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-rw-r--r--render/gles2/renderer.c21
-rw-r--r--render/gles2/texture.c14
2 files changed, 18 insertions, 17 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 5b1395fb..9134a2fd 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -122,8 +122,8 @@ static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
}
static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
- const float (*color)[4]) {
- glClearColor((*color)[0], (*color)[1], (*color)[2], (*color)[3]);
+ const float color[static 4]) {
+ glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
}
@@ -171,14 +171,15 @@ static void draw_quad() {
}
static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
- struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
+ struct wlr_texture *texture, const float matrix[static 16],
+ float alpha) {
if (!texture || !texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
return false;
}
wlr_texture_bind(texture);
- GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
+ GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix));
GL_CALL(glUniform1f(2, alpha));
draw_quad();
return true;
@@ -186,18 +187,18 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
- const float (*color)[4], const float (*matrix)[16]) {
+ const float color[static 4], const float matrix[static 16]) {
GL_CALL(glUseProgram(shaders.quad));
- GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
- GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
+ GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix));
+ GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
draw_quad();
}
static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
- const float (*color)[4], const float (*matrix)[16]) {
+ const float color[static 4], const float matrix[static 16]) {
GL_CALL(glUseProgram(shaders.ellipse));
- GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
- GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
+ GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, matrix));
+ GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
draw_quad();
}
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 7a180446..0dfebc48 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -227,16 +227,16 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
}
static void gles2_texture_get_matrix(struct wlr_texture *_texture,
- float (*matrix)[16], const float (*projection)[16], int x, int y) {
+ float mat[static 16], const float projection[static 16], int x, int y) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
float world[16];
- wlr_matrix_identity(matrix);
- wlr_matrix_translate(&world, x, y, 0);
- wlr_matrix_mul(matrix, &world, matrix);
- wlr_matrix_scale(&world,
+ wlr_matrix_identity(mat);
+ wlr_matrix_translate(world, x, y, 0);
+ wlr_matrix_mul(mat, mat, world);
+ wlr_matrix_scale(world,
texture->wlr_texture.width, texture->wlr_texture.height, 1);
- wlr_matrix_mul(matrix, &world, matrix);
- wlr_matrix_mul(projection, matrix, matrix);
+ wlr_matrix_mul(mat, mat, world);
+ wlr_matrix_mul(mat, projection, mat);
}
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct