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-rw-r--r--render/gles3/surface.c63
1 files changed, 0 insertions, 63 deletions
diff --git a/render/gles3/surface.c b/render/gles3/surface.c
deleted file mode 100644
index 0ddf3ae0..00000000
--- a/render/gles3/surface.c
+++ /dev/null
@@ -1,63 +0,0 @@
-#include <stdint.h>
-#include <stdlib.h>
-#include <assert.h>
-#include <GLES3/gl3.h>
-#include <wayland-util.h>
-#include <wayland-server-protocol.h>
-#include <wlr/render.h>
-#include <wlr/render/interface.h>
-#include <wlr/render/matrix.h>
-#include "render/gles3.h"
-
-static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface,
- uint32_t format, int width, int height, const unsigned char *pixels) {
- assert(surface);
- surface->wlr_surface->width = width;
- surface->wlr_surface->height = height;
- surface->wlr_surface->format = format;
- GL_CALL(glGenTextures(1, &surface->tex_id));
- GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
- GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
- format, GL_UNSIGNED_BYTE, pixels));
- surface->wlr_surface->valid = true;
- return true;
-}
-
-static void gles3_surface_get_matrix(struct wlr_surface_state *surface,
- float (*matrix)[16], const float (*projection)[16], int x, int y) {
- struct wlr_surface *_surface = surface->wlr_surface;
- float world[16];
- wlr_matrix_identity(matrix);
- wlr_matrix_translate(&world, x, y, 0);
- wlr_matrix_mul(matrix, &world, matrix);
- wlr_matrix_scale(&world, _surface->width, _surface->height, 1);
- wlr_matrix_mul(matrix, &world, matrix);
- wlr_matrix_mul(projection, matrix, matrix);
-}
-
-static void gles3_surface_bind(struct wlr_surface_state *surface) {
- GL_CALL(glActiveTexture(GL_TEXTURE0 + 1));
- GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
-}
-
-static void gles3_surface_destroy(struct wlr_surface_state *surface) {
- GL_CALL(glDeleteTextures(1, &surface->tex_id));
- free(surface);
-}
-
-static struct wlr_surface_impl wlr_surface_impl = {
- .attach_pixels = gles3_surface_attach_pixels,
- // .attach_shm = TODO
- .get_matrix = gles3_surface_get_matrix,
- .bind = gles3_surface_bind,
- .destroy = gles3_surface_destroy,
-};
-
-struct wlr_surface *gles3_surface_init() {
- struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
- struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
- state->wlr_surface = surface;
- return surface;
-}