aboutsummaryrefslogtreecommitdiff
path: root/render/gles2
diff options
context:
space:
mode:
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c97
-rw-r--r--render/gles2/texture.c29
2 files changed, 92 insertions, 34 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 1eeb915e..05426fa9 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -118,18 +118,22 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
- GLuint prog = 0;
+ struct wlr_gles2_tex_shader *shader = NULL;
GLenum target = 0;
+
switch (texture->type) {
case WLR_GLES2_TEXTURE_GLTEX:
case WLR_GLES2_TEXTURE_WL_DRM_GL:
- prog = texture->has_alpha ? renderer->shaders.tex_rgba :
- renderer->shaders.tex_rgbx;
+ if (texture->has_alpha) {
+ shader = &renderer->shaders.tex_rgba;
+ } else {
+ shader = &renderer->shaders.tex_rgbx;
+ }
target = GL_TEXTURE_2D;
break;
case WLR_GLES2_TEXTURE_WL_DRM_EXT:
case WLR_GLES2_TEXTURE_DMABUF:
- prog = renderer->shaders.tex_ext;
+ shader = &renderer->shaders.tex_ext;
target = GL_TEXTURE_EXTERNAL_OES;
break;
}
@@ -149,11 +153,12 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glUseProgram(prog);
+ glUseProgram(shader->program);
- glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform1i(1, texture->inverted_y);
- glUniform1f(3, alpha);
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, transposition);
+ glUniform1i(shader->invert_y, texture->inverted_y);
+ glUniform1i(shader->tex, 0);
+ glUniform1f(shader->alpha, alpha);
draw_quad();
@@ -173,9 +178,10 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
- glUseProgram(renderer->shaders.quad);
- glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform4f(1, color[0], color[1], color[2], color[3]);
+ glUseProgram(renderer->shaders.quad.program);
+
+ glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
+ glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
draw_quad();
POP_GLES2_DEBUG;
}
@@ -191,9 +197,10 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
- glUseProgram(renderer->shaders.ellipse);
- glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform4f(1, color[0], color[1], color[2], color[3]);
+ glUseProgram(renderer->shaders.ellipse.program);
+
+ glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
+ glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
draw_quad();
POP_GLES2_DEBUG;
}
@@ -313,11 +320,11 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
PUSH_GLES2_DEBUG;
- glDeleteProgram(renderer->shaders.quad);
- glDeleteProgram(renderer->shaders.ellipse);
- glDeleteProgram(renderer->shaders.tex_rgba);
- glDeleteProgram(renderer->shaders.tex_rgbx);
- glDeleteProgram(renderer->shaders.tex_ext);
+ glDeleteProgram(renderer->shaders.quad.program);
+ glDeleteProgram(renderer->shaders.ellipse.program);
+ glDeleteProgram(renderer->shaders.tex_rgba.program);
+ glDeleteProgram(renderer->shaders.tex_rgbx.program);
+ glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;
if (glDebugMessageCallbackKHR) {
@@ -486,31 +493,53 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
PUSH_GLES2_DEBUG;
- renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
- if (!renderer->shaders.quad) {
+ GLuint prog;
+ renderer->shaders.quad.program = prog =
+ link_program(quad_vertex_src, quad_fragment_src);
+ if (!renderer->shaders.quad.program) {
goto error;
}
- renderer->shaders.ellipse =
+ renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
+
+ renderer->shaders.ellipse.program = prog =
link_program(quad_vertex_src, ellipse_fragment_src);
- if (!renderer->shaders.ellipse) {
+ if (!renderer->shaders.ellipse.program) {
goto error;
}
- renderer->shaders.tex_rgba =
+ renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color");
+
+ renderer->shaders.tex_rgba.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgba);
- if (!renderer->shaders.tex_rgba) {
+ if (!renderer->shaders.tex_rgba.program) {
goto error;
}
- renderer->shaders.tex_rgbx =
+ renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
+ renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
+
+ renderer->shaders.tex_rgbx.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgbx);
- if (!renderer->shaders.tex_rgbx) {
+ if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
+ renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
+ renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
+
if (glEGLImageTargetTexture2DOES) {
- renderer->shaders.tex_ext =
+ renderer->shaders.tex_ext.program = prog =
link_program(tex_vertex_src, tex_fragment_src_external);
- if (!renderer->shaders.tex_ext) {
+ if (!renderer->shaders.tex_ext.program) {
goto error;
}
+ renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
+ renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
}
POP_GLES2_DEBUG;
@@ -518,11 +547,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
return &renderer->wlr_renderer;
error:
- glDeleteProgram(renderer->shaders.quad);
- glDeleteProgram(renderer->shaders.ellipse);
- glDeleteProgram(renderer->shaders.tex_rgba);
- glDeleteProgram(renderer->shaders.tex_rgbx);
- glDeleteProgram(renderer->shaders.tex_ext);
+ glDeleteProgram(renderer->shaders.quad.program);
+ glDeleteProgram(renderer->shaders.ellipse.program);
+ glDeleteProgram(renderer->shaders.tex_rgba.program);
+ glDeleteProgram(renderer->shaders.tex_rgbx.program);
+ glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index da98a523..0ef9d759 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -74,6 +74,34 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
return true;
}
+static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
+ struct wlr_dmabuf_attributes *attribs) {
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+
+ if (!texture->image) {
+ assert(texture->type == WLR_GLES2_TEXTURE_GLTEX);
+
+ if (!eglCreateImageKHR) {
+ return false;
+ }
+
+ texture->image = eglCreateImageKHR(texture->egl->display,
+ texture->egl->context, EGL_GL_TEXTURE_2D_KHR,
+ (EGLClientBuffer)(uintptr_t)texture->gl_tex, NULL);
+ if (texture->image == EGL_NO_IMAGE_KHR) {
+ return false;
+ }
+ }
+
+ uint32_t flags = 0;
+ if (texture->inverted_y) {
+ flags |= WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT;
+ }
+
+ return wlr_egl_export_image_to_dmabuf(texture->egl, texture->image,
+ texture->width, texture->height, flags, attribs);
+}
+
static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
if (wlr_texture == NULL) {
return;
@@ -102,6 +130,7 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
static const struct wlr_texture_impl texture_impl = {
.get_size = gles2_texture_get_size,
.write_pixels = gles2_texture_write_pixels,
+ .to_dmabuf = gles2_texture_to_dmabuf,
.destroy = gles2_texture_destroy,
};