aboutsummaryrefslogtreecommitdiff
path: root/render/shader.c
diff options
context:
space:
mode:
Diffstat (limited to 'render/shader.c')
-rw-r--r--render/shader.c97
1 files changed, 0 insertions, 97 deletions
diff --git a/render/shader.c b/render/shader.c
deleted file mode 100644
index 63797b8a..00000000
--- a/render/shader.c
+++ /dev/null
@@ -1,97 +0,0 @@
-#include <assert.h>
-#include <string.h>
-#include <stdlib.h>
-#include <stdint.h>
-#include <stdbool.h>
-#include <GLES3/gl3.h>
-#include <wlr/render.h>
-#include <wlr/render/matrix.h>
-#include "render.h"
-
-static bool create_shader(GLenum type, const GLchar *src, GLint len, GLuint *shader) {
- *shader = glCreateShader(type);
- glShaderSource(*shader, 1, &src, &len);
- glCompileShader(*shader);
-
- GLint success;
- glGetShaderiv(*shader, GL_COMPILE_STATUS, &success);
-
- if (success == GL_FALSE) {
- GLint loglen;
- glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen);
-
- GLchar msg[loglen];
- glGetShaderInfoLog(*shader, loglen, &loglen, msg);
- return false;
- }
- return true;
-}
-
-struct wlr_shader *wlr_shader_init(const char *vertex) {
- struct wlr_shader *shader = calloc(sizeof(struct wlr_shader), 1);
- if (!create_shader(GL_VERTEX_SHADER, vertex, strlen(vertex), &shader->vert)) {
- wlr_shader_destroy(shader);
- return NULL;
- }
- return shader;
-}
-
-bool wlr_shader_add_format(struct wlr_shader *shader, uint32_t format,
- const char *frag) {
- assert(shader);
- struct wlr_shader *_shader = shader;
- if (_shader->valid) {
- shader = calloc(sizeof(struct wlr_shader), 1);
- shader->vert = _shader->vert;
- } else {
- while (shader->next) {
- _shader = shader;
- shader = shader->next;
- }
- }
- shader->format = format;
- GLuint _frag;
- if (!create_shader(GL_FRAGMENT_SHADER, frag, strlen(frag), &_frag)) {
- goto error;
- }
- shader->program = glCreateProgram();
- glAttachShader(shader->program, shader->vert);
- glAttachShader(shader->program, _frag);
- glLinkProgram(shader->program);
- glDeleteProgram(_frag);
- if (_shader->valid) {
- _shader->next = shader;
- }
- shader->valid = true;
- return true;
-error:
- if (_shader->valid) {
- wlr_shader_destroy(shader);
- }
- return false;
-}
-
-bool wlr_shader_use(struct wlr_shader *shader, uint32_t format) {
- if (shader->format == format) {
- glUseProgram(shader->program);
- return true;
- }
- while (shader->next) {
- shader = shader->next;
- if (shader->format == format) {
- glUseProgram(shader->program);
- return true;
- }
- }
- return false;
-}
-
-void wlr_shader_destroy(struct wlr_shader *shader) {
- while (shader) {
- struct wlr_shader *_shader = shader;
- glDeleteProgram(shader->vert);
- glDeleteProgram(shader->program);
- shader = shader->next;
- free(_shader);
- }
-}