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-rw-r--r--render/vulkan/shaders/common.vert11
1 files changed, 2 insertions, 9 deletions
diff --git a/render/vulkan/shaders/common.vert b/render/vulkan/shaders/common.vert
index fa31d26c..c6175d24 100644
--- a/render/vulkan/shaders/common.vert
+++ b/render/vulkan/shaders/common.vert
@@ -10,16 +10,9 @@ layout(push_constant, row_major) uniform UBO {
layout(location = 0) out vec2 uv;
-// 4 outlining points and uv coords
-const vec2[] values = {
- {0, 0},
- {1, 0},
- {1, 1},
- {0, 1},
-};
-
void main() {
- vec2 pos = values[gl_VertexIndex % 4];
+ vec2 pos = vec2(float((gl_VertexIndex + 1) & 2) * 0.5f,
+ float(gl_VertexIndex & 2) * 0.5f);
uv = data.uv_offset + pos * data.uv_size;
gl_Position = data.proj * vec4(pos, 0.0, 1.0);
}