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-rw-r--r--render/gles2/pixel_format.c9
-rw-r--r--render/gles2/renderer.c36
2 files changed, 33 insertions, 12 deletions
diff --git a/render/gles2/pixel_format.c b/render/gles2/pixel_format.c
index a0b9d09f..a544077b 100644
--- a/render/gles2/pixel_format.c
+++ b/render/gles2/pixel_format.c
@@ -2,7 +2,10 @@
#include <GLES2/gl2ext.h>
#include "render/gles2.h"
-// Adapted from weston
+/*
+* The wayland formats are little endian while the GL formats are big endian,
+* so WL_SHM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
+*/
struct pixel_format formats[] = {
{
.wl_format = WL_SHM_FORMAT_ARGB8888,
@@ -22,12 +25,16 @@ struct pixel_format formats[] = {
},
{
.wl_format = WL_SHM_FORMAT_XBGR8888,
+ .depth = 24,
+ .bpp = 32,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.shader = &shaders.rgbx
},
{
.wl_format = WL_SHM_FORMAT_ABGR8888,
+ .depth = 32,
+ .bpp = 32,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.shader = &shaders.rgba
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 30247af0..8c5b81ad 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -211,20 +211,33 @@ static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
EGL_TEXTURE_FORMAT, &format);
}
-static void rgba_to_argb(uint32_t *data, size_t height, size_t stride) {
- size_t n = height*stride/4;
- for (size_t i = 0; i < n; ++i) {
- uint32_t v = data[i];
- uint32_t rgb = (v & 0xffffff00) >> 8;
- uint32_t a = v & 0x000000ff;
- data[i] = rgb | (a << 24);
+static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer,
+ enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
+ uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
+ uint32_t dst_y, void *data) {
+ const struct pixel_format *fmt = gl_format_for_wl_format(wl_fmt);
+ if (fmt == NULL) {
+ wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
+ return false;
+ }
+
+ // Make sure any pending drawing is finished before we try to read it
+ glFinish();
+
+ // Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
+ // the lines out row by row
+ unsigned char *p = data + dst_y * stride;
+ for (size_t i = src_y; i < src_y + height; ++i) {
+ glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
+ fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
}
+
+ return true;
}
-static void wlr_gles2_read_pixels(struct wlr_renderer *renderer, int x, int y,
- int width, int height, void *out_data) {
- glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, out_data);
- rgba_to_argb(out_data, height, width*4);
+static bool wlr_gles2_format_supported(struct wlr_renderer *r,
+ enum wl_shm_format wl_fmt) {
+ return gl_format_for_wl_format(wl_fmt);
}
static struct wlr_renderer_impl wlr_renderer_impl = {
@@ -237,6 +250,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
.formats = wlr_gles2_formats,
.buffer_is_drm = wlr_gles2_buffer_is_drm,
.read_pixels = wlr_gles2_read_pixels,
+ .format_supported = wlr_gles2_format_supported,
};
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {