diff options
Diffstat (limited to 'render')
-rw-r--r-- | render/gles2/renderer.c | 28 | ||||
-rw-r--r-- | render/gles2/shaders.c | 10 | ||||
-rw-r--r-- | render/gles2/texture.c | 82 | ||||
-rw-r--r-- | render/wlr_texture.c | 5 |
4 files changed, 122 insertions, 3 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 7d0db8b3..729eaa75 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -2,14 +2,17 @@ #include <stdlib.h> #include <assert.h> #include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> #include <wayland-util.h> #include <wayland-server-protocol.h> #include <wlr/render.h> #include <wlr/render/interface.h> #include <wlr/render/matrix.h> #include <wlr/util/log.h> +#include "backend/egl.h" #include "render/gles2.h" +PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = NULL; struct shaders shaders; static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) { @@ -65,13 +68,36 @@ static void init_default_shaders() { if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) { goto error; } + if (glEGLImageTargetTexture2DOES) { + if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) { + goto error; + } + } + wlr_log(L_DEBUG, "Compiled default shaders"); return; error: wlr_log(L_ERROR, "Failed to set up default shaders!"); } +static void init_image_ext() { + if (glEGLImageTargetTexture2DOES) + return; + + const char *exts = (const char*) glGetString(GL_EXTENSIONS); + if (strstr(exts, "GL_OES_EGL_image_external")) { + glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) + eglGetProcAddress("glEGLImageTargetTexture2DOES"); + } + + if (!glEGLImageTargetTexture2DOES) { + wlr_log(L_INFO, "Failed to load glEGLImageTargetTexture2DOES " + "Will not be able to attach drm buffers"); + } +} + static void init_globals() { + init_image_ext(); init_default_shaders(); } @@ -179,7 +205,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = { .destroy = wlr_gles2_destroy }; -struct wlr_renderer *wlr_gles2_renderer_init() { +struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_egl *egl) { init_globals(); return wlr_renderer_init(NULL, &wlr_renderer_impl); } diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c index f5e61dd6..c1db6e20 100644 --- a/render/gles2/shaders.c +++ b/render/gles2/shaders.c @@ -90,3 +90,13 @@ const GLchar fragment_src_rgbx[] = " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;" " gl_FragColor.a = alpha;" "}"; + +const GLchar fragment_src_external[] = +"#extension GL_OES_EGL_image_external : require\n" +"precision mediump float;" +"uniform samplerExternalOES texture0;" +"varying vec2 v_uv;" +"void main() {" +" vec4 col = texture2D(texture0, v_uv);" +" gl_FragColor = vec4(col.rgb, col.a);" +"}"; diff --git a/render/gles2/texture.c b/render/gles2/texture.c index f29f54a3..17c41957 100644 --- a/render/gles2/texture.c +++ b/render/gles2/texture.c @@ -10,6 +10,26 @@ #include <wlr/render/matrix.h> #include <wlr/util/log.h> #include "render/gles2.h" +#include "backend/egl.h" + +static struct pixel_format external_pixel_format = { + .wl_format = 0, + .depth = 0, + .bpp = 0, + .gl_format = 0, + .gl_type = 0, + .shader = &shaders.external +}; + +static void gles2_texture_gen_texture(struct wlr_texture_state *surface) { + if (surface->tex_id) + return; + + GL_CALL(glGenTextures(1, &surface->tex_id)); + GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); +} static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture, enum wl_shm_format format, int stride, int width, int height, @@ -24,7 +44,8 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture, texture->wlr_texture->height = height; texture->wlr_texture->format = format; texture->pixel_format = fmt; - GL_CALL(glGenTextures(1, &texture->tex_id)); + + gles2_texture_gen_texture(texture); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, @@ -72,7 +93,7 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture, texture->wlr_texture->format = format; texture->pixel_format = fmt; - GL_CALL(glGenTextures(1, &texture->tex_id)); + gles2_texture_gen_texture(texture); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); @@ -109,6 +130,62 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture, GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); wl_shm_buffer_end_access(buffer); + + return true; +} + +static bool gles2_texture_upload_drm(struct wlr_texture_state *texture, + struct wl_resource* buf) { + if (!glEGLImageTargetTexture2DOES) { + return false; + } + + EGLint format; + if (!wlr_egl_query_buffer(buf, EGL_TEXTURE_FORMAT, &format)) { + wlr_log(L_INFO, "upload_drm called with no drm buffer"); + return false; + } + + wlr_egl_query_buffer(buf, EGL_WIDTH, (EGLint*) &texture->wlr_texture->width); + wlr_egl_query_buffer(buf, EGL_HEIGHT, (EGLint*) &texture->wlr_texture->height); + + EGLint inverted_y; + wlr_egl_query_buffer(buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y); + + GLenum target; + const struct pixel_format *pf; + switch (format) { + case EGL_TEXTURE_RGB: + case EGL_TEXTURE_RGBA: + target = GL_TEXTURE_2D; + pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888); + break; + case EGL_TEXTURE_EXTERNAL_WL: + target = GL_TEXTURE_EXTERNAL_OES; + pf = &external_pixel_format; + break; + default: + wlr_log(L_ERROR, "invalid/unsupported egl buffer format"); + return false; + } + + gles2_texture_gen_texture(texture); + GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); + + EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE }; + texture->image = wlr_egl_create_image(EGL_WAYLAND_BUFFER_WL, + (EGLClientBuffer*) buf, attribs); + if (!texture->image) { + wlr_log(L_ERROR, "failed to create egl image: %s", egl_error()); + return false; + } + + GL_CALL(glActiveTexture(GL_TEXTURE0)); + GL_CALL(glBindTexture(target, texture->tex_id)); + GL_CALL(glEGLImageTargetTexture2DOES(target, texture->image)); + texture->wlr_texture->valid = true; + texture->pixel_format = pf; + return true; } @@ -142,6 +219,7 @@ static struct wlr_texture_impl wlr_texture_impl = { .update_pixels = gles2_texture_update_pixels, .upload_shm = gles2_texture_upload_shm, .update_shm = gles2_texture_update_shm, + .upload_drm = gles2_texture_upload_drm, .get_matrix = gles2_texture_get_matrix, .bind = gles2_texture_bind, .destroy = gles2_texture_destroy, diff --git a/render/wlr_texture.c b/render/wlr_texture.c index 64f90990..0d4362dc 100644 --- a/render/wlr_texture.c +++ b/render/wlr_texture.c @@ -43,6 +43,11 @@ bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format, x, y, width, height, shm); } +bool wlr_texture_upload_drm(struct wlr_texture *texture, + struct wl_resource *drm_buffer) { + return texture->impl->upload_drm(texture->state, drm_buffer); +} + void wlr_texture_get_matrix(struct wlr_texture *texture, float (*matrix)[16], const float (*projection)[16], int x, int y) { texture->impl->get_matrix(texture->state, matrix, projection, x, y); |