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-rw-r--r--render/gles2/texture.c25
-rw-r--r--render/wlr_texture.c5
2 files changed, 30 insertions, 0 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 1e80a8d6..4eb79374 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -218,6 +218,30 @@ static void gles2_texture_get_matrix(struct wlr_texture *_texture,
wlr_matrix_mul(projection, matrix, matrix);
}
+static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
+ wl_resource *resource, int *width, int *height) {
+ struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
+ if (!buffer) {
+ struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture;
+ if (!glEGLImageTargetTexture2DOES) {
+ return;
+ }
+ if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
+ (EGLint*)&width)) {
+ wlr_log(L_ERROR, "could not get size of the buffer "
+ "(no buffer found)");
+ return;
+ };
+ wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT,
+ (EGLint*)&height);
+
+ return;
+ }
+
+ *width = wl_shm_buffer_get_width(buffer);
+ *height = wl_shm_buffer_get_height(buffer);
+}
+
static void gles2_texture_bind(struct wlr_texture *_texture) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
@@ -247,6 +271,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
.update_shm = gles2_texture_update_shm,
.upload_drm = gles2_texture_upload_drm,
.get_matrix = gles2_texture_get_matrix,
+ .get_buffer_size = gles2_texture_get_buffer_size,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,
};
diff --git a/render/wlr_texture.c b/render/wlr_texture.c
index f98284a1..9faea820 100644
--- a/render/wlr_texture.c
+++ b/render/wlr_texture.c
@@ -52,3 +52,8 @@ void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
texture->impl->get_matrix(texture, matrix, projection, x, y);
}
+
+void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
+ *resource, int *width, int *height) {
+ texture->impl->get_buffer_size(texture, resource, width, height);
+}