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-rw-r--r--render/vulkan/shaders/texture.frag24
1 files changed, 16 insertions, 8 deletions
diff --git a/render/vulkan/shaders/texture.frag b/render/vulkan/shaders/texture.frag
index 8b5a0c8d..eab2c2d1 100644
--- a/render/vulkan/shaders/texture.frag
+++ b/render/vulkan/shaders/texture.frag
@@ -15,23 +15,31 @@ layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
#define TEXTURE_TRANSFORM_IDENTITY 0
#define TEXTURE_TRANSFORM_SRGB 1
-float srgb_to_linear(float x) {
+float srgb_channel_to_linear(float x) {
return max(x / 12.92, pow((x + 0.055) / 1.055, 2.4));
}
+vec4 srgb_color_to_linear(vec4 color) {
+ if (color.a == 0) {
+ return vec4(0);
+ }
+ color.rgb /= color.a;
+ color.rgb = vec3(
+ srgb_channel_to_linear(color.r),
+ srgb_channel_to_linear(color.g),
+ srgb_channel_to_linear(color.b)
+ );
+ color.rgb *= color.a;
+ return color;
+}
+
void main() {
vec4 val = textureLod(tex, uv, 0);
if (TEXTURE_TRANSFORM == TEXTURE_TRANSFORM_SRGB) {
- out_color = vec4(
- srgb_to_linear(val.r),
- srgb_to_linear(val.g),
- srgb_to_linear(val.b),
- val.a
- );
+ out_color = srgb_color_to_linear(val);
} else { // TEXTURE_TRANSFORM_IDENTITY
out_color = val;
}
out_color *= data.alpha;
}
-