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-rw-r--r--render/gles2/texture.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 22d02cde..d32cd458 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -44,9 +44,9 @@ static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
}
static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
- enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
- uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
- uint32_t dst_y, const void *data) {
+ uint32_t stride, uint32_t width, uint32_t height,
+ uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
+ const void *data) {
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
@@ -55,11 +55,9 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
return false;
}
- const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
- if (fmt == NULL) {
- wlr_log(WLR_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt);
- return false;
- }
+ const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(
+ texture->wl_format);
+ assert(fmt);
// TODO: what if the unpack subimage extension isn't supported?
PUSH_GLES2_DEBUG;
@@ -167,6 +165,7 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
texture->height = height;
texture->type = WLR_GLES2_TEXTURE_GLTEX;
texture->has_alpha = fmt->has_alpha;
+ texture->wl_format = fmt->wl_format;
PUSH_GLES2_DEBUG;
@@ -203,6 +202,7 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
texture->wl_drm = data;
EGLint fmt;
+ texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->image = wlr_egl_create_image_from_wl_drm(egl, data, &fmt,
&texture->width, &texture->height, &texture->inverted_y);
if (texture->image == NULL) {
@@ -283,6 +283,7 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
texture->height = attribs->height;
texture->type = WLR_GLES2_TEXTURE_DMABUF;
texture->has_alpha = true;
+ texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->inverted_y =
(attribs->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT) != 0;