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-rw-r--r--render/gles2/renderer.c39
1 files changed, 19 insertions, 20 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index d6c22ebe..94c50b9a 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -12,8 +12,8 @@
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
+#include "render/glapi.h"
-PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = NULL;
struct shaders shaders;
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
@@ -101,25 +101,7 @@ error:
wlr_log(L_ERROR, "Failed to set up default shaders!");
}
-static void init_image_ext() {
- if (glEGLImageTargetTexture2DOES) {
- return;
- }
-
- const char *exts = (const char*) glGetString(GL_EXTENSIONS);
- if (strstr(exts, "GL_OES_EGL_image_external")) {
- glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
- eglGetProcAddress("glEGLImageTargetTexture2DOES");
- }
-
- if (!glEGLImageTargetTexture2DOES) {
- wlr_log(L_INFO, "Failed to load glEGLImageTargetTexture2DOES "
- "Will not be able to attach drm buffers");
- }
-}
-
static void init_globals() {
- init_image_ext();
init_default_shaders();
}
@@ -226,7 +208,23 @@ static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
(struct wlr_gles2_renderer *)_renderer;
EGLint format;
return wlr_egl_query_buffer(renderer->egl, buffer,
- EGL_TEXTURE_FORMAT, &format);
+ EGL_TEXTURE_FORMAT, &format);
+}
+
+static void rgba_to_argb(uint32_t *data, size_t height, size_t stride) {
+ size_t n = height*stride/4;
+ for (size_t i = 0; i < n; ++i) {
+ uint32_t v = data[i];
+ uint32_t rgb = (v & 0xffffff00) >> 8;
+ uint32_t a = v & 0x000000ff;
+ data[i] = rgb | (a << 24);
+ }
+}
+
+static void wlr_gles2_read_pixels(struct wlr_renderer *renderer, int x, int y,
+ int width, int height, void *out_data) {
+ glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, out_data);
+ rgba_to_argb(out_data, height, width*4);
}
static struct wlr_renderer_impl wlr_renderer_impl = {
@@ -238,6 +236,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
.render_ellipse = wlr_gles2_render_ellipse,
.formats = wlr_gles2_formats,
.buffer_is_drm = wlr_gles2_buffer_is_drm,
+ .read_pixels = wlr_gles2_read_pixels,
};
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {