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-rw-r--r--render/wlr_renderer.c25
1 files changed, 19 insertions, 6 deletions
diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c
index ce8fbe36..c4f91d5e 100644
--- a/render/wlr_renderer.c
+++ b/render/wlr_renderer.c
@@ -1,6 +1,7 @@
#include <stdbool.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
+#include <wlr/types/wlr_matrix.h>
void wlr_renderer_init(struct wlr_renderer *renderer,
struct wlr_renderer_impl *impl) {
@@ -23,7 +24,7 @@ void wlr_renderer_end(struct wlr_renderer *r) {
r->impl->end(r);
}
-void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]) {
+void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
r->impl->clear(r, color);
}
@@ -35,18 +36,30 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
return r->impl->texture_create(r);
}
-bool wlr_render_with_matrix(struct wlr_renderer *r,
- struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
- return r->impl->render_with_matrix(r, texture, matrix, alpha);
+bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
+ const float projection[static 9], int x, int y, float alpha) {
+ float mat[9];
+ wlr_matrix_identity(mat);
+ wlr_matrix_translate(mat, x, y);
+ wlr_matrix_scale(mat, texture->width, texture->height);
+ wlr_matrix_multiply(mat, projection, mat);
+
+ return wlr_render_texture_with_matrix(r, texture, mat, alpha);
+}
+
+bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
+ struct wlr_texture *texture, const float matrix[static 9],
+ float alpha) {
+ return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
}
void wlr_render_colored_quad(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]) {
+ const float color[static 4], const float matrix[static 9]) {
r->impl->render_quad(r, color, matrix);
}
void wlr_render_colored_ellipse(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]) {
+ const float color[static 4], const float matrix[static 9]) {
r->impl->render_ellipse(r, color, matrix);
}