GLES2_DEBUG_PUSH;
+ glDeleteTextures(1, &texture->tex_id);
+ GLES2_DEBUG_POP;
}
if (texture->image) {
@@ -285,16 +352,15 @@ static void gles2_texture_destroy(struct wlr_texture *_texture) {
free(texture);
}
-static struct wlr_texture_impl wlr_texture_impl = {
+static const struct wlr_texture_impl texture_impl = {
.upload_pixels = gles2_texture_upload_pixels,
.update_pixels = gles2_texture_update_pixels,
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
.upload_drm = gles2_texture_upload_drm,
+ .upload_dmabuf = gles2_texture_upload_dmabuf,
.upload_eglimage = gles2_texture_upload_eglimage,
- .get_matrix = gles2_texture_get_matrix,
.get_buffer_size = gles2_texture_get_buffer_size,
- .bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,
};
@@ -303,7 +369,7 @@ struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) {
if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) {
return NULL;
}
- wlr_texture_init(&texture->wlr_texture, &wlr_texture_impl);
+ wlr_texture_init(&texture->wlr_texture, &texture_impl);
texture->egl = egl;
return &texture->wlr_texture;
}
diff --git a/render/matrix.c b/render/matrix.c
deleted file mode 100644
index d5d7f49d..00000000
--- a/render/matrix.c
+++ /dev/null
@@ -1,210 +0,0 @@
-#include <math.h>
-#include <string.h>
-#include <wayland-server-protocol.h>
-#include <wlr/render/matrix.h>
-#include <wlr/types/wlr_box.h>
-#include <wlr/types/wlr_output.h>
-
-/* Obtains the index for the given row/column */
-static inline int mind(int row, int col) {
- return (row - 1) * 4 + col - 1;
-}
-
-void wlr_matrix_identity(float (*output)[16]) {
- static const float identity[16] = {
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- };
- memcpy(*output, identity, sizeof(identity));
-}
-
-void wlr_matrix_translate(float (*output)[16], float x, float y, float z) {
- wlr_matrix_identity(output);
- (*output)[mind(1, 4)] = x;
- (*output)[mind(2, 4)] = y;
- (*output)[mind(3, 4)] = z;
-}
-
-void wlr_matrix_scale(float (*output)[16], float x, float y, float z) {
- wlr_matrix_identity(output);
- (*output)[mind(1, 1)] = x;
- (*output)[mind(2, 2)] = y;
- (*output)[mind(3, 3)] = z;
-}
-
-void wlr_matrix_rotate(float (*output)[16], float radians) {
- wlr_matrix_identity(output);
- float _cos = cosf(radians);
- float _sin = sinf(radians);
- (*output)[mind(1, 1)] = _cos;
- (*output)[mind(1, 2)] = _sin;
- (*output)[mind(2, 1)] = -_sin;
- (*output)[mind(2, 2)] = _cos;
-}
-
-void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]) {
- float _product[16] = {
- (*x)[mind(1, 1)] * (*y)[mind(1, 1)] + (*x)[mind(1, 2)] * (*y)[mind(2, 1)] +
- (*x)[mind(1, 3)] * (*y)[mind(3, 1)] + (*x)[mind(1, 4)] * (*y)[mind(4, 1)],
- (*x)[mind(1, 1)] * (*y)[mind(1, 2)] + (*x)[mind(1, 2)] * (*y)[mind(2, 2)] +
- (*x)[mind(1, 3)] * (*y)[mind(3, 2)] + (*x)[mind(1, 4)] * (*y)[mind(4, 2)],
- (*x)[mind(1, 1)] * (*y)[mind(1, 3)] + (*x)[mind(1, 2)] * (*y)[mind(2, 3)] +
- (*x)[mind(1, 3)] * (*y)[mind(3, 3)] + (*x)[mind(1, 4)] * (*y)[mind(4, 3)],
- (*x)[mind(1, 1)] * (*y)[mind(1, 4)] + (*x)[mind(1, 2)] * (*y)[mind(2, 4)] +
- (*x)[mind(1, 4)] * (*y)[mind(3, 4)] + (*x)[mind(1, 4)] * (*y)[mind(4, 4)],
-
- (*x)[mind(2, 1)] * (*y)[mind(1, 1)] + (*x)[mind(2, 2)] * (*y)[mind(2, 1)] +
- (*x)[mind(2, 3)] * (*y)[mind(3, 1)] + (*x)[mind(2, 4)] * (*y)[mind(4, 1)],
- (*x)[mind(2, 1)] * (*y)[mind(1, 2)] + (*x)[mind(2, 2)] * (*y)[mind(2, 2)] +
- (*x)[mind(2, 3)] * (*y)[mind(3, 2)] + (*x)[mind(2, 4)] * (*y)[mind(4, 2)],
- (*x)[mind(2, 1)] * (*y)[mind(1, 3)] + (*x)[mind(2, 2)] * (*y)[mind(2, 3)] +
- (*x)[mind(2, 3)] * (*y)[mind(3, 3)] + (*x)[mind(2, 4)] * (*y)[mind(4, 3)],
- (*x)[mind(2, 1)] * (*y)[mind(1, 4)] + (*x)[mind(2, 2)] * (*y)[mind(2, 4)] +
- (*x)[mind(2, 4)] * (*y)[mind(3, 4)] + (*x)[mind(2, 4)] * (*y)[mind(4, 4)],
-
- (*x)[mind(3, 1)] * (*y)[mind(1, 1)] + (*x)[mind(3, 2)] * (*y)[mind(2, 1)] +
- (*x)[mind(3, 3)] * (*y)[mind(3, 1)] + (*x)[mind(3, 4)] * (*y)[mind(4, 1)],
- (*x)[mind(3, 1)] * (*y)[mind(1, 2)] + (*x)[mind(3, 2)] * (*y)[mind(2, 2)] +
- (*x)[mind(3, 3)] * (*y)[mind(3, 2)] + (*x)[mind(3, 4)] * (*y)[mind(4, 2)],
- (*x)[mind(3, 1)] * (*y)[mind(1, 3)] + (*x)[mind(3, 2)] * (*y)[mind(2, 3)] +
- (*x)[mind(3, 3)] * (*y)[mind(3, 3)] + (*x)[mind(3, 4)] * (*y)[mind(4, 3)],
- (*x)[mind(3, 1)] * (*y)[mind(1, 4)] + (*x)[mind(3, 2)] * (*y)[mind(2, 4)] +
- (*x)[mind(3, 4)] * (*y)[mind(3, 4)] + (*x)[mind(3, 4)] * (*y)[mind(4, 4)],
-
- (*x)[mind(4, 1)] * (*y)[mind(1, 1)] + (*x)[mind(4, 2)] * (*y)[mind(2, 1)] +
- (*x)[mind(4, 3)] * (*y)[mind(3, 1)] + (*x)[mind(4, 4)] * (*y)[mind(4, 1)],
- (*x)[mind(4, 1)] * (*y)[mind(1, 2)] + (*x)[mind(4, 2)] * (*y)[mind(2, 2)] +
- (*x)[mind(4, 3)] * (*y)[mind(3, 2)] + (*x)[mind(4, 4)] * (*y)[mind(4, 2)],
- (*x)[mind(4, 1)] * (*y)[mind(1, 3)] + (*x)[mind(4, 2)] * (*y)[mind(2, 3)] +
- (*x)[mind(4, 3)] * (*y)[mind(3, 3)] + (*x)[mind(4, 4)] * (*y)[mind(4, 3)],
- (*x)[mind(4, 1)] * (*y)[mind(1, 4)] + (*x)[mind(4, 2)] * (*y)[mind(2, 4)] +
- (*x)[mind(4, 4)] * (*y)[mind(3, 4)] + (*x)[mind(4, 4)] * (*y)[mind(4, 4)],
- };
- memcpy(*product, _product, sizeof(_product));
-}
-
-static const float transforms[][4] = {
- [WL_OUTPUT_TRANSFORM_NORMAL] = {
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_90] = {
- 0.0f, -1.0f,
- 1.0f, 0.0f,
- },
- [WL_OUTPUT_TRANSFORM_180] = {
- -1.0f, 0.0f,
- 0.0f, -1.0f,
- },
- [WL_OUTPUT_TRANSFORM_270] = {
- 0.0f, 1.0f,
- -1.0f, 0.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED] = {
- -1.0f, 0.0f,
- 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
- 0.0f, -1.0f,
- -1.0f, 0.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
- 1.0f, 0.0f,
- 0.0f, -1.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- },
-};
-
-void wlr_matrix_transform(float mat[static 16],
- enum wl_output_transform transform) {
- memset(mat, 0, sizeof(*mat) * 16);
-
- const float *t = transforms[transform];
-
- // Rotation + reflection
- mat[0] = t[0];
- mat[1] = t[1];
- mat[4] = t[2];
- mat[5] = t[3];
-
- // Identity
- mat[10] = 1.0f;
- mat[15] = 1.0f;
-}
-
-// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
-void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
- enum wl_output_transform transform) {
- memset(mat, 0, sizeof(*mat) * 16);
-
- const float *t = transforms[transform];
- float x = 2.0f / width;
- float y = 2.0f / height;
-
- // Rotation + reflection
- mat[0] = x * t[0];
- mat[1] = x * t[1];
- mat[4] = y * -t[2];
- mat[5] = y * -t[3];
-
- // Translation
- mat[3] = -copysign(1.0f, mat[0] + mat[1]);
- mat[7] = -copysign(1.0f, mat[4] + mat[5]);
-
- // Identity
- mat[10] = 1.0f;
- mat[15] = 1.0f;
-}
-
-void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
- enum wl_output_transform transform, float rotation,
- float (*projection)[16]) {
- int x = box->x;
- int y = box->y;
- int width = box->width;
- int height = box->height;
-
- wlr_matrix_translate(mat, x, y, 0);
-
- if (rotation != 0) {
- float translate_center[16];
- wlr_matrix_translate(&translate_center, width/2, height/2, 0);
-
- float rotate[16];
- wlr_matrix_rotate(&rotate, rotation);
-
- float translate_origin[16];
- wlr_matrix_translate(&translate_origin, -width/2, -height/2, 0);
-
- wlr_matrix_mul(mat, &translate_center, mat);
- wlr_matrix_mul(mat, &rotate, mat);
- wlr_matrix_mul(mat, &translate_origin, mat);
- }
-
- float scale[16];
- wlr_matrix_scale(&scale, width, height, 1);
-
- wlr_matrix_mul(mat, &scale, mat);
-
- if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
- float surface_translate_center[16];
- wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
-
- float surface_transform[16];
- wlr_matrix_transform(surface_transform, transform);
-
- float surface_translate_origin[16];
- wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
-
- wlr_matrix_mul(mat, &surface_translate_center, mat);
- wlr_matrix_mul(mat, &surface_transform, mat);
- wlr_matrix_mul(mat, &surface_translate_origin, mat);
- }
-
- wlr_matrix_mul(projection, mat, mat);
-}
diff --git a/render/meson.build b/render/meson.build
index 8aa70cea..4fe9ea67 100644
--- a/render/meson.build
+++ b/render/meson.build
@@ -15,7 +15,6 @@ lib_wlr_render = static_library(
'gles2/shaders.c',
'gles2/texture.c',
'gles2/util.c',
- 'matrix.c',
'wlr_renderer.c',
'wlr_texture.c',
),
diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c
index ce8fbe36..5598a0e7 100644
--- a/render/wlr_renderer.c
+++ b/render/wlr_renderer.c
@@ -1,9 +1,11 @@
#include <stdbool.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
+#include <wlr/render/wlr_renderer.h>
+#include <wlr/types/wlr_matrix.h>
void wlr_renderer_init(struct wlr_renderer *renderer,
- struct wlr_renderer_impl *impl) {
+ const struct wlr_renderer_impl *impl) {
renderer->impl = impl;
}
@@ -15,15 +17,15 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
}
}
-void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) {
- r->impl->begin(r, o);
+void wlr_renderer_begin(struct wlr_renderer *r, int width, int height) {
+ r->impl->begin(r, width, height);
}
void wlr_renderer_end(struct wlr_renderer *r) {
r->impl->end(r);
}
-void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]) {
+void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
r->impl->clear(r, color);
}
@@ -35,19 +37,52 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
return r->impl->texture_create(r);
}
-bool wlr_render_with_matrix(struct wlr_renderer *r,
- struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
- return r->impl->render_with_matrix(r, texture, matrix, alpha);
+bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
+ const float projection[static 9], int x, int y, float alpha) {
+ const struct wlr_box box = {
+ .x = x, .y = y,
+ .width = texture->width, .height = texture->height,
+ };
+
+ float matrix[9];
+ wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
+ projection);
+
+ return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
+}
+
+bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
+ struct wlr_texture *texture, const float matrix[static 9],
+ float alpha) {
+ return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
+}
+
+void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
+ const float color[static 4], const float projection[static 9]) {
+ float matrix[9];
+ wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
+ projection);
+
+ wlr_render_quad_with_matrix(r, color, matrix);
}
-void wlr_render_colored_quad(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]) {
- r->impl->render_quad(r, color, matrix);
+void wlr_render_quad_with_matrix(struct wlr_renderer *r,
+ const float color[static 4], const float matrix[static 9]) {
+ r->impl->render_quad_with_matrix(r, color, matrix);
+}
+
+void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
+ const float color[static 4], const float projection[static 9]) {
+ float matrix[9];
+ wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
+ projection);
+
+ wlr_render_ellipse_with_matrix(r, color, matrix);
}
-void wlr_render_colored_ellipse(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]) {
- r->impl->render_ellipse(r, color, matrix);
+void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
+ const float color[static 4], const float matrix[static 9]) {
+ r->impl->render_ellipse_with_matrix(r, color, matrix);
}
const enum wl_shm_format *wlr_renderer_get_formats(
diff --git a/render/wlr_texture.c b/render/wlr_texture.c
index a82a16b2..33c91822 100644
--- a/render/wlr_texture.c
+++ b/render/wlr_texture.c
@@ -1,9 +1,10 @@
#include <stdbool.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
+#include <wlr/render/wlr_texture.h>
void wlr_texture_init(struct wlr_texture *texture,
- struct wlr_texture_impl *impl) {
+ const struct wlr_texture_impl *impl) {
texture->impl = impl;
wl_signal_init(&texture->destroy_signal);
}
@@ -16,10 +17,6 @@ void wlr_texture_destroy(struct wlr_texture *texture) {
}
}
-void wlr_texture_bind(struct wlr_texture *texture) {
- texture->impl->bind(texture);
-}
-
bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
int stride, int width, int height, const unsigned char *pixels) {
return texture->impl->upload_pixels(texture, format, stride,
@@ -53,9 +50,9 @@ bool wlr_texture_upload_eglimage(struct wlr_texture *texture,
return texture->impl->upload_eglimage(texture, image, width, height);
}
-void wlr_texture_get_matrix(struct wlr_texture *texture,
- float (*matrix)[16], const float (*projection)[16], int x, int y) {
- texture->impl->get_matrix(texture, matrix, projection, x, y);
+bool wlr_texture_upload_dmabuf(struct wlr_texture *texture,
+ struct wl_resource *dmabuf_resource) {
+ return texture->impl->upload_dmabuf(texture, dmabuf_resource);
}
void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource