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-rw-r--r--render/gles2/renderer.c8
-rw-r--r--render/wlr_renderer.c41
2 files changed, 35 insertions, 14 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 9403c0ed..61665a07 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -144,7 +144,7 @@ static bool gles2_render_texture_with_matrix(
}
-static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
+static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
@@ -161,7 +161,7 @@ static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
GLES2_DEBUG_POP;
}
-static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
+static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
@@ -256,8 +256,8 @@ static const struct wlr_renderer_impl renderer_impl = {
.scissor = gles2_scissor,
.texture_create = gles2_renderer_texture_create,
.render_texture_with_matrix = gles2_render_texture_with_matrix,
- .render_quad = gles2_render_quad,
- .render_ellipse = gles2_render_ellipse,
+ .render_quad_with_matrix = gles2_render_quad_with_matrix,
+ .render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
.formats = gles2_renderer_formats,
.buffer_is_drm = gles2_buffer_is_drm,
.read_pixels = gles2_read_pixels,
diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c
index 622aa1dd..5598a0e7 100644
--- a/render/wlr_renderer.c
+++ b/render/wlr_renderer.c
@@ -39,13 +39,16 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
const float projection[static 9], int x, int y, float alpha) {
- float mat[9];
- wlr_matrix_identity(mat);
- wlr_matrix_translate(mat, x, y);
- wlr_matrix_scale(mat, texture->width, texture->height);
- wlr_matrix_multiply(mat, projection, mat);
+ const struct wlr_box box = {
+ .x = x, .y = y,
+ .width = texture->width, .height = texture->height,
+ };
- return wlr_render_texture_with_matrix(r, texture, mat, alpha);
+ float matrix[9];
+ wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
+ projection);
+
+ return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
}
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
@@ -54,14 +57,32 @@ bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
}
-void wlr_render_colored_quad(struct wlr_renderer *r,
+void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
+ const float color[static 4], const float projection[static 9]) {
+ float matrix[9];
+ wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
+ projection);
+
+ wlr_render_quad_with_matrix(r, color, matrix);
+}
+
+void wlr_render_quad_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) {
- r->impl->render_quad(r, color, matrix);
+ r->impl->render_quad_with_matrix(r, color, matrix);
+}
+
+void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
+ const float color[static 4], const float projection[static 9]) {
+ float matrix[9];
+ wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
+ projection);
+
+ wlr_render_ellipse_with_matrix(r, color, matrix);
}
-void wlr_render_colored_ellipse(struct wlr_renderer *r,
+void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) {
- r->impl->render_ellipse(r, color, matrix);
+ r->impl->render_ellipse_with_matrix(r, color, matrix);
}
const enum wl_shm_format *wlr_renderer_get_formats(