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Diffstat (limited to 'render')
-rw-r--r--render/gles2/texture.c20
-rw-r--r--render/wlr_texture.c5
2 files changed, 25 insertions, 0 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 98d1a112..5e934aa4 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -205,6 +205,25 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
return true;
}
+static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
+ EGLImageKHR image, uint32_t width, uint32_t height) {
+ struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)wlr_tex;
+
+ tex->image = image;
+ tex->pixel_format = &external_pixel_format;
+ tex->wlr_texture.valid = true;
+ tex->wlr_texture.width = width;
+ tex->wlr_texture.height = height;
+
+ gles2_texture_ensure_texture(tex);
+
+ GL_CALL(glActiveTexture(GL_TEXTURE0));
+ GL_CALL(glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id));
+ GL_CALL(glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image));
+
+ return true;
+}
+
static void gles2_texture_get_matrix(struct wlr_texture *_texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
@@ -270,6 +289,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
.upload_drm = gles2_texture_upload_drm,
+ .upload_eglimage = gles2_texture_upload_eglimage,
.get_matrix = gles2_texture_get_matrix,
.get_buffer_size = gles2_texture_get_buffer_size,
.bind = gles2_texture_bind,
diff --git a/render/wlr_texture.c b/render/wlr_texture.c
index 9faea820..4ce86bdd 100644
--- a/render/wlr_texture.c
+++ b/render/wlr_texture.c
@@ -48,6 +48,11 @@ bool wlr_texture_upload_drm(struct wlr_texture *texture,
return texture->impl->upload_drm(texture, drm_buffer);
}
+bool wlr_texture_upload_eglimage(struct wlr_texture *texture,
+ EGLImageKHR image, uint32_t width, uint32_t height) {
+ return texture->impl->upload_eglimage(texture, image, width, height);
+}
+
void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
texture->impl->get_matrix(texture, matrix, projection, x, y);