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-rw-r--r--render/gles2/renderer.c40
1 files changed, 23 insertions, 17 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index c1bf4815..17452e9a 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -121,7 +121,7 @@ static void init_globals() {
init_default_shaders();
}
-static void wlr_gles2_begin(struct wlr_renderer_state *state,
+static void wlr_gles2_begin(struct wlr_renderer *_renderer,
struct wlr_output *output) {
// TODO: let users customize the clear color?
GL_CALL(glClearColor(0.25f, 0.25f, 0.25f, 1));
@@ -138,12 +138,15 @@ static void wlr_gles2_begin(struct wlr_renderer_state *state,
// for users to sling matricies themselves
}
-static void wlr_gles2_end(struct wlr_renderer_state *state) {
+static void wlr_gles2_end(struct wlr_renderer *renderer) {
// no-op
}
-static struct wlr_texture *wlr_gles2_texture_init(struct wlr_renderer_state *state) {
- return gles2_texture_init(state->egl);
+static struct wlr_texture *wlr_gles2_texture_init(
+ struct wlr_renderer *_renderer) {
+ struct wlr_gles2_renderer *renderer =
+ (struct wlr_gles2_renderer *)_renderer;
+ return gles2_texture_init(renderer->egl);
}
static void draw_quad() {
@@ -172,7 +175,7 @@ static void draw_quad() {
GL_CALL(glDisableVertexAttribArray(1));
}
-static bool wlr_gles2_render_texture(struct wlr_renderer_state *state,
+static bool wlr_gles2_render_texture(struct wlr_renderer *_renderer,
struct wlr_texture *texture, const float (*matrix)[16]) {
if(!texture || !texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
@@ -187,7 +190,7 @@ static bool wlr_gles2_render_texture(struct wlr_renderer_state *state,
return true;
}
-static void wlr_gles2_render_quad(struct wlr_renderer_state *state,
+static void wlr_gles2_render_quad(struct wlr_renderer *renderer,
const float (*color)[4], const float (*matrix)[16]) {
GL_CALL(glUseProgram(shaders.quad));
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
@@ -195,7 +198,7 @@ static void wlr_gles2_render_quad(struct wlr_renderer_state *state,
draw_quad();
}
-static void wlr_gles2_render_ellipse(struct wlr_renderer_state *state,
+static void wlr_gles2_render_ellipse(struct wlr_renderer *renderer,
const float (*color)[4], const float (*matrix)[16]) {
GL_CALL(glUseProgram(shaders.ellipse));
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
@@ -204,7 +207,7 @@ static void wlr_gles2_render_ellipse(struct wlr_renderer_state *state,
}
static const enum wl_shm_format *wlr_gles2_formats(
- struct wlr_renderer_state *state, size_t *len) {
+ struct wlr_renderer *renderer, size_t *len) {
static enum wl_shm_format formats[] = {
WL_SHM_FORMAT_ARGB8888,
WL_SHM_FORMAT_XRGB8888,
@@ -215,14 +218,17 @@ static const enum wl_shm_format *wlr_gles2_formats(
return formats;
}
-static bool wlr_gles2_buffer_is_drm(struct wlr_renderer_state *state,
+static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
struct wl_resource *buffer) {
+ struct wlr_gles2_renderer *renderer =
+ (struct wlr_gles2_renderer *)_renderer;
EGLint format;
- return wlr_egl_query_buffer(state->egl, buffer, EGL_TEXTURE_FORMAT, &format);
+ return wlr_egl_query_buffer(renderer->egl, buffer,
+ EGL_TEXTURE_FORMAT, &format);
}
-static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
- free(state);
+static void wlr_gles2_destroy(struct wlr_renderer *renderer) {
+ free(renderer);
}
static struct wlr_renderer_impl wlr_renderer_impl = {
@@ -240,9 +246,9 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend) {
init_globals();
struct wlr_egl *egl = wlr_backend_get_egl(backend);
- struct wlr_renderer_state *state = calloc(1, sizeof(struct wlr_renderer_state));
- struct wlr_renderer *renderer = wlr_renderer_init(state, &wlr_renderer_impl);
- state->renderer = renderer;
- state->egl = egl;
- return renderer;
+ struct wlr_gles2_renderer *renderer =
+ calloc(1, sizeof(struct wlr_gles2_renderer));
+ wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
+ renderer->egl = egl;
+ return &renderer->wlr_renderer;
}